Jump to content

Pre Battle Countdown Timer


5 replies to this topic

#1 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,088 posts

Posted 15 June 2017 - 09:56 AM

Can you please lower this to like 30 seconds already? 80 seconds it too long and there is ALWAYS at least one person that is slow as hell to connect or load. Every round is sitting there foe 80 seconds.

#2 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,088 posts

Posted 15 June 2017 - 05:24 PM

Another reason for this is that everything in this game takes forever.
Long wait times pre battle
Time wasted voting
Timenwasted loading mech bay after battle.
Dropship waiting and what not.

A 5 minute round takes like 10 with all the waiting.

Edited by Bigbacon, 15 June 2017 - 05:25 PM.


#3 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,088 posts

Posted 22 June 2017 - 09:04 AM

bump.. please do something..i want to play more not wait more.

#4 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,088 posts

Posted 12 July 2017 - 08:48 AM

i love waiting 85 seconds almost every round just to play!! it is an amazing feature!

#5 GomiNoSempai

    Rookie

  • 4 posts
  • LocationThe Lagrangian 1, Pirate Point in deep orbit above Terra

Posted 17 July 2017 - 07:40 PM

This 'feature' could made to work by allowing players to use it as a tactical planning time for each team. Turn it into a pre-mission briefing with some on the spot tactical info, that would be different for each game. (ie a random list of possibilities).
  • Change the UI, so that the list of players is less prominent and the map is more important.
  • Add a rough deployment zone for the opposing team, and detailed deployment for the friendlies.
  • Add make it so the company & lance commanders can draw on plans on the map to help the team focus their efforts.
For example with the Escort game mode. Let the team know if they are playing the role of shepard or fox (Defence or attack). The defending team would have the VIP route and pick up area. The attacking team would have the deployment zone and maybe some clear paths.

The above changes to the Pre-battle countdown timer, would help turn an annoying flaw (needed to load background data), in to a feature that engages the player. If this change was to happen how would you modify the other game modes, and map deployments to add tactical interest for the players?

#6 Kaethir

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 236 posts
  • LocationLouisville, KY, USA

Posted 18 July 2017 - 07:27 AM

View PostGomiNoSempai, on 17 July 2017 - 07:40 PM, said:

This 'feature' could made to work by allowing players to use it as a tactical planning time for each team. Turn it into a pre-mission briefing with some on the spot tactical info, that would be different for each game. (ie a random list of possibilities).
  • Change the UI, so that the list of players is less prominent and the map is more important.
  • Add a rough deployment zone for the opposing team, and detailed deployment for the friendlies.
  • Add make it so the company & lance commanders can draw on plans on the map to help the team focus their efforts.
For example with the Escort game mode. Let the team know if they are playing the role of shepard or fox (Defence or attack). The defending team would have the VIP route and pick up area. The attacking team would have the deployment zone and maybe some clear paths.


The above changes to the Pre-battle countdown timer, would help turn an annoying flaw (needed to load background data), in to a feature that engages the player. If this change was to happen how would you modify the other game modes, and map deployments to add tactical interest for the players?

This. a hundred times this.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users