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Ams Op


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#1 cazidin

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Posted 17 June 2017 - 03:21 PM

Greetings MechWarriors. Today I have a simple question. Will the upcoming changes to AMS make this invaluable tool OP against LRMs? Surely, we cannot allow any one piece of equipment to become so powerful! Maybe move the AMS overload nodes deeper into the Survival Tree and add more to compensate, like ECM?

#2 FupDup

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Posted 17 June 2017 - 03:23 PM

AMS nodes should be spread across at least three different trees, because balance and reasons.

#3 Mcgral18

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Posted 17 June 2017 - 03:23 PM

I'm not sure



I am however still interested in testing this New and Improved Super AMS systems against 12 LRM100 Stalkers (or comparable robots)


That would be a nice Fireworks show

#4 Ced Riggs

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Posted 17 June 2017 - 03:25 PM

MRMs and ATMs soon, fellow MechWarrior!

#5 Monkey Lover

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Posted 17 June 2017 - 03:29 PM

If it really tskes down srm I might start using it. Lrms would just be a waste of ams ammo :)

Edited by Monkey Lover, 17 June 2017 - 03:30 PM.


#6 Mcgral18

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Posted 17 June 2017 - 03:48 PM

View PostMonkey Lover, on 17 June 2017 - 03:29 PM, said:

If it really tskes down srm I might start using it. Lrms would just be a waste of ams ammo Posted Image


The extended range will be 265, right?

That's pretty much the entire flight path. Maybe
Super AMS, definitely. That already takes out ~22 at its max range (to the 700+ LRMs)

Edited by Mcgral18, 17 June 2017 - 03:49 PM.


#7 Dee Eight

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Posted 17 June 2017 - 03:57 PM

Did no one actually READ the patch notes as to why they're doing it ? Its not about LRMs... its so the thing works better against streaks and SRMs...something its supposed to do in the lore but doesn't in this game very well because of the missile velocities of those weapons. Its also a pretty safe assumption that MRMs will be in between SRMs and LRMs for velocity next month... and that ATMs will likely be similar to clan streaks.

#8 FupDup

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Posted 17 June 2017 - 03:59 PM

View PostDee Eight, on 17 June 2017 - 03:57 PM, said:

Did no one actually READ the patch notes as to why they're doing it ? Its not about LRMs... its so the thing works better against streaks and SRMs...something its supposed to do in the lore but doesn't in this game very well because of the missile velocities of those weapons. Its also a pretty safe assumption that MRMs will be in between SRMs and LRMs for velocity next month... and that ATMs will likely be similar to clan streaks.

Their intention doesn't change the outcome. Longer AMS range helps against all types of missiles, not just short-ranged ones.

Edited by FupDup, 17 June 2017 - 03:59 PM.


#9 Dee Eight

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Posted 17 June 2017 - 04:07 PM

So STOP chain firing small launcher sizes....DUH...

#10 FupDup

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Posted 17 June 2017 - 04:08 PM

View PostDee Eight, on 17 June 2017 - 04:07 PM, said:

So STOP chain firing small launcher sizes....DUH...

But then you'll get Ghost Heat, which will matter more now that the base heat will be higher too...

#11 cazidin

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Posted 17 June 2017 - 04:09 PM

View PostDee Eight, on 17 June 2017 - 04:07 PM, said:

So STOP chain firing small launcher sizes....DUH...


One really shouldn't end their sentence with "Duh" when they say something stupid or unhelpful.

#12 LordNothing

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Posted 17 June 2017 - 04:37 PM

yesterday in fp i was seeing wave after wave of lrm20 salvos get eaten alive by a wall of ams fire. its really spectacular. ive said this before, hell i even created a thread trying to tell people its bad to rely entirely on the missiles with the ams meta thats going on. i ended up suggesting they just fire lerms in the general direction of the ams so that they run out of ammo.

#13 Kubernetes

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Posted 17 June 2017 - 05:33 PM

View PostFupDup, on 17 June 2017 - 04:08 PM, said:

But then you'll get Ghost Heat, which will matter more now that the base heat will be higher too...


Better to have ghost heat than no damage.

"They shot down 90% of my missiles, but I never got hot!"

#14 El Bandito

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Posted 17 June 2017 - 06:00 PM

View PostPromessa, on 17 June 2017 - 04:19 PM, said:

The best way to make ams better against srms is to lower srm health


Indeed. SMRs already got fast speed. Lowering their health is better option instead of buffing AMS even further.

#15 DivineTomatoes

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Posted 17 June 2017 - 07:18 PM

Awww, you're not having a good point and click adventure any more.

You won't get a shred of sympathy from me.

#16 JediPanther

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Posted 17 June 2017 - 08:57 PM

My jester had fun today with both ams and 11,000 ammo. Shot down 598 missiles on polar in one match then 407 on hpg the next. I really should add those points into ams and see if I can get higher numbers. It was quite funny when that polar match my side had to ecm mechs and it was just my dual ams.

#17 Champion of Khorne Lord of Blood

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Posted 17 June 2017 - 09:02 PM

View PostKubernetes, on 17 June 2017 - 05:33 PM, said:

Better to have ghost heat than no damage.

"They shot down 90% of my missiles, but I never got hot!"


Its more like fire all missiles at once for them to *only* shoot down 90% of your missiles instead of 100%.

#18 Brain Cancer

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Posted 17 June 2017 - 09:19 PM

View PostDakota1000, on 17 June 2017 - 09:02 PM, said:


Its more like fire all missiles at once for them to *only* shoot down 90% of your missiles instead of 100%.


Plus, if you use Clan LRMs, higher range means it gets even more time to engage a stream of missiles before impact, which takes more missiles out of the salvo before impact.

#19 WrathOfDeadguy

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Posted 17 June 2017 - 09:21 PM

Considering that AMS was basically nonexistent until the balance pass that dropped with Skill Tree... but folks forget things so fast. Right now, I still think it's amazing that PGI managed to convince people to actually use support hardware that doesn't give them any cbill payout and isn't guaranteed to be of any use unless the specific weapons it counters are in the game.

What next? People using CASE? Madness!

Before the buffs, AMS wasn't worth taking at all, and it really didn't improve all that much- it was mostly an indirect consequence of ECM and Derp nerfs that led to a halfassed resurgence of LRMboats. AMS should get better, because it should be effective against all missiles rather than just LRMs... and if that makes it too good against LRMs, then it's the LRMs that need to be fixed. Fix the stupid weapon before even considering the possibility of nerfs to a piece of support hardware that only just became viable.

#20 Brain Cancer

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Posted 17 June 2017 - 10:56 PM

AMS still doesn't get wide use, other than people who stack them on triple-AMS builds. And on those, they already were enough to shred large launches, especially Clantech LRMs. The patch will make it disproportionately better vs. Clan launchers thanks to streaming fire, but improve it further for all missile types.

If AMS was actually equipped as a matter of course, people would be mowing down launches by the dozens. The only reason it hasn't happened is because LRMs are generally considered below contempt or better countered for the tonnage with ECM (or without it using radar dep).

Edited by Brain Cancer, 17 June 2017 - 10:57 PM.






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