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#1 UnofficialOperator

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Posted 20 June 2017 - 06:34 PM

1. Almost always rotate/nascar right
2. If you don't hit above 100kph , don't chase squirrel.
3. ???
4. Profit!

Why after so many years, people still don't get it?

This is an easy game people...

Edited by UnofficialOperator, 20 June 2017 - 06:34 PM.


#2 Deathlike

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Posted 20 June 2017 - 06:35 PM

View PostUnofficialOperator, on 20 June 2017 - 06:34 PM, said:

1. Almost always rotate/nascar right
2. If you don't hit above 100kph , don't chase squirrel.
3. ???
4. Profit!

Why after so many years, people still don't get it?

This is an easy game people...


There's a lot more depth than just that.

The problem is that it's not exhibited due to potato casual level intelligence.

#3 Scout Derek

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Posted 20 June 2017 - 06:37 PM

4. use not so crappy builds

5. use your minimap

6. use VOIP

#4 Ghogiel

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Posted 20 June 2017 - 06:40 PM

shoot moar and better is the key to winning

#5 Pariah Devalis

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Posted 20 June 2017 - 06:56 PM

Have your teammates tried, I donno... not sucking?

#6 UnofficialOperator

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Posted 20 June 2017 - 07:32 PM

View PostDeathlike, on 20 June 2017 - 06:35 PM, said:


There's a lot more depth than just that.

The problem is that it's not exhibited due to potato casual level intelligence.


Nope, this is basically so meta and so many depths down, it looped back upon itself hence

1. Always nascar right.
2. Don't chase squirrels.

Will illustrate later in paint.

Edited by UnofficialOperator, 20 June 2017 - 07:33 PM.


#7 A Really Old Clan Dude

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Posted 20 June 2017 - 07:47 PM

a)Dont go off on your own unless you have ecm and can outrun everyone else.

b)Dont try to face tank the entire team

c)shoot what others are shooting at.

d) if you dont know what to shoot at, refer to c)

I think I could write a list 100 long of what not to do.

#8 LORD ORION

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Posted 20 June 2017 - 08:15 PM

1) Lock Target
2) Aim

Yes, sound advice... but what if the enemy does the same?

A: Oh **** son, now it's going to be a fun game...

#9 Kiiyor

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Posted 20 June 2017 - 08:18 PM

View PostUnofficialOperator, on 20 June 2017 - 06:34 PM, said:

1. Almost always rotate/nascar right
2. If you don't hit above 100kph , don't chase squirrel.
3. ???
4. Profit!

Why after so many years, people still don't get it?

This is an easy game people...


EU CONTRAIRE MY GOOD FELLOW.

If thousands of PUG matches have taught me anything, it's that the best tactic for success is to send your lights ahead at top speed to engage the entire enemy team. When they die, it places the enemy in a state of confusion. Meanwhile, your lights have not carked it in vain; they have allowed your team to take up tactical positions in as many disparate gridsquares as possible. Everyone knows that the patch to victory IS NOT SHARED WITH PEOPLE TAKIN' UP YER POTENTIAL FER KILLS. Assaults to the back, where they can be protected long enough to exhaust their entire LURM supply. Meanwhile, your tier one pilots in heavy mechs need to poke out at the enemy firing line (hopefully facing as much of the enemy team as possible), ONE AT A TIME, so that they may die earlier and spend the rest of the match gifting the rest of the team with their wisdom, offering hindsight as to how to help them avoid dying in future. Pay no attention to the swearing, it's just to emphasize their (entirely valid) points. Make sure you then emulate their poking success, ensuring you shoot as many SEPARATE enemies as possible, to lower the opposing team's CLG. Then, when the enemy is successfully lulled into thinking their 4-0 lead against you in any way offers them a tactical advantage, present your backs to them in a carefully planned rout, enticing them to charge, whilst ensuring that you do your level best to place yourselves between the enemy and your nearest teammates rear, to stop your intrepid allies from reversing and bringing shame upon themselves by fleeing. Make sure you don't fight back to much, or it might tip the enemy off as to your cunning plan to have them expend all their ammunition. The fools! Then, when the enemy are busy congratulating themselves over their seemingly trivially trivial victory, let the last pieces of your masterplan fall into place, so that the sole remaining ERLL Shadowcat/Raven on your team can use your noble sacrifice to fuel their internal rage and steel their resolve to continue to poke at the enemy over the last remaining 8 minutes of the match. This sacrifice was all for them; this is their chance for glory. If, in the unlikely event that they die, the onus of defeat lies solely at their feet. Make sure you remind them of that, and point out that your 227 damage is, in fact, the fourth highest on the team. It's best not to talk about the 187 team damage you did with that misplaced air strike.

Edit: NOT ENOUGH ALL CAPS.

Edited by Kiiyor, 20 June 2017 - 08:21 PM.


#10 KekistanWillRiseAgain

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Posted 20 June 2017 - 08:25 PM

View PostUnofficialOperator, on 20 June 2017 - 06:34 PM, said:

1. Almost always rotate/nascar right
2. If you don't hit above 100kph , don't chase squirrel.
3. ???
4. Profit!

Why after so many years, people still don't get it?

This is an easy game people...


Actually on most maps depending on the side you spawn on you want to go clockwise not counterclockwise

#11 nehebkau

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Posted 20 June 2017 - 08:25 PM

after so many farking years I still can't believe how many people won't aim for the legs on lights.

#12 ScrubLord1

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Posted 20 June 2017 - 08:56 PM

This is extremely stupid advice. You're basically telling players to leave their slow heavies/assaults behind.

Edited by ScrubLord1, 20 June 2017 - 08:56 PM.


#13 Champion Unknown

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Posted 20 June 2017 - 09:02 PM

Best way to stay alive is to not die.

#14 Mystere

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Posted 20 June 2017 - 09:06 PM

View PostUnofficialOperator, on 20 June 2017 - 06:34 PM, said:

1. Almost always rotate/nascar right Use a joystick
2. If you don't hit above 100kph , don't chase squirrel. Breathe deeply
3. ??? Banzai!
4. Die gloriously!

Why after so many years, people still don't get it?

This is an easy game people...


FTFY. Posted Image

#15 I_AM_ZUUL

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Posted 20 June 2017 - 09:11 PM

View PostKiiyor, on 20 June 2017 - 08:18 PM, said:

CLG


CGL

#16 Kiiyor

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Posted 20 June 2017 - 09:32 PM

View PostI_AM_ZUUL, on 20 June 2017 - 09:11 PM, said:


CGL

CLG!

http://www.sarna.net/wiki/Dictionary#C

SARNA said:

Combat Loss Grouping

The principle that a group of 'Mechs (or other vehicles) engaged in combat will accumulate damage over time, leading to a point where several or all of the group will succumb to damage at the same time. Can also be used to describe the time a unit sustains enough losses that it is no longer a viable fighting force.


#17 MischiefSC

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Posted 20 June 2017 - 09:32 PM

View PostKiiyor, on 20 June 2017 - 08:18 PM, said:


EU CONTRAIRE MY GOOD FELLOW.

If thousands of PUG matches have taught me anything, it's that the best tactic for success is to send your lights ahead at top speed to engage the entire enemy team. When they die, it places the enemy in a state of confusion. Meanwhile, your lights have not carked it in vain; they have allowed your team to take up tactical positions in as many disparate gridsquares as possible. Everyone knows that the patch to victory IS NOT SHARED WITH PEOPLE TAKIN' UP YER POTENTIAL FER KILLS. Assaults to the back, where they can be protected long enough to exhaust their entire LURM supply. Meanwhile, your tier one pilots in heavy mechs need to poke out at the enemy firing line (hopefully facing as much of the enemy team as possible), ONE AT A TIME, so that they may die earlier and spend the rest of the match gifting the rest of the team with their wisdom, offering hindsight as to how to help them avoid dying in future. Pay no attention to the swearing, it's just to emphasize their (entirely valid) points. Make sure you then emulate their poking success, ensuring you shoot as many SEPARATE enemies as possible, to lower the opposing team's CLG. Then, when the enemy is successfully lulled into thinking their 4-0 lead against you in any way offers them a tactical advantage, present your backs to them in a carefully planned rout, enticing them to charge, whilst ensuring that you do your level best to place yourselves between the enemy and your nearest teammates rear, to stop your intrepid allies from reversing and bringing shame upon themselves by fleeing. Make sure you don't fight back to much, or it might tip the enemy off as to your cunning plan to have them expend all their ammunition. The fools! Then, when the enemy are busy congratulating themselves over their seemingly trivially trivial victory, let the last pieces of your masterplan fall into place, so that the sole remaining ERLL Shadowcat/Raven on your team can use your noble sacrifice to fuel their internal rage and steel their resolve to continue to poke at the enemy over the last remaining 8 minutes of the match. This sacrifice was all for them; this is their chance for glory. If, in the unlikely event that they die, the onus of defeat lies solely at their feet. Make sure you remind them of that, and point out that your 227 damage is, in fact, the fourth highest on the team. It's best not to talk about the 187 team damage you did with that misplaced air strike.

Edit: NOT ENOUGH ALL CAPS.


If I hadn't read the name of who posted it this could have totally Poe'd me for the first 75%. I'm pretty certain this is how a lot of people actually think. At the very least it's how they play.

#18 Kiiyor

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Posted 20 June 2017 - 09:39 PM

View PostMischiefSC, on 20 June 2017 - 09:32 PM, said:


If I hadn't read the name of who posted it this could have totally Poe'd me for the first 75%. I'm pretty certain this is how a lot of people actually think. At the very least it's how they play.

I have the video evidence to prove it. I was trying to SCIENCE specific times in a match when people whine. Spoiler alert: it's the whole way through the ******* match. SCIENCE DONE.

I then tried to work out which mechs were most likely to be alive at the end of a fight. It's mostly lights (ACH, Ravens and occasionally Wolfhounds, who knew) with the occasional Shadowcat for the mediums, and, hilariously, a decent representation from LRM supernovas.

I noticed a recurring theme with losses though, and it reads almost point for point from the script above.





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