That said, I noticed a few things that bothered me a little:
- A couple of days there were no challenges starting (June 9, June 12 - 14, June 21, June 27).
- The stretch in Week 2 is understandable because the challenges in that week were really long so it made sense to only be running those and nothing else.
- But the days in Week 1, Week 3, and Week 4 really could've had challenges starting without much issue or interfering with the other challenges that were active at the time.
- The stretch in Week 2 is understandable because the challenges in that week were really long so it made sense to only be running those and nothing else.
- Some of the challenges were more dependent on the behavior of other players than on your own performance.
- Example 1: UAV Destruction challenge - This relied on being in games where UAVs actually get deployed. I'll admit, my play during Week 2 was far below even my typical potato play because I was focusing on knocking UAVs down but even then I wasn't able to complete the 30 UAV part. Came close, but there were stretches of games where there were NO UAVs used.
- Example 2: Faction Play Match Score challenge - This relied on being able to get Faction Play matches. It was a 4-day challenge so you would think that getting FP matches wouldn't be a problem, but (at least for me) 'real-life' interfered and I wasn't able to play every day of the challenge. On the final day of the challenge, I spent 20+ minutes searching for and being locked in lobbies for matches that took 5 - 7 minutes to complete. In the end, I would've completed the challenge with 1 or 2 more matches that would easily have fit had games been more frequent.
- Example 1: UAV Destruction challenge - This relied on being in games where UAVs actually get deployed. I'll admit, my play during Week 2 was far below even my typical potato play because I was focusing on knocking UAVs down but even then I wasn't able to complete the 30 UAV part. Came close, but there were stretches of games where there were NO UAVs used.