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Overpowered Urbanmech


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#1 AlphaWolf11

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Posted 02 July 2017 - 08:42 PM

Had this mech that fired like 10 shots of light PPC at Urbie center torso and only damaged from orange to red. All those shots hit as far I can tell.

I think either the urbie is over-armored or light PPC under powered. It is ridiculous for a light mech to take this kind of damage.

#2 Ruar

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Posted 02 July 2017 - 08:56 PM

Probably just the known issues with hit registration on small mechs. Was in a match the other day where an urbie finished off me and another heavy despite hitting him several times with 3xMPL blasts.

In 12v12 setting though it's not nearly as bad.

#3 SPNKRGrenth

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Posted 02 July 2017 - 09:03 PM

10 Light PPC shots is 50 damage. So if that damage was spread around at all, then it makes plenty of sense that the Urbie was still alive. But as Ruar said, hit detection on small mechs can be questionable at times as well.

#4 Monkey Lover

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Posted 02 July 2017 - 09:50 PM

Urbies LOL at 50 points of dmg to the ct.

Posted Image

#5 P10k56

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Posted 03 July 2017 - 05:30 AM

Pgi should restrict engines for urbies to not move faster then 65kph or nerf quirks on them.

#6 Koniving

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Posted 03 July 2017 - 05:34 AM

Insta-gib them in the back. NARC + twin LRM 20s will do it when they make the run.

Side note: Torso armor quirks should be split between front and rear, since it's always front only we just inflate the front to astronomical proportions.

#7 Nik Reaper

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Posted 03 July 2017 - 05:48 AM

While I don't think that nodes giving some fixed back armor at the cost of front armor is a bad idea how about leaving it as is and shooting off the arm/arms that hold the few weapons that urbys have?

It does have a bit more armor than one would think it should but they aren't competitive level, and probly never will be so is there a reason that you want to never see them on the field , as with balancing it always goes from a bit too good and used to not quite good enough and never used...

#8 Guile Votoms

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Posted 03 July 2017 - 06:40 AM

People asking for an urbie nerf ...
Now I've seen it all.

#9 P10k56

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Posted 03 July 2017 - 06:51 AM

Urbies are small very good armored + have relatively many hard points.
Almost nobody use them as slow big gun platform but as tiny energy + mg brawler with decent speed.
It is glorious ambusher and very easy to be overlooked when entire group is brawling.
With new HMGs + LF engines I see rather not small balance problem here.

Edited by P10k56, 03 July 2017 - 06:51 AM.


#10 ChapeL

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Posted 03 July 2017 - 07:14 AM

The Urbie IS overarmored. 20 points of bonus armor on the CT on a 30 tonner ( pre quirks ) is ALOT. Imagine what a Kit Fox could do with that much armor, such a diminutive size and 360 torso twist. Now I understand steps had to be taken to make the mech competitive ... not be a joke ( only due to it's stock config )but why just the Urbanmech ? The thing has plenty of armor, hardpoints, jumpjets, a unique torso twist range and is tiny to boot. It's become the second most encountered IS light mech in game behind the locust for all of those reasons.

I don't propose we take away everything it has going for it but at least tone down the armor to Kit Fox levels. Same tonnage, same top speed same overall size.

#11 Admiral-Dan

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Posted 03 July 2017 - 07:49 AM

View PostP10k56, on 03 July 2017 - 05:30 AM, said:

Pgi should restrict engines for urbies to not move faster then 65kph

Posted Image

Edited by AlphaEtOmega, 03 July 2017 - 07:51 AM.


#12 Guile Votoms

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Posted 03 July 2017 - 11:21 AM

View PostChapeL, on 03 July 2017 - 07:14 AM, said:

Imagine what a Kit Fox could do with that much armor

A kit fox is a pick-your-hardpoints omnimech which can mount 3 AMS +4t ammo, ECM, a large laser and 4 machine guns. Let's not try to compare two mechs that are completely different outside of relative size and tonnage.

Edited by Guile Votoms, 03 July 2017 - 11:22 AM.


#13 The6thMessenger

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Posted 03 July 2017 - 02:34 PM

View PostP10k56, on 03 July 2017 - 05:30 AM, said:

Pgi should restrict engines for urbies to not move faster then 65kph or nerf quirks on them.


Only unless PGI makes Urbies 100-tonners.

#14 Twinkleblade

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Posted 03 July 2017 - 03:02 PM

View PostThe6thMessenger, on 03 July 2017 - 02:34 PM, said:


Only unless PGI makes Urbies 100-tonners.

The IMP!
http://cfw.sarna.net...=20120301202502

Sorry I just had to.

#15 ChapeL

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Posted 03 July 2017 - 03:24 PM

View PostGuile Votoms, on 03 July 2017 - 11:21 AM, said:

A kit fox is a pick-your-hardpoints omnimech which can mount 3 AMS +4t ammo, ECM, a large laser and 4 machine guns. Let's not try to compare two mechs that are completely different outside of relative size and tonnage.


..and for that reason alone the Urbie deserves heavy battlemech levels or armor ? It is a light mech doing what light mechs of its relative speed, agility, and firepower do: Light escort, like the KIT FOX and the Adder and is MORE than capable of doing what people use it for without such an anomaly. What's next? Should it be able to run shoulder to shoulder with Firestarters and Arctic Cheetahs too ?

The thing in game right now might look like an Urbanmech but it tanks like no 30 ton light should be able to.

#16 Midnight Camel

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Posted 03 July 2017 - 03:33 PM

View PostP10k56, on 03 July 2017 - 05:30 AM, said:

Pgi should restrict engines for urbies to not move faster then 65kph or nerf quirks on them.


I know, know because urbanmechs have totally upended the balance of power in the Inner Sphere. Remember when Jenner IIC's were the bee's knees? Now taking one out of the garage is tantamount to a death sentence with so many trashcans of death stalking the field.

#17 Wan King

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Posted 08 July 2017 - 05:36 AM

View PostMonkey Lover, on 02 July 2017 - 09:50 PM, said:

Urbies LOL at 50 points of dmg to the ct.

Posted Image


Perhaps you didn't read my statement carefully. 50 Dmg is not from clean urbie to dead urbie - it's from orange to red.

Edited by Wan King, 08 July 2017 - 05:36 AM.


#18 Monkey Lover

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Posted 08 July 2017 - 07:19 AM

View PostWan King, on 08 July 2017 - 05:36 AM, said:


Perhaps you didn't read my statement carefully. 50 Dmg is not from clean urbie to dead urbie - it's from orange to red.


I saw, orange isn't that damage in this game. You turn yellow with 1dmg.

50 orange to red sound right I'm almost positive you didn't hit the ct directly every time. Even if you did that would still be about orange to red.

Edited by Monkey Lover, 08 July 2017 - 07:19 AM.


#19 HIGH LORD KIT FAWKS THE WATCHFUL

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Posted 08 July 2017 - 10:39 AM

View PostChapeL, on 03 July 2017 - 07:14 AM, said:

...The Urbie IS overarmored...
...Imagine what a Kit Fox could do with that much armor...
...The thing has plenty of armor, hardpoints, jumpjets...



Examine the hit box breakdown and you'll notice it is vulnerable in three major areas

-Arms

-St

-Legs

The majority of an UM weaponry are stationed in large, easy to remove arms.

Cripple it there.

The majority of UM run XL engines because of the major speed restrictions in place vs. weight using STD. This is only exacerbated by the fact that to gain any major headway in firepower and speed you have to shave tonnage in armor.

The small profile of the UM carries one additional major weakness.

The pelvis/leg design

Armor is low in the legs, cripple it and watch the pilot flail at 30kph. Treat it like a fat light/skinny heavy.

Lights are without a doubt the least used class in the game, locust pilots an UM are a small percentile of the total player base. Please do not attempt to crush the light bracket any further.



#20 NiuqOteen

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Posted 10 July 2017 - 01:06 AM

The amount of pin point damage flying around. Speed and size are most light mechs armor. The urbie has an ok size hitboxes dont spread damage like a cheeta or spider. The speed is ok but usually not enough to truely out run a medium or some heavys.
So the armor isnt too far out of line.





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