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Should Qp Allow More Than One Aux Shot?


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#21 LowSubmarino

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Posted 07 July 2017 - 01:48 AM

haha yeah...if started to use two arty striles on all my skirmisher or light mechs.

I barely shot my lasers in the cheetah and got to over 600 dmg.

Is also a lot of fun.

Doesnt require any skill whatsoever....but is fun. Place it in the middle of a herd of unsuspecting heavies and assaults way too close to each other at a choke or ridge and watch your dmg pile up.

I wouldnt even care if one arty strike cost 300 k. Id still buy two.

My money will never run out. Im too filthy rich dwl

Edited by oneda, 07 July 2017 - 01:49 AM.


#22 Valhallan

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Posted 07 July 2017 - 01:57 AM

Yep consumables as they are now should be removed, BT itself already has consumables that are tied into mech construction. Yea the arty and airstrikes aren't but as phoenix said those could be tied to the Command console which currently is a fat load of wasted tonnage. Coolant pods are essentially coolshots, one ton one crit, increase all your heatsinks cooling ability by 1 for one turn (no stacking), or in MWO terms +1 dissipation per sink for 10 seconds, so the more heatsinks you have the better, they can ammo xplosion though for 10 dmg. Hover UAV's are also present as drones (IS only though since clanners with their duel culture never needed it), they take 2 tons each though they have a 10 km sensor range and can actually move around at 400kph (hope your shooting is good Posted Image).





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