Jump to content

Battletech Dev Q&a Wed. July 12Th


1 reply to this topic

#1 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 10 July 2017 - 02:33 AM

It's that time again. Another Dev Q&A Livestream session this Wednesday at 12:00PM PT on NGNGs Twitch channel!

Below is what will be the topic of discussion...

"It's Dev Q&A time again and, this month, Mitch will be interviewing our Animation Team, Hollie Mengert and Steven Rynders.

Hollie has been an HBS animator since our early days working in a rented storage closet. She's worked on Strikefleet Omega, Shadowrun Returns, Shadowrun Dragonfall, and Necropolis. Her biggest animating challenge for Battletech so far has been tackling the look of 'Mech Melee.

Steven is a Technical Artist and has worked on Shadowrun Returns, Shadowrun Dragonfall, and the challenging animation system of Necropolis during his time here at HBS. Steven has worked character models, animation rigs, the animation pipeline, and even vfx work. On Battletech, he's keeping his hands full making sure all of our mechs and characters are rigged while solving additional technical art challenges.

Mitch will interview with both of them during the first half of our Dev Q&A (so let us know what kind of animation and art questions you'd like him to ask) and then he'll take questions live from chat.

We'll be hosted on Twitch by our friends at No Guts, No Galaxy once again!" - HBS_Dagger

If you are interested (as I am), it will be on NGNG's Twitch Channel this Wednesday at 12:00 PM Pacific time (3:00PM Eastern Time).

#2 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 13 July 2017 - 06:40 AM

In case you were interested in watching the Q&A and weren't able to watch it live, here it is below...






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users