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Give Us The Arrow Iv (Yup, Arrow Iv Again)


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Poll: Adding the Arrow IV (19 member(s) have cast votes)

Should the Arrow IV weapon system be added to MWO

  1. Why not. (18 votes [94.74%])

    Percentage of vote: 94.74%

  2. Don't care. (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Heck no. (1 votes [5.26%])

    Percentage of vote: 5.26%

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#1 MechanicalWraith

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Posted 14 July 2017 - 07:35 AM

Here's why it makes sense to add the Arrow IV:

A fun missile weapon, LRMs, MRMs and SRMs are cool, but fairly straightforward in their use, and equally so in their counters. Arrow IVs would be the hardest missiles to use, but relatively satisfying to land a hit with (20 dmg + splash), a hefty punch but with MWO's armor values, not too scary in the grand scheme of big stompy things.

At this point we must look at the various ammo types that the Arrow IV traditionally used, and pick one or two. Homing ammunition would certainly reward teamwork but may be difficult to implement as the tag dependancy would require special code. Cluster ammo makes the most sensible alternative for ease of implementation and variety, both visual and gameplay.

Once crit-splitting has been addressed - https://mwomercs.com...itting-options/, visually Arrow IV launchers are simply a single-tube missile launcher (like a really fat NARC, with deep roaring blastoff SFX).

Arrow IV's as moderately hot, long reload missiles, with fast (unguided) projectiles make them basically an RPG, a short radius (45m) splash makes them little competition to arty consumables, but useful as a fire support weapon in large, drawn-out engagements. Damage/ton of ammo against a single target should be slightly poor compared to other missile types, this coupled with massive launchers and susceptibility to AMS safely keeps other weapons a better choice for general use.

More fun stuff - If possible, implementing an airburst mechanism that spreads the damage across 5 or so bomblets (still AOE, individually), could create situations where AMS kills the mother projectile but the bomblets still have an effect, albeit across a far wider area than intended.

If you've got a suggestion or disagree with mine, please post it and start a discussion.

Edited by MechanicalWraith, 14 July 2017 - 10:09 AM.


#2 admiralbenbow123

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Posted 15 August 2018 - 09:51 AM

I would love to see this implemented into the game but only if air and artillery strikes are removed or nerfed, otherwise the game is going to turn into Artillery Warrior Online.

#3 General Solo

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Posted 22 August 2018 - 12:45 PM

Mech mounted Long Tom is what I wanna see





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