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Please Balance (Nerf) C-Erll


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#1 Nightbird

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Posted 16 July 2017 - 07:34 PM

Marauder-IIC, 6C-ERLL, 30DHS, is clearly unbalanced, please nerf ASAP, by decreasing damage.increasing heat or both



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Thanks for the comments and criticisms, to respond:

1. I am terribly inefficient at killing >> in the matches I posted, this is probably true, when I get 6 kills in a match, I usually get less than 1000 damage due to the snowball effect. I put up larger damage numbers when I am missing the kill burns and also my team is derping. (I have a 3.59 KDR in assaults, so I do kill things occasionally)

2. I don't help my team >> as long as you successively and constantly keep people occupied as a sniper, you're contributing in that those guys you've pinned down do not do damage to your team, thus making up for the not sharing of armor. I have a W/L of 1.84 this season in assaults, with 107wins and 58losses. If I was a detriment to my team, as LRM boats can be, I would expect a W/L of <1, i.e. teams are better off without me. With a 66 damage burn, heat capacity of 2 cycles on the hot maps and 3 cycles on the cold maps, I can pin down 2-3 people the whole game and they finish with 0 damage.

3. This thread was in fact commentary about the Gauss/PPC linked heat nerf. That play style is not OP, you certainly don't see many people do it. This play style, as many have mentioned, is not OP. It's also situational. I guess I should have put in lots of j/k tags?

Edited by NlGHTBlRD, 17 July 2017 - 07:18 PM.


#2 Y E O N N E

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Posted 16 July 2017 - 07:35 PM

Seconded. Obviously OP.

I vote duration increase to 3 seconds and heat to 20. That should do it.

#3 LT. HARDCASE

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Posted 16 July 2017 - 07:36 PM

Squinting at my screen, trying to figure out if this is a brag thread.

#4 Y E O N N E

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Posted 16 July 2017 - 07:42 PM

View PostLT. HARDCASE, on 16 July 2017 - 07:36 PM, said:

Squinting at my screen, trying to figure out if this is a brag thread.


It's commentary on the coupling of Gauss and PPC ghost heat groups.

#5 Andi Nagasia

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Posted 16 July 2017 - 07:58 PM

so your using a 6ERLL MAD-IIC?

ok, im seeing large Damage numbers(1300-2200),
but you also lost 3Times and won 4Times,

can i assume your Play Style is that of a long Range Sniper?
i ask as it would be rather hard to get such high numbers up close as focusing fire,

your 2250 damage game is impressive, but i also noticed 10 Players on your Team got below 350Damage,
if you were sitting in the pack Sniping the entire game than your High Scores can be Explained,
also with this match even with the high damage half the enemy team is still up,

the ERLL is more a Light Damage Scrape weapon it can do amazing damage over a match if left alone,
the catch is the ERLL doesnt do effective Damage, most of the time leaving targets alive to still fight,
(your 2250Damage game(with 10others doing 300ish) still had half the Enemy team left still alive)

so no i dont think the C-ERLL needs a Nerf, i think your play style is a good for doing long range damage,
but personally i would rather do 400Damage and have all of it being Fatial Damage to the CT,
then get a 2000damage game and spread all over a targets arms legs what have you, Posted Image

Edited by Andi Nagasia, 16 July 2017 - 08:00 PM.


#6 Khobai

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Posted 16 July 2017 - 08:14 PM

Quote

but personally i would rather do 400Damage and have all of it being Fatial Damage to the CT,
then get a 2000damage game and spread all over a targets arms legs what have you,


Thats why they need to weight damage. Damage done to lethal locations should be worth more than damage done to arms or legs. Not all damage is the same and shouldnt be rewarded as such.

#7 Davegt27

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Posted 16 July 2017 - 08:15 PM

it depends people that don't play much get a boost so to keep them playing

under used weapons get a boost

newer players get a boost to help them out

if your in a super duper bucket you will always be at the top

PGI are experts at the nerf I would keep quite and have fun while you can

JMTCW

#8 ingramli

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Posted 16 July 2017 - 08:19 PM

Duration increase to 5 seconds, cooldown increase to 10 seconds, heat increase to 30, that should be enough to encourage the trollers to boat something else.Posted Image

#9 TechChris

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Posted 16 July 2017 - 08:29 PM

Seriously??!! Posted Image

Not sure if this is just a "misguidingly" labeled humble brag from OP???

Or a "misguidingly" labeled post about how bad MM is, and it consistently putting him with potatoes that stand out in the open for long periods and/or are to cowardly/unorganized to close on his position???

Or a "misguidingly" labeled post about how the sad state of map selection and that most them favor sniping with lots of big open spaces n such things???

Not sure???

#10 Shadowomega1

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Posted 16 July 2017 - 08:40 PM

Once you do less damage for more Kills or KMDD then you being efficient, otherwise your play style here shows your doing damage for the sake of damage. Currently my Super Nova which is also running 6 ERLLs I have been getting around 600 points worth of damage and 1-6 kills with 3-6 KMDD.

#11 Kiiyor

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Posted 16 July 2017 - 09:00 PM

I regularly get 1K+ in my Warhawk. I think the torsos should be widened by 45% to compensate.

Also, my Awesome 9M averages 539 damage per match, over 1500 matches. We should nerf the **** out of that. Give it negative armour quirks and a tuba warhorn that plays constantly whenever the mech moves.

You're currently 182 in overall average match score for season 3, so I'd say you know what you're about. Decent players in a decent chassis probably have more of an impact on match results than the build they run, unless they're knowingly going full potato.

#12 Jackal Noble

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Posted 16 July 2017 - 09:12 PM

Carry on, nothing noteworthy to see here. I've played with or against NIGHTBIRD on multiple occasions.
Take this thread with a grain of salt, seriously. Dude doesn't actually contribute or help the team he's on at all. Sits away from actually contributing and farms damage, if that counts for something (which it does, but that's beside the point. lights should get bonuses for scouting too but oh well). Will be down to the last 3-4 players vs 8 and will be at 94% health. Team usually loses in part because of the aforementioned behavior.

So...so tired of seeing this type of player in game. Big set of cajones to come on here on post this garbage.
Must be the skillz.
gotta be.
Wait.
NOPE.

Edited by JackalBeast, 16 July 2017 - 09:16 PM.


#13 Snowbluff

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Posted 16 July 2017 - 09:15 PM

View PostAndi Nagasia, on 16 July 2017 - 07:58 PM, said:

so no i dont think the C-ERLL needs a Nerf, i think your play style is a good for doing long range damage,
but personally i would rather do 400Damage and have all of it being Fatial Damage to the CT,
then get a 2000damage game and spread all over a targets arms legs what have you, Posted Image

Indeed. 2000 damage in a game should mean that he has 12 kills. :l

I've been running 2 ERLL and 1 ERML in my SHC after the buff. With the nodes for duration and a couple of omnipod duration quirks, I think the cERLL are almost playable.

#14 Mystere

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Posted 16 July 2017 - 09:51 PM

View PostAndi Nagasia, on 16 July 2017 - 07:58 PM, said:

so no i dont think the C-ERLL needs a Nerf, i think your play style is a good for doing long range damage,
but personally i would rather do 400Damage and have all of it being Fatial Damage to the CT,
then get a 2000damage game and spread all over a targets arms legs what have you, Posted Image


Ah! But this game tends to punish efficient killers. Posted Image

#15 Gas Guzzler

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Posted 16 July 2017 - 10:37 PM

View PostTechChris, on 16 July 2017 - 08:29 PM, said:

Seriously??!! Posted Image

Not sure if this is just a "misguidingly" labeled humble brag from OP???

Or a "misguidingly" labeled post about how bad MM is, and it consistently putting him with potatoes that stand out in the open for long periods and/or are to cowardly/unorganized to close on his position???

Or a "misguidingly" labeled post about how the sad state of map selection and that most them favor sniping with lots of big open spaces n such things???

Not sure???


Its mainly pointing out the stupidity of the PPC Gauss ghost heat thing and all the "rationale" for it.

View PostSnowbluff, on 16 July 2017 - 09:15 PM, said:

Indeed. 2000 damage in a game should mean that he has 12 kills. :l

I've been running 2 ERLL and 1 ERML in my SHC after the buff. With the nodes for duration and a couple of omnipod duration quirks, I think the cERLL are almost playable.


Not really, you often miss out on the kill shot when you are far away because a faster mech will close in for the kill.

#16 Gas Guzzler

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Posted 16 July 2017 - 10:42 PM

View PostJackalBeast, on 16 July 2017 - 09:12 PM, said:

Carry on, nothing noteworthy to see here. I've played with or against NIGHTBIRD on multiple occasions.
Take this thread with a grain of salt, seriously. Dude doesn't actually contribute or help the team he's on at all. Sits away from actually contributing and farms damage, if that counts for something (which it does, but that's beside the point. lights should get bonuses for scouting too but oh well). Will be down to the last 3-4 players vs 8 and will be at 94% health. Team usually loses in part because of the aforementioned behavior.

So...so tired of seeing this type of player in game. Big set of cajones to come on here on post this garbage.
Must be the skillz.
gotta be.
Wait.
NOPE.


I would rather have him on my team than anyone else in this thread so...

#17 Gas Guzzler

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Posted 16 July 2017 - 10:47 PM

View PostNlGHTBlRD, on 16 July 2017 - 07:34 PM, said:

Marauder-IIC, 6C-ERLL, 30DHS, is clearly unbalanced, please nerf ASAP, by decreasing damage.increasing heat or both


I think the only way to do it is to decrease the ghost heat limit to 1, so if you fire more than one ER LL you get a heat penalty. This will allow PGI to balance the weapon by itself and not have to worry about it with combinations of itself.

Its not a big deal, you just have to fire each one at 0.5 second intervals. It will still be an effective build, it will just be brought in-line.

Edited by Gas Guzzler, 16 July 2017 - 10:48 PM.


#18 Xetelian

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Posted 16 July 2017 - 10:53 PM

2250 damage is nice but you only hit 6 mechs.

That is 375 damage to each mech.

Even an assault will be taken down with <300 damage to its CT so you're spreading damage so much that it isn't even worth bragging about.


I've broken 1450 damage so far but I did it in a 4xLBX10 DWF back before the KDK existed and I was spreading damage so much that I'd get 15 component destructions across 7-8 mechs without getting any killing blows.






HIgh damage is nice but you aren't making a valid point.

Just because you're an expert sniper doesn't mean that the average joe or new player can drop with that load out and pull over 500 damage regularly. Just isn't happening like that...

Which is one of the reasons you had so many losses.

Edited by Xetelian, 16 July 2017 - 10:57 PM.


#19 Tarogato

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Posted 16 July 2017 - 10:55 PM

11637 total damage
19 total kills

~612 damage per kill

That's an absurdly high damage to kill ratio. My average across all mechs is about 350, and I only have two mechs higher than that (one is a LCT-1V that literally can't kill anything, the other is TBT-7M which is the only mech I ran LRMs on, and also can't kill anything)



So yeah. The high damage is nice, but maybe you need more adv zoom and lower sensitivity so you can actually end things rather then wash all over them all match?



(he's totally gonna shoot me... )

#20 Gas Guzzler

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Posted 16 July 2017 - 10:57 PM

View PostXetelian, on 16 July 2017 - 10:53 PM, said:

HIgh damage is nice but you aren't making a valid point. Which is one of the reasons you had so many losses.


Just because you're an expert sniper doesn't mean that the average joe or new player can drop with that load out and pull over 500 damage regularly. Just isn't happening like that...

None of these stipulations are mentioned when high damage PPC/Gauss matches come up.





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