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ISUAC10 is too powerful. Increase to 3 bullets.
UAC10 is strong, it works on a lot of IS mechs like the warhammer and jaeger, but its hot and negates the ability to take many more weapons. As long as a hbk IIC can run 2 uac 20's there is no good argument for nerfing IS uac10's. If anything, the most reasonable approach would be to take the ammo count back down a little, to 16-18 (32-36 for the is UAC10) in line with the other AC's.
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Small Pulse damage values too low for clan and IS. Please return
original damage values, and change other values (Heat, Range) to
maintain balance
small pulse are in a niche place right now. I'm not sure that's a bad thing.
Boating a buttload of small pulse was a problem. They are still better dps/ton and damage/heat than most other weapons, so I dont know that they need a buff.
Small mechs liike the cheetah that needed them to be effective before, but now have heavy lasers, which are exponentially better on those mechs than spl ever were. Mechs like the gargoyle and executioner are the only ones that would see a real gain from a spl buff, and mechs like that boating 13+ spl is just cheese.
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Heavy lasers have too much duration.
Negative.
Heavy lasers are the strongest thing they added in this whole patch. I'm dropping massive damage consistently with everything I put heavy lasers on.
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Heavy Gauss has worthless range, Please increase effective range to
350 m. (Nobody is taking that and doing well.)
I havent even tried H-Gauss yet. But 350 is probably reasonable. Its an extreme brawl weapon that you can only play on a mech with a standard engine, and the ammo is too precious to dump at 500m, even with the very long max range. I'm willing to bet, the max speed you could get any mech to with a heavy gauss to without skipping leg armor / or ammo is less than 75kph. With the non-existance of extreme brawl maps this weapon is either going to sit on the shelf or get picked up as a novelty. I dont know if that's a bad thing. IMHO not everything in the game has to be meta, but atm its not viable.
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Light Gauss shouldn't have a charge time... Makes no sense.
it does have a reduced charge time. I kinda wish that none of the gauss had charge times, but I do understand the reason for it.
PLEASE LOOK HERE PGI:
the best thing that could be done for gauss right now is just to make it so it only explodes while charged.
It makes sense, would help out IS mechs that can only run them in side torsos with xl's (whm-6r, and hbk-gi) and doesnt really help the meta gauss spam, because mechs like the nite gyr can only run them in their arms, and already have case at no cost anyway.
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A lot of the clan weapons are trash, they are under preforming and need a buff.
The ATMs are not great, the damage cliffs are weird to navigate without letting a mech inside the 110 danger zone. Heavy lasers are incredible. 78alpha hbk-IIC's and 108alpha MKII's without ghost heat cannot be denied.
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Take a look into increasing ACCEL, DECEL on certain heavy mechs.
I havent found a mech since the engine desync whose accel / decel cant be fixed by going into the mobility tree.
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Timber Wolf certainly needs mobility buff. He's probably the least mobile heavy now. It really hurts his variety of playstyles. I'm usually using mid-long range vomit or arm mounted UAC20 so it's acceptable to be a walking turret with these builds, but can't imagine using him for SRM brawling for example. If PGI believes that his lack of mobility is balanced by jets, they are totally wrong.
It is a 75 tonner, and still probably more mobile than every other 75 tonner. (black knight, orions, night gyr, marauder) none of these mechs are going to easily run 87kph with as much firepower as the mad cat which also has jump jets. But it is a glass cannon. Its not hands down THE BEST mech in mwo like it used to be (when it could go toe to toe with litteraly anything anywhere anytime), but if you are having trouble with the Mad Cat its not because its a weak chassis, its because you arnt playing to its strengths.
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PLEASE NERF ARTY, AIRSTRIKES.
Absolutely. Cool shots needed to be nerfed. They were incredibly strong, but airstrikes and artys are perhaps stronger than the coolshots were. If anyone needs proof, look at the MRBC shoutcasts from the end of the season. Trade phase turned into airstrike phase. You might as well have a long tom.
Kudos on the sound effects btw PGI, everyone I have talked to loves them, especially the component destruction, awesoome idea! Very punchy, very well done. Ive seen some of the best cool ideas come into this game just in the last couple months, you guys are doing great!