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Drop Deck Tonnage


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#81 Tier5 Kerensky

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Posted 07 August 2017 - 07:36 PM

View PostMarquis De Lafayette, on 07 August 2017 - 09:11 AM, said:

Last couple of weeks, were nothing but instadrops on the Clan side...now suddenly it's search and maybe ghost drop (last night was several ghosts). The Merc units playing IS side were having massive success the past couple of weeks...but they had the longer waits....now it seems many have switched to Clan..


The drops were fairly fast for IS as well, because of the event. Only later portion of event, you had to wait a bit. I played IS until the last 1-2 days of event.


When I was solo dropping with IS, I was winning more, as well as the wins usually were with quite a margin, like 8-14 more mechs.

With Clans Im clearly winning less, though I find I win often enough and the games are stll quite enjoyable, even defeats, but typically the wins are very close calls. Now that I think about it, those close call wins are far more enjoyable. You feel like you are sqeezing a lot more out of yourself on them. And there is a lot more exitement on voip on these.

Edited by Teer Kerensky, 07 August 2017 - 08:12 PM.


#82 MNML86

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Posted 08 August 2017 - 12:44 AM

The closer the wins or losses the better.

#83 TWIAFU

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Posted 09 August 2017 - 05:12 AM

View PostCommander A9, on 05 August 2017 - 10:46 PM, said:

Did Russ ever change the IS tonnage like he claimed he was going to do?


There won't be any changes to tonnage based on temporary and skewed data.

https://twitter.com/...112659758071808

#84 A Shoddy Rental Mech

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Posted 09 August 2017 - 06:44 AM

View PostTWIAFU, on 09 August 2017 - 05:12 AM, said:


There won't be any changes to tonnage based on temporary and skewed data.

https://twitter.com/...112659758071808


7/19 clans owned 272 planets
7/21 clans owned 272 planets
7/22 clans owned 268 planets (lost 4 planets)
7/23 clans owned 268 planets
7/24 clans owned 264 planets (lost 4 planets)
7/25 clans owned 264 planets
7/27 clans owned 244 planets (lost 20 planets)
7/30 clans owned 244 planets
8/01 clans owned 240 planets (lost 4 planets)
8/02 clans owned 236 planets (lost 4 planets)
8/06 clans owned 248 planets (won 12 planets)
8/07 clans owned 252 planets (won 4 planets)
8/9 clans owned 268 planets (won 12 planets)

It took 2 weeks for the I.S. to take 36 planets, it only took a week for the clans*cough*mercs*cough* to take them back.

#85 Grus

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Posted 09 August 2017 - 08:34 AM

View PostThe Nerf Bat, on 09 August 2017 - 06:44 AM, said:


7/19 clans owned 272 planets
7/21 clans owned 272 planets
7/22 clans owned 268 planets (lost 4 planets)
7/23 clans owned 268 planets
7/24 clans owned 264 planets (lost 4 planets)
7/25 clans owned 264 planets
7/27 clans owned 244 planets (lost 20 planets)
7/30 clans owned 244 planets
8/01 clans owned 240 planets (lost 4 planets)
8/02 clans owned 236 planets (lost 4 planets)
8/06 clans owned 248 planets (won 12 planets)
8/07 clans owned 252 planets (won 4 planets)
8/9 clans owned 268 planets (won 12 planets)

It took 2 weeks for the I.S. to take 36 planets, it only took a week for the clans*cough*mercs*cough* to take them back.
this!!! The rest of us "loyalist" get shafted because of the merc swap every other week it seems. I hate to say it but there needs to be population limits..

#86 Marquis De Lafayette

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Posted 09 August 2017 - 11:02 AM

View PostThe Nerf Bat, on 09 August 2017 - 06:44 AM, said:


7/19 clans owned 272 planets
7/21 clans owned 272 planets
7/22 clans owned 268 planets (lost 4 planets)
7/23 clans owned 268 planets
7/24 clans owned 264 planets (lost 4 planets)
7/25 clans owned 264 planets
7/27 clans owned 244 planets (lost 20 planets)
7/30 clans owned 244 planets
8/01 clans owned 240 planets (lost 4 planets)
8/02 clans owned 236 planets (lost 4 planets)
8/06 clans owned 248 planets (won 12 planets)
8/07 clans owned 252 planets (won 4 planets)
8/9 clans owned 268 planets (won 12 planets)

It took 2 weeks for the I.S. to take 36 planets, it only took a week for the clans*cough*mercs*cough* to take them back.



Yep...took the IS longer because at least a few Merc units were Clan during the event slowing the steamroller a bit. Heck I had an 9-1 win loss ratio during the kickoff event as a Clanner, but it didn't matter how many games my unit won.,..Clans just got overwhelmed. This week I think is worse for IS (at least in NA timezones)...in that their are even fewer Mercs on this IS side this week.

With the incoming IS tonnage nerf rescinded we may see the Mercs go IS again...so, buckle up Clan loyalists (07 was CSJ loyalists the last year....so we feel your pain), could be another rough week coming up. Time will tell.

#87 Charles Sennet

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Posted 09 August 2017 - 12:59 PM

FP is supposed to balanced for units. Not population. Not PUG's. No decent IS unit needs 300 extra tons (12 pilots x 25 tons) to be competitive. If they do, they are doing something drastically wrong. In unit fights that amount of extra hit points often times has a huge effect on results. Cannot tell you how many times matches have been competitive with good teams until the last wave when IS tonnage tips the balance easily. Our lightest mechs are facing IS mechs often twice their size. I suppose it takes someone at PGI who plays with (or listens to) units to understand this.

Can any Clan unit report someone from PGI playing with them in large unit drops in FP? I am the unit leader for one of the longest Clan loyalist units and I have never seen this. I welcome anyone at PGI to drop with us so they can experience what it is like and why the extra IS tonnage is not needed.

Edited by Charles Sennet, 09 August 2017 - 01:02 PM.


#88 Commander A9

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Posted 09 August 2017 - 02:05 PM

Someone please explain to me how Loyalists get "shafted" by Mercenaries?

Loyalists made the decision to stay loyal to one side, knowing full-well they wouldn't be able to switch without penalty...

You knew the risks and rewards to the contract when you signed it...and you signed it anyway...

If you want to swap out sides between factions at will, become a mercenary. What's the problem?

Edited by Commander A9, 09 August 2017 - 02:06 PM.


#89 Lances107

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Posted 09 August 2017 - 02:24 PM

To the posters who think countering there wins/losses in faction play mean anything. You should know something like this is larger in scope then just your personnel experiences/numbers. The fact is the IS can throw an insane amount of armor around in any engagements while there deck is at 265 tons. Barring the 80ton all weapons in the arms say one gargoyle, the clans can barely put one good assault in, plus one good heavy, plus one good medium, plus one good light into there drop deck. The IS guys can drop two 100 ton assault mechs, plus a 45 ton medium, and a 20 ton light. This really shines out in conquest. Either way I think a nerf to the IS drop deck would have been balancing, as it would have forced IS pilots to think about there drop decks, instead of spamming a certain class of mech. How do I know? When the clan drop deck was 250 tons, I was new to faction warfare, all I wanted to do was spam a certain class of mech. Once the clan drop deck was reduced to 240 tons I had to really think about where I was putting my weight. Hence why the Maruader IIC became popular, as well as other reasons.

This is not the reason I am posting. The mercs controlling faction warfare needs to stop. They get the best of both sides, and get to control the faction warfare. Putting all other problems aside nerfing/taking the mercs down a notch/or five needs to happen. The opinion of one player.

#90 Khobai

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Posted 09 August 2017 - 02:32 PM

Quote

FP is supposed to balanced for units. Not population. Not PUG's.


which might make sense if there were actually enough active units to keep FP going, but theres not, which is why they had to allow PUGs

so yeah it does need to be balanced for PUGs if PUGs are going to be the ones keeping FP running

because if the PUGs stop playing FP because its not balanced for them, then there is no FP anymore.

which is basically the situation were in now... FP is on life support and people only really play it if theres an event going on. PUGs need more of a reason to play FP in order to keep FP running.

Edited by Khobai, 09 August 2017 - 02:36 PM.


#91 LordFatman

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Posted 10 August 2017 - 10:31 AM

make rewards better that mite get more people to play let them get free scrap like weapons or more Faction reputation points or cbills even if they lose they should get more so they don't feel like its a waste of time always losing 48 to 12

#92 Mycroft000

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Posted 10 August 2017 - 10:37 AM

LordFatman, you're 100% correct, especially on the salvage. That is one of the biggest tenants of Battletech and Mechwarrior. I'd love to see a way even if C-Bills weren't increased, for there to be a way to salvage components of mechs you've destroyed until you salvaged enough to build that mech from parts you've blown off of other mechs.

#93 LordFatman

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Posted 10 August 2017 - 02:07 PM

That would be fun so many parts = 1 new weapon so you keep collecting the better weapons cost more parts

#94 Grus

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Posted 10 August 2017 - 02:21 PM

View PostKin3ticX, on 23 July 2017 - 02:12 AM, said:

240 vs 265 because reasons


They should probably go with a variable system by now which gives tier 5s and such like 30 ton handicaps but gives tier 1s just the base 240.

Blanket tonnage handicaps is bad bad bad.
yea that won't work. "Teir" if just a experience bar not a measure of "getgud" if they did that there is WAY to many ways to pad your stats to the negative just to get an advantage in FP.

#95 Grus

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Posted 10 August 2017 - 02:26 PM

View PostKhobai, on 09 August 2017 - 02:32 PM, said:


which might make sense if there were actually enough active units to keep FP going, but theres not, which is why they had to allow PUGs

so yeah it does need to be balanced for PUGs if PUGs are going to be the ones keeping FP running

because if the PUGs stop playing FP because its not balanced for them, then there is no FP anymore.

which is basically the situation were in now... FP is on life support and people only really play it if theres an event going on. PUGs need more of a reason to play FP in order to keep FP running.
I can attest to the lack of population in FP for the only example is of the shear amount of times we see the same pilots and units Back to back to back. Gets old quick.

#96 Mycroft000

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Posted 10 August 2017 - 06:11 PM

View PostLordFatman, on 10 August 2017 - 02:07 PM, said:

That would be fun so many parts = 1 new weapon so you keep collecting the better weapons cost more parts


I had more in mind destroy x of each component of a specific variant of any given mech(including cockpit)= one copy injected into your account, not including the mechbay.

#97 LordFatman

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Posted 11 August 2017 - 01:00 AM

ya but is mech don't have changeable parts ( or once you get all the parts you get a free mech I now that will never happen lol )

Edited by LordFatman, 11 August 2017 - 01:02 AM.


#98 justcallme A S H

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Posted 11 August 2017 - 01:12 AM

View PostGrus, on 09 August 2017 - 08:34 AM, said:

this!!! The rest of us "loyalist" get shafted because of the merc swap every other week it seems. I hate to say it but there needs to be population limits..


Incorrect.

What it needs is for the population to actually be correctly calculated based on ACTIVE accounts. Not accounts fro 4 years ago.

Something quite simple that PGI has been unable to do since the whole Merc option was created.

#99 Aramuside

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Posted 11 August 2017 - 04:07 AM

View PostLordFatman, on 10 August 2017 - 10:31 AM, said:

make rewards better that mite get more people to play let them get free scrap like weapons or more Faction reputation points or cbills even if they lose they should get more so they don't feel like its a waste of time always losing 48 to 12


Have to say that when I play FW as a PuG odds are I will lose and the rewards on a loss are very weak so my only incentive to play is either loyalty (in which case i'd probably be a loyalist and fighting in a team anyway) or learn/relearn the mode. Its why most of us need incentive to put up with being repeatedly rolled by 12 mans so only play during events.

Its sad when I just pray to meet fellow pugs on the other side so we at least have a chance. Posted Image

#100 Mycroft000

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Posted 11 August 2017 - 08:15 AM

View PostLordFatman, on 11 August 2017 - 01:00 AM, said:

ya but is mech don't have changeable parts ( or once you get all the parts you get a free mech I now that will never happen lol )


In that case maybe they simply keep an invisible tally going that once you get X KMDDs on any specific mech based on the total C-Bill cost of that mech, you get to salvage that chassis. This is just pie in the sky brainstorming. Anything that makes salvage a bigger part of the rewards would be great for making it feel more like Mechwarrior and Battletech.





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