Edited by AJBennet, 25 July 2017 - 07:45 AM.
Considering A Rifleman...
#1
Posted 25 July 2017 - 07:45 AM
#2
Posted 25 July 2017 - 08:02 AM
Of course this is a personal opinion and others may disagree but nearly every other IS heavy is superior. For me, it's an under-weight glass cannon with a small cannon! Get it if you are a "Pokemech" kind of player (gotta get 'em all) but unless it's the last IS heavy you need to complete the set, I'd save your space-bucks for something better.
Yeah, we've all seen Baradul or Snuggles (or other top tier player of choice) knocking up cricket score damage in the Legend Killer but that's because they are really good players, not because of the mech.
If you really want an IS heavy then I think the Warhammer is a far better choice as your first mech in that class.
#3
Posted 25 July 2017 - 08:28 AM
Jimmy DiGriz, on 25 July 2017 - 08:02 AM, said:
Of course this is a personal opinion and others may disagree but nearly every other IS heavy is superior. For me, it's an under-weight glass cannon with a small cannon! Get it if you are a "Pokemech" kind of player (gotta get 'em all) but unless it's the last IS heavy you need to complete the set, I'd save your space-bucks for something better.
Yeah, we've all seen Baradul or Snuggles (or other top tier player of choice) knocking up cricket score damage in the Legend Killer but that's because they are really good players, not because of the mech.
If you really want an IS heavy then I think the Warhammer is a far better choice as your first mech in that class.
...the Marauder, any thoughts?
#4
Posted 25 July 2017 - 08:36 AM
I'd put it above the Rifleman but below the Warhammer in pure "which one's best" terms.
It's always difficult to recommend because certain pilots suit certain mechs but I only really enjoyed playing 3 heavies; Ebon Jag (for nostalgic reasons more than anything else), Marauder (see above "felt right" comment) and the Catapult (only the K2 because I don't like missiles very much; but as I said in my initial reply, this is only my personal view. Good luck out there!
#5
Posted 11 September 2017 - 12:39 AM
#6
Posted 11 September 2017 - 02:57 AM
BUT, as already mentioned above, you always need to keep in mind what it is: a fragile fire support mech. So it might not be the best choice for rather new players.
The Marauder is in that regard much better. Slim front profile for maximum facetime. No need for torso twist in order to spread damage, just wiggle your nose. And with a LFE or even STD engine tanky as hell.
#7
Posted 11 September 2017 - 08:25 AM
The Marauder is decent, but badly held back by sparse hardpoint options.
#8
Posted 11 September 2017 - 07:17 PM
Alternately, you could slap a pair of HPPCs on the 5D. The high mounts make the RFL a very good platform for dual HPPCs. I don't like laservomit on the 5D because of how squishy the RFL is in general- too much facetime, even with pulse- and dual PPC/ERPPC just feels too anemic for a heavy, but dual HPPC is downright magical. You still have the tonnage for LFE, a bunch of sinks and enough backup lasers that you won't feel like you're shooting blanks when something gets up in your personal bubble. Until HPPC came along the 5D was my least favorite variant, but now it's my second favorite after my LK.
#9
Posted 11 September 2017 - 07:54 PM
#10
Posted 11 September 2017 - 09:29 PM
Imo, you can't go far wrong with either chassis. Better yet, get 'em both .
Good hunting,
CFC Conky
#11
Posted 11 September 2017 - 11:38 PM
Mercworks, on 11 September 2017 - 07:54 PM, said:
I'm running this one with 2x heavy PPC and 2x ERML for backup. It's probably not meta and needs an XL but it's pretty satisfying
#12
Posted 12 September 2017 - 05:48 PM
I prefer SL as a backup for the HPPC build because the large number of hardpoints means that I can stuff enough in the chassis to actually hurt something, and because the range is so short I'll never be tempted to alpha them with the HPPCs and derp myself into an overheat. Dropping a few of the lasers would only get me one more sink the way I have it set up, and IMO the lasers are worth more as a panic option because I don't mind running a bit on the toasty side when I'm poking. For the 5D I maxed heatgen in the weapon tree, all cool run and containment in ops, some mobility, and my standard 10 points into sensors for partial derp and seismic.
Or with ERMLs.
Or with a bigger LFE.
But... yeah. XL isn't strictly necessary with HPPC. LFE means you run a little hotter or a little slower, but not enough to make the build unmanageable.
#13
Posted 13 September 2017 - 05:34 AM
#14
Posted 13 September 2017 - 01:03 PM
Jimmy DiGriz, on 25 July 2017 - 08:02 AM, said:
Oh, and Baradul is not a top tier player. But what he is good to excellent at is positioning and map knowledge. Two very important skills for a fragile fire support mech like the Rifleman. If you know where to position yourself on the map and within your team, you will shine, as long as your aim and situational awareness are not horrible ;-)
Plus, he only uploads the matches where he did well, which distorts the impression.
Edited by Shinichi Yamamoto, 13 September 2017 - 01:04 PM.
#15
Posted 13 September 2017 - 02:10 PM
#16
Posted 13 September 2017 - 02:39 PM
Someone whom bought a slightly higher than stock STD engine and on a strict cbill budget had some issues with an AC/5 build he had made with ER MLs... I offered a few suggestions based on theory crafting. One was a twin heavy PPC + LMG build. Later tried it out, modified to have it run twin ER PPCs and this was the result of my first run with it. Sequential runs were also quite good. Only the two or three unlocks required to get Advanced Zoom were acquired.
#17
Posted 20 September 2017 - 05:21 PM
learn them inside and out. You definitely want the advanced zoom.
#18
Posted 29 September 2017 - 10:19 PM
http://mwo.smurfy-ne...23db1847ad0218d
#19
Posted 30 September 2017 - 03:33 AM
AJBennett, on 25 July 2017 - 08:28 AM, said:
...the Marauder, any thoughts?
Both mechs ... NOPE.
The rifleman IS the very deffinition of underpowered Glasscannon that only works out of the shadow of more able mechs 5D with Lasers can do some tricks but still any kind of solid hit will probably penetrate your armor at once.
The Marauder was good once but now it is just too easy to just take its side torso out and remove most of its weapons if you use the 3R with ACs.
The 5D has not enough Missile slots to be worth building SRM builds and the 5M has the same problem as the 3R if you use big ballistics.
If you use energy only you either end up using heavy PPC and beeing quite situational or using 5M with 5 LLasers in its arms causing the mech to expose lots of surface to fire the lasers.
All Variants have outright useless quirks since structure quirks will not protect your weaponry or are outright too low to provide an large enough number of hitpoint to matter.
If it has to be an IS Heavy Mech considder the Warhammer, Grasshopper or Roughneck.
#20
Posted 02 October 2017 - 05:24 PM
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