External Heat Transfer - Skill Tree
#1
Posted 26 July 2017 - 05:33 AM
Since we have no way to know what map we will get when making loadouts, it would protect certain builds from being royally screwed by hot maps like tera therma.
Deep in the operations tree feels appropriate.
#2
Posted 26 July 2017 - 05:37 AM
#3
Posted 26 July 2017 - 06:02 AM
#4
Posted 26 July 2017 - 07:03 AM
Gristle Missile, on 26 July 2017 - 05:33 AM, said:
Since we have no way to know what map we will get when making loadouts, it would protect certain builds from being royally screwed by hot maps like tera therma.
Deep in the operations tree feels appropriate.
No, learn to adjust hot builds on hot maps or choose ones that work better for you overall.
Savage Wolf, on 26 July 2017 - 06:02 AM, said:
Hell NO
Random Maps and Modes please
#6
Posted 26 July 2017 - 07:59 AM
#7
Posted 26 July 2017 - 08:28 AM
#8
Posted 26 July 2017 - 09:17 AM
MechaBattler, on 26 July 2017 - 08:28 AM, said:
Do you not understand that there will still be a random battlefield? Just instead of always taking the same 3-4 mechs/loadouts all the time, players would be able to diversify their loadout. We are not asking for easy, just what is appropriate for the given situation (map/mode). There will still be fog, darkness, cold, oppressive heat, open terrain, extensive cover/cities. I really cannot fathom how you think being allowed to take a long range mech on an open map, or a short range one on a city map, is somehow going to make fog and darkness go away.
#9
Posted 26 July 2017 - 09:21 AM
http://www.sarna.net...Laser_Heat_Sink
#10
Posted 26 July 2017 - 09:41 AM
#11
Posted 26 July 2017 - 09:46 AM
MechaBattler, on 26 July 2017 - 08:28 AM, said:
I do agree that it is fun to adapt to new situations in the game, but that also requires that you are given the opportunity to adapt. If I need to select a mech before knowing the mode and map then you get what we have now: Same meta for everything because only things that always work well are worth taking. And MWO has many situational pieces of equipment that are never used because you probably wont benefit from them.
So random maps and modes. But then mech selection or even a drop deck.
Edited by Savage Wolf, 26 July 2017 - 10:43 AM.
#12
Posted 26 July 2017 - 09:51 AM
#13
Posted 26 July 2017 - 10:10 AM
One would assume that it would only be proper military doctrine to build to the correct environments. However I dont know the lore, so perhaps it should be 100% random because war between the Clans and IS is a chaotic thing? Being inbetween is no good for anyone.
#15
Posted 26 July 2017 - 10:17 AM
Also specialised battlemechs are exceptions with most mechs packing mix of short medium and long ranged weaponry.
http://mwo.smurfy-ne...ebca4ad7e0ed1cf
like this, medium lasers, ac20 srm6 and lrm20
Edited by davoodoo, 26 July 2017 - 10:17 AM.
#16
Posted 26 July 2017 - 10:23 AM
I can come up with several different ways to improve QP an this is one of them.
Just saying
Edited by Christophe Ivanov, 26 July 2017 - 10:24 AM.
#17
Posted 26 July 2017 - 10:44 AM
#19
Posted 26 July 2017 - 10:50 AM
In fact, I would suggest that it be placed below the bottom two nodes for cool run in the operations tree....so only people who really commit to that tree would get the bonuses. For some builds, might be worth it, others maybe not
I feel like every tree should have some nice goodies at the bottom to make it worth it, personally
Edited by Gristle Missile, 26 July 2017 - 10:51 AM.
#20
Posted 26 July 2017 - 10:51 AM
Christophe Ivanov, on 26 July 2017 - 10:23 AM, said:
I can come up with several different ways to improve QP an this is one of them.
Just saying
Camo while easiest to swap is pretty much useless as every mech relies on sensors for both targeting and spotting enemy.
Ammo types can also be switched relatively easily
Then switching weapons is months long process unless you use omnimech pods. Thats why you have mech variants.
Edited by davoodoo, 26 July 2017 - 10:52 AM.
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