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External Heat Transfer - Skill Tree


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#1 Gristle Missile

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Posted 26 July 2017 - 05:33 AM

I think it would be nice to have skills to prevent maps from affecting the heat scale, like the Night Gyr and the Hellsinger already have.

Since we have no way to know what map we will get when making loadouts, it would protect certain builds from being royally screwed by hot maps like tera therma.

Deep in the operations tree feels appropriate.

#2 Toothless

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Posted 26 July 2017 - 05:37 AM

Or just have a drop deck.

#3 Savage Wolf

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Posted 26 July 2017 - 06:02 AM

Or a lobby so we select the mech after map is selected.

#4 Nameless King

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Posted 26 July 2017 - 07:03 AM

View PostGristle Missile, on 26 July 2017 - 05:33 AM, said:

I think it would be nice to have skills to prevent maps from affecting the heat scale, like the Night Gyr and the Hellsinger already have.

Since we have no way to know what map we will get when making loadouts, it would protect certain builds from being royally screwed by hot maps like tera therma.

Deep in the operations tree feels appropriate.


No, learn to adjust hot builds on hot maps or choose ones that work better for you overall.

View PostSavage Wolf, on 26 July 2017 - 06:02 AM, said:

Or a lobby so we select the mech after map is selected.



Hell NO

Random Maps and Modes please

#5 Savage Wolf

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Posted 26 July 2017 - 07:54 AM

View PostKing Alen, on 26 July 2017 - 07:03 AM, said:

Hell NO

Random Maps and Modes please

Hell yes to both.

#6 Coolant

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Posted 26 July 2017 - 07:59 AM

I'm kinda on the fence...on 1 side I like the unique quirks for those mechs and only those mechs, but I'm also on the other side to make everything available to all pilots.

#7 MechaBattler

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Posted 26 July 2017 - 08:28 AM

The random battlefield is part of the fun to me. Everyone else just wants it as easy as possible. No fog, no darkness, cold, either a lot of cover or no cover to cater to their particular build. Gotta protect their precious stats.

#8 KodiakGW

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Posted 26 July 2017 - 09:17 AM

View PostMechaBattler, on 26 July 2017 - 08:28 AM, said:

The random battlefield is part of the fun to me. Everyone else just wants it as easy as possible. No fog, no darkness, cold, either a lot of cover or no cover to cater to their particular build. Gotta protect their precious stats.


Do you not understand that there will still be a random battlefield? Just instead of always taking the same 3-4 mechs/loadouts all the time, players would be able to diversify their loadout. We are not asking for easy, just what is appropriate for the given situation (map/mode). There will still be fog, darkness, cold, oppressive heat, open terrain, extensive cover/cities. I really cannot fathom how you think being allowed to take a long range mech on an open map, or a short range one on a city map, is somehow going to make fog and darkness go away.



#9 davoodoo

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Posted 26 July 2017 - 09:21 AM

Why are you asking for skill tree for a piece of clan technology??

http://www.sarna.net...Laser_Heat_Sink

#10 MechaBattler

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Posted 26 July 2017 - 09:41 AM

KodiakGW, it's in the same vein as removing fog. People want it easier. That's what I'm saying.

#11 Savage Wolf

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Posted 26 July 2017 - 09:46 AM

View PostMechaBattler, on 26 July 2017 - 08:28 AM, said:

The random battlefield is part of the fun to me. Everyone else just wants it as easy as possible. No fog, no darkness, cold, either a lot of cover or no cover to cater to their particular build. Gotta protect their precious stats.

I do agree that it is fun to adapt to new situations in the game, but that also requires that you are given the opportunity to adapt. If I need to select a mech before knowing the mode and map then you get what we have now: Same meta for everything because only things that always work well are worth taking. And MWO has many situational pieces of equipment that are never used because you probably wont benefit from them.

So random maps and modes. But then mech selection or even a drop deck.

Edited by Savage Wolf, 26 July 2017 - 10:43 AM.


#12 MechaBattler

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Posted 26 July 2017 - 09:51 AM

So what's the swiss army meta knife of MWO?

#13 HGAK47

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Posted 26 July 2017 - 10:10 AM

Either we have it totally random for all to simulate the "you never know where you are fighting next" experience. Or we have everything fully selectable so people can actually use correct loadouts for the correct enviornments and terrains.

One would assume that it would only be proper military doctrine to build to the correct environments. However I dont know the lore, so perhaps it should be 100% random because war between the Clans and IS is a chaotic thing? Being inbetween is no good for anyone.

#14 Tordin

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Posted 26 July 2017 - 10:15 AM

View PostSavage Wolf, on 26 July 2017 - 07:54 AM, said:

Hell yes to both.


Again. Agreed!

#15 davoodoo

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Posted 26 July 2017 - 10:17 AM

Battlemechs are so expensive and so hard to rebuild that no army bothers rearming them for specific battlefield conditions.

Also specialised battlemechs are exceptions with most mechs packing mix of short medium and long ranged weaponry.
http://mwo.smurfy-ne...ebca4ad7e0ed1cf
like this, medium lasers, ac20 srm6 and lrm20

Edited by davoodoo, 26 July 2017 - 10:17 AM.


#16 Christophe Ivanov

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Posted 26 July 2017 - 10:23 AM

Think about it. In the real world, would you take whatever your mech is configured with into battle? Or optimize your mech the best you can for that mission? This would include guns, missiles, armor etc. And YES even camo as well. To me, that is MORE immersive and gives you the best chance to succeed in your mission.

I can come up with several different ways to improve QP an this is one of them.

Just saying Posted Image

Edited by Christophe Ivanov, 26 July 2017 - 10:24 AM.


#17 DaMuchi

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Posted 26 July 2017 - 10:44 AM

I think it is a great idea. of course the skill tree will never make the external heat transfer to 100% so thhe night gyr and other mechs still have their uniqueness.

#18 Savage Wolf

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Posted 26 July 2017 - 10:49 AM

View PostMechaBattler, on 26 July 2017 - 09:51 AM, said:

So what's the swiss army meta knife of MWO?

The Swiss Army meta of MWO is the only meta of MWO. All metas that have ever been in the game has been swiss army because it has to be in order to be the meta.

#19 Gristle Missile

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Posted 26 July 2017 - 10:50 AM

Keep in mind, this wouldn't be for every build.
In fact, I would suggest that it be placed below the bottom two nodes for cool run in the operations tree....so only people who really commit to that tree would get the bonuses. For some builds, might be worth it, others maybe not


I feel like every tree should have some nice goodies at the bottom to make it worth it, personally

Edited by Gristle Missile, 26 July 2017 - 10:51 AM.


#20 davoodoo

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Posted 26 July 2017 - 10:51 AM

View PostChristophe Ivanov, on 26 July 2017 - 10:23 AM, said:

Think about it. In the real world, would you take whatever your mech is configured with into battle? Or optimize your mech the best you can for that mission? This would include guns, missiles, armor etc. And YES even camo as well. To me, that is MORE immersive and gives you the best chance to succeed in your mission.

I can come up with several different ways to improve QP an this is one of them.

Just saying Posted Image

Camo while easiest to swap is pretty much useless as every mech relies on sensors for both targeting and spotting enemy.

Ammo types can also be switched relatively easily

Then switching weapons is months long process unless you use omnimech pods. Thats why you have mech variants.

Edited by davoodoo, 26 July 2017 - 10:52 AM.






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