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Mad Dog Builds That Arent Laser Vomit/srm Spam


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#1 Jun Watarase

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Posted 01 August 2017 - 01:10 PM

Can anyone come up with decent mad dog builds that dont use laser vomit/SRM spam? No LRMs/ATMs either.

Tried out 5x med pulse + 2x SRM-6 with artemis but as expected, it feels like im throwing spitballs at mechs.

Ive already got a SRM brawler build, but im trying to make something different.

#2 Metus regem

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Posted 01 August 2017 - 01:16 PM

It's hot, but hits like a truck at short range:

MDD-PRIME

#3 VonBruinwald

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Posted 01 August 2017 - 01:50 PM

Love this guy

Alternatively: Dual LBX20s

Edit: Whoops, wrong 'mech

Edited by VonBruinwald, 01 August 2017 - 01:55 PM.


#4 Jun Watarase

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Posted 01 August 2017 - 06:01 PM

View PostMetus regem, on 01 August 2017 - 01:16 PM, said:

It's hot, but hits like a truck at short range:

MDD-PRIME


I briefly considered using ballistics on the mad dog, but the problem is that the EBJ does that much better at just 5 tons more, and having a UAC on a lightly armored arm is just asking to get it critted and shot off.

Unfortunately i cant think of anything the mad dog excels at other than running SRMs (since ATMs/LRMs are easy to counter).

View PostVonBruinwald, on 01 August 2017 - 01:50 PM, said:

Love this guy

Alternatively: Dual LBX20s

Edit: Whoops, wrong 'mech


That's laser vomit :(

Edited by Jun Watarase, 01 August 2017 - 06:01 PM.


#5 Metus regem

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Posted 01 August 2017 - 07:27 PM

View PostJun Watarase, on 01 August 2017 - 06:01 PM, said:


I briefly considered using ballistics on the mad dog, but the problem is that the EBJ does that much better at just 5 tons more, and having a UAC on a lightly armored arm is just asking to get it critted and shot off.

Unfortunately i cant think of anything the mad dog excels at other than running SRMs (since ATMs/LRMs are easy to counter).


Well it is a missile platform first and foremost....

#6 Shalune

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Posted 02 August 2017 - 08:13 AM

I think I prefer the Huntsman for JJ, but the MDD can do real work with ATMs. They can be awkward at times, but I find them vastly easier to make use of than LRMs.

http://mwo.smurfy-ne...aea6d432230f27d

Potential 90 alpha. TAG concentrates it pretty well (I take 2 because 1t ammo isn't that important, and arm redundancy). The high angled launchers, and mech handling feel nice.

#7 - World Eater -

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Posted 02 August 2017 - 08:32 AM

6 narc + 5 flamers.

#8 Jun Watarase

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Posted 02 August 2017 - 06:04 PM

View PostMetus regem, on 01 August 2017 - 07:27 PM, said:

Well it is a missile platform first and foremost....


Yea, but it also has variants that use ballistics. Unfortunately, using ballistics on it is pointless because the EBJ does that much better. This could be easily solved by giving certain mad dog variants quirks to encourage more varied loadouts, but PGI doesnt seem capable of doing that for clan mechs.

The one im testing now is 4x heavy medium lasers, 2x ATM-9s and a light probe. Havent played enough games with it yet, but in general, ATMs feel useless if the enemy team is smart enough to bring AMS/ECM. The long duration time and need to maintain locks also makes it REALLY easy to lose a side torso.

#9 BTGbullseye

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Posted 02 August 2017 - 08:25 PM

View PostJun Watarase, on 02 August 2017 - 06:04 PM, said:

and need to maintain locks

I know you don't want to hear this, but I've done more damage to enemy mechs from unlocked shots from ATMs than I ever did with a lock.

#10 Jun Watarase

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Posted 04 August 2017 - 12:47 AM

View PostBTGbullseye, on 02 August 2017 - 08:25 PM, said:

I know you don't want to hear this, but I've done more damage to enemy mechs from unlocked shots from ATMs than I ever did with a lock.


If the enemy is more or less standing still, sure.

Ive dumbfired ATMs and watched helplessly as enemy mechs simply reversed behind cover before the missiles could reach them. The firing delay from 240 ms ping doesnt help either.

#11 Burning2nd

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Posted 04 August 2017 - 01:31 AM

6 streek, 2 mg command counsel and bap

300m death machine 80 alpha

#12 Lily from animove

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Posted 04 August 2017 - 03:03 AM

no Es and that engine size don't grant the MDD much variety in proper loadouts. you can still lrm 30 because spamming all those 6lrm 5's is kinda fun. But most abllistic ones are having the ammo/weight issue.

Edited by Lily from animove, 04 August 2017 - 03:03 AM.


#13 Bigbacon

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Posted 09 August 2017 - 07:50 AM

5xLRM10 + Narc + 2 ML/HML

stay with group, narc targets for yourself (and team), LRM. lasers are a good back up.

MadDog - C arms to me are useless. its either a one trick pony with little ammo or some silly mix of srm2s with not enough ammo for anything.

I just troll with mine, dual LBX2s, lots of ammo, bap, and have a good time until melted.

you could build least for me a pure support build.

I have one setup with 2MPL, 3SL, 3x ssrm6, 3x srm4.
SSRms for pesky fast thing, SRMs for open stuff, and the laser for everything.

Edited by Bigbacon, 09 August 2017 - 07:55 AM.


#14 krevLL

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Posted 21 October 2017 - 07:11 AM

I still enjoy using my Frankie;

3xERML in a MDD-B Right Arm
3xLRM5 OR 3xSRM4 in a MDD-A Right Torso (4t LRM Ammo, 3t SRM Ammo + DHS)
MDD-C Left Torso for armor
LB20XAC in a MDD-C Left Arm (4t Ammo)

Alternatively you can use new-age ****;
3xHSL
3xATM3 (4t Ammo)
LB20XAC (5t Ammo)

But to be honest, best use of a Mad Dog is a dedicated platform, be it Splat or ATM/LRM. I personally have a problem with Streak builds, since I despise their implementation.






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