Jump to content

All Shiny And Chrome


23 replies to this topic

#1 Smites

    Member

  • PipPipPipPipPip
  • 194 posts

Posted 10 August 2017 - 06:28 PM

Greetings MechWarriors. What are some of the best mechs right now to buy? I'm considering something in the heavy or assault category.

#2 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,831 posts
  • Location2 Time MWO World Champion

Posted 10 August 2017 - 06:33 PM

Buy with C-bills, or buy with actual $$$?

#3 Smites

    Member

  • PipPipPipPipPip
  • 194 posts

Posted 10 August 2017 - 06:34 PM

View PostVxheous Kerensky, on 10 August 2017 - 06:33 PM, said:

Buy with C-bills, or buy with actual $$$?


I'm thinking C-bills. I'm not very confident on spending actual $$$ on this game right now.

#4 BrunoSSace

    Member

  • PipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 1,032 posts
  • Twitch: Link
  • LocationAustralia

Posted 10 August 2017 - 06:34 PM

IS or Clan?

#5 Smites

    Member

  • PipPipPipPipPip
  • 194 posts

Posted 10 August 2017 - 06:36 PM

View PostBrunoSSace, on 10 August 2017 - 06:34 PM, said:

IS or Clan?


Why not both?

#6 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,831 posts
  • Location2 Time MWO World Champion

Posted 10 August 2017 - 06:37 PM

What you like to do? (playstyle-wise)

For Clans:
Mad IIc is still strong, Supernova can laser vomit well. Clan heavies, the Ebon Jag and Hellbringer is still good, Night Gyr took a new nerf with the Gauss/PPC ghost heat link. Timberwolf plays kinda meh with the engine desink.
IS:
Mauler with 6x UAC2 is fun, Battlemasters are still ok, Warhammers are good, Grasshopppers are good, there's actually lots of choices.

#7 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 10 August 2017 - 06:42 PM

Can't go wrong with Hellbringers.

#8 Lucifaust

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • 116 posts
  • LocationWA

Posted 10 August 2017 - 06:43 PM

Ebon jag is a bit squishy. Timber is slow. I like hellbringer with ecm. Night GYR is okayyyy. Mad IIC seems pretty serviceable and hard to kill tbh. Supernova strikes me as slow but capable.

I can't comment on proposed IS mechs because I don't own any.

#9 BrunoSSace

    Member

  • PipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 1,032 posts
  • Twitch: Link
  • LocationAustralia

Posted 10 August 2017 - 07:01 PM

Grasshoper is great, love my Cataphracts great brawlers, Marauder is a really good heavy. Dont own any clan mechs.

#10 Stonefalcon

    Member

  • PipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 1,387 posts
  • LocationProselytizing in the name of Our Lord and Savior the Annihilator

Posted 10 August 2017 - 07:16 PM

This really depends on your play style, we can make suggestions on what we think is great but people will disagree based on their own play style.

I like getting in people's faces with a tonne of firepower so I'll be hitting up Annihilators, Linebackers, Hunstmans or Adders.

To each their own.

#11 Lucifaust

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • 116 posts
  • LocationWA

Posted 10 August 2017 - 07:24 PM

View PostStonefalcon, on 10 August 2017 - 07:16 PM, said:

This really depends on your play style, we can make suggestions on what we think is great but people will disagree based on their own play style.

I like getting in people's faces with a tonne of firepower so I'll be hitting up Annihilators, Linebackers, Hunstmans or Adders.

To each their own.


+1 for adder
everyone underestimates what little shts these things can be if you play hit and run. It can mount heavy ac, and as bonus it looks like a baby dire wolf too! :D

#12 Stf Sgt Marblez

    Member

  • PipPipPipPipPipPip
  • The Sickle
  • The Sickle
  • 380 posts
  • LocationSomewhere in the battlefield, trying to make a difference.

Posted 10 August 2017 - 07:24 PM

Ebon Jag is a solid pick, Hellbringer is great for the ecm, those would be my clan picks.

For IS, call me crazy but Urbie bc serious armor quirks and fairly cheap platform to build on, and the Bushwacker also fairly tanky and decent hardpoints to boot.

#13 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 10 August 2017 - 07:38 PM

Cyclops is quite strong with SRMs and/or MRMs. Pair that with a UAC/10 or UAC/20 and you can pull very high damage games. I personally run it like this; http://mwo.smurfy-ne...c8dcb587b3e837f but you can take out the AMS and upgrade the engine to a LFE340. Or, you can run H-Gauss + MRMs for an odd but fun time.

#14 visionGT4

    Member

  • PipPipPipPipPipPip
  • The Formidable
  • The Formidable
  • 313 posts

Posted 10 August 2017 - 07:43 PM

If you want maximum value from your money don't waste it on IS mech's unless cos nostalgia. Clam tech is simply better in every meaningful way. You will get a better return on both your $ and time investment with clam tech.

#15 Dr Mlem

    Member

  • PipPipPipPipPipPip
  • The Howl
  • The Howl
  • 239 posts

Posted 10 August 2017 - 07:45 PM

IS lights: Locust, LCT-IE. 6x ER-Small. Its just a blast to play but my numbers usally aren't that amazing. Fast paced, and punishes mistakes. The small lasers are forgiving can run 6x SPL still. The nerfs have made it lose some luster, but its still fun. Commando is probably the one most pointed to currently.

Clan lights: Arctic Cheetah 6x ER-Small. While not the same as it use to be due to the SPL nerf, it's still a powerful mech that can be semi-limited by build diversity. ECM while not able to use stealth armor, can still be very useful

IS Medium: Bushwacker P1 4x SRM 6 Artemis. A mini maddog with decent armor, and much improved due to the LFE engine. It can switch up the tendency for me to choose laser vomit build, and shake up gameplay. If you want just performance, Enforcer ENF-4R.

Clan Medium: Hunchback IIC-A. 2x HLL 3x ER-Med. This one was easily the no brainer on this list. Able to peek due to highmounts, this brittle medium rewards good play while punishing bad. In the right hands, it can put out the numbers. With the ability to MPLs, LPLs, LL, or even Poptart PPC this mech for me is hands down one of the best in category. Shout out to Huntmans as well.

IS Heavy: Warhammer WHM-6R. 2x Gauss 4x ER-Medium. The IS is blessed with two really good mechs that for me are neck and neck. The Marauder can do a lot of fun ballistic builds, and even mount a H-Gauss for the funs and certain variants having JJs. But in the end the Warhammer just barely beats it for me. I wouldn't blame others for picking the Marauder over it. It's close. But the dual Gauss and ER-Med combo is just brutal. Able to rack up high damage games, and look badass while doing it.

Clan Heavy: Linebacker 6x MPL. With a speed of 104 with speed tweak and decent armor the only thing this mech is lacking is the high alpha. The Clan has a lot of great contenders in the heavy department, but for me the Linebacker just works. Able to knife people and re-position, this versatile mech can run a few good builds and even some laughable ones. But its not all perfect. It's not going to win trades well compared to other heavies which can usually carry more firepower. In the right hands though, this mech can be downright brutal and swing games if used correctly.

IS Assault: Mauler MAL-MX90. 6x UAC 2. This Dakka boat is stupidly fun. Able to melt armor with its sheer DPS, this ponderous battle machine can be downright annoying go up against. Blinding cockpits and keeping enemy mechs heads down. The disadvantage can be the face time and speed. But it's an assault! Slow and ponderous is usually the game. LFE has thankfully increased the speed!

Clan Assault: MAD-IIC. 2x LPL 6x ER Medium. I would suggest the Madcat MK II, but its not out for C-Bills yet. The Marauder IIC is still an outstanding mech. With 66 alpha and 19/(10) Heatsinks, this baby and trade fairly often and shrug off the heat surprisingly well. With great speed, decent ability to roll damage, the only complaint I would have is the huge side torsos that can be hard to protect at times.

These are just some of my favorites. Hellbringer, Battlemaster, Blackjack, Ebon Jag and a few others are also very good mechs to pilot. I hope some of this helped, and by all means is very subjective list.

Edited by Lazer Doggo, 11 August 2017 - 07:57 AM.


#16 Smites

    Member

  • PipPipPipPipPip
  • 194 posts

Posted 11 August 2017 - 06:04 AM

Thank you, everyone, for your mech and build suggestions so far.

#17 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 10,001 posts
  • LocationOn the farm in central Minnesota

Posted 11 August 2017 - 06:11 AM

Buy whatever you like, but be VERY wary of any mech that has a lot of quirks. The balance folks have stated on multiple occasions a view that quirks need to be brought down on an overall basis. Many offensive quirks have already been reduced, and I can only assume that this trend will continue based on their comments. Just take that into account.

#18 Wil McCullough

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,482 posts

Posted 11 August 2017 - 06:28 AM

i second the linebacker. d variant gives you some serious laser vomit.

i use a 3erml 2hll tc1 loadout, which is exactly the same loadout as a hellbringer. it just trades ecm and cool-ness for 107kph and seriously nimble torso twisting.

it's stupid. you can pop up in places people don't expect heavies to be at and start muscling enemy lights and mediums cos you can actually chase them down.

#19 C4NC3R

    Member

  • PipPipPipPipPip
  • Big Brother
  • 198 posts
  • LocationUSSR

Posted 11 August 2017 - 06:45 AM

View PostSmites, on 11 August 2017 - 06:04 AM, said:

Thank you, everyone, for your mech and build suggestions so far.

IS HEAVY: WHM6R 6xML's+2xRAC5
CLAN HEAVY: Timber or NightGyr energy-ballistic, energy-missile builds

IS ASSAULTS: Atm... you can use MAULER-2P for Dual-HGR build or more Dakka, Banshee as dakka-energy or pure energy builds, Cyclo for energy-missile or ballistic-energy builds. Rest atm except Annie just a waste of time.

Clan Assault: Supernova for energy vommit DWF or WHK for dakka-energy and Executioner for energy-brawl.

#20 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 11 August 2017 - 07:37 AM

View PostEl Bandito, on 10 August 2017 - 06:42 PM, said:

Can't go wrong with Hellbringers.



I don't know about that, I've seen some really bad Hellbringer pilots out there....





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users