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People Blame Everything But Their Own Skill


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#1 F A L L 3 N

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Posted 14 August 2017 - 12:50 PM

I hear a lot of people complaining about a balance, units being OP and bla bla bla. But really they have themselves to blame. I drop solo vs pugs, teams. it is not difficult to rack up 3000+ dmg vs pugs or pre-mades.

3 simple rules - dont bring lurms, dont be the first one running into the enemy and optimase your builds to suit FP.


http://imgur.com/a/vaYif

http://imgur.com/a/pk2ks

http://imgur.com/a/2cijA

#2 feeWAIVER

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Posted 14 August 2017 - 01:07 PM

#pugarmoronline

#3 feeWAIVER

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Posted 14 August 2017 - 01:11 PM

View PostF A L L 3 N, on 14 August 2017 - 12:50 PM, said:

dont be the first one running into the enemy


Moral of the story, kids: Hide behind your team and call it skill.

#4 C H E E K I E Z

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Posted 14 August 2017 - 01:59 PM

Well, you are playing clan Vs Is right now, the ammount of damage IS mechs can soak right now is insane, if i see a annihilator, thats a free 300-400 dmg, Try it as IS vs clan, its a little more difficult, not saying your bad, just more difficult.

#5 SeventhSL

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Posted 14 August 2017 - 02:10 PM

I know what you mean Fallen. It is not that hard as a PUG to out score most players in the opposing unit. Most players in units aren't really that good individually. It is the team unity that wins the day. I've seen several big name units resort to gen rush after loosing the first trade with PUGs. They win through team work and FW is a team game.

My tips to other PUGs are:

1. Bring the right mechs/builds for the right maps.
2. Drop assaults first or second and light killers last.
3. If some pug tries to call, follow instructions. A bad plan well executed is better than a good plan poorly executed.
4. Contact the enemy early and stay in touch with them.
5. Do not keep making bad trades. Find a different angle or try to work in conjunction with other PUGs.
6. Predict and avoid being directly in the axis of the advancing death ball.
7. Look for set ambushes and sudden coordinated pushes.
8. Be patient and sell your life dearly.

Units are well conordinated rocks that smash every thing that stands directly in their way. PUGs need to be more like water. Fluid against their coordinated attacks, wearing them down from all sides and drowning them once they are weak.






#6 Commander A9

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Posted 14 August 2017 - 02:13 PM

Good lord, I'm dying to know what the hell you're using. :P

#7 Davegt27

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Posted 14 August 2017 - 04:50 PM

yep lets see that loadout

#8 LordFatman

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Posted 14 August 2017 - 04:51 PM

he said ( 3 simple rules - dont bring lurms, dont be the first one running into the enemy and optimase your builds to suit FP )

which means he hides behind people using them as shields so they die and get low scores while he get good scores but if no one goes in first then what just sit their wait for other team he sounds like those drop caller that say push so he can have a shield and sits in back while you take all the shots

#9 ChaoticUrlond

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Posted 14 August 2017 - 05:00 PM

I never get anywhere close to 3k damage games, how do you people do it? Most I usually get is between 1600-2200.

#10 Vxheous

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Posted 14 August 2017 - 05:05 PM

View PostChaoticUrlond, on 14 August 2017 - 05:00 PM, said:

I never get anywhere close to 3k damage games, how do you people do it? Most I usually get is between 1600-2200.


Blowing up side torsos, landing your airstrikes, etc. With being able to bring 8 airstrikes per FW match now, assuming you can land all 8 and the game goes long enough, 4-5K games are capable (far more capable than before, when only a few players could reach those obscene damage numbers)

#11 C H E E K I E Z

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Posted 14 August 2017 - 05:10 PM

Just because you do good dmg does not mean you will win. Case and point.

Posted Image

Edited by cheekiez, 14 August 2017 - 05:15 PM.


#12 ChaoticUrlond

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Posted 14 August 2017 - 05:11 PM

View PostVxheous Kerensky, on 14 August 2017 - 05:05 PM, said:


Blowing up side torsos, landing your airstrikes, etc. With being able to bring 8 airstrikes per FW match now, assuming you can land all 8 and the game goes long enough, 4-5K games are capable (far more capable than before, when only a few players could reach those obscene damage numbers)


I remember those days when it was hard to break a 1500, Now everybody and their mother can do it with ease.

#13 justcallme A S H

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Posted 14 August 2017 - 05:14 PM

View PostfeeWAIVER, on 14 August 2017 - 01:11 PM, said:

Moral of the story, kids: Hide behind your team and call it skill.


If I knew I had the ability to that could carry my PUG team to a win against a 6 man...



I would do the same. In fact I have done and will do again. Albeit it rare as of late that I will solo as the floor of player quality has dropped into the basement in terms of quality since FP4.1 and it's only getting worse.

We had one guy solo drop when we were 11 the other night (against a known 12man). We rolled 48-20 I think - mostly as they brought rubbish builds for the map. Said player was saying over comms he'd never seen anything like it.

I had a chuckle & told him to join a unit - that is how you play (and learn) FP.

View PostChaoticUrlond, on 14 August 2017 - 05:00 PM, said:

I never get anywhere close to 3k damage games, how do you people do it? Most I usually get is between 1600-2200.


If I solo drop as Clan I pretty much gaurantee a 3k game.

Learn to position, bring proper loadouts (ie, skirmish). Move/shoot. Job done. If you stand still you die.

#14 justcallme A S H

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Posted 14 August 2017 - 05:19 PM

View PostVxheous Kerensky, on 14 August 2017 - 05:05 PM, said:


Blowing up side torsos, landing your airstrikes, etc. With being able to bring 8 airstrikes per FW match now, assuming you can land all 8 and the game goes long enough, 4-5K games are capable (far more capable than before, when only a few players could reach those obscene damage numbers)


And the added structure/armour from Skill Tree to boot is certainly inflating Clan damage numbers for sure. As Clan though - much higher. You take a torso of a BLR with the proper skill tree for it and you're talking nearly an extra 80dmg in most cases.

As IS I haven't noticed much higher numbers even with strikes. A little but not a lot as the skill tree is only really buffing Onions, Linebackers. Most other Clan staples (HBR/EBJ/HBKIIC) don't benefit much from survival tree at all. Talking 5-9pts a component in most cases not 20+ like IS is seeing.

#15 ChaoticUrlond

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Posted 14 August 2017 - 05:28 PM

View Postcheekiez, on 14 August 2017 - 05:10 PM, said:

Just because you do good dmg does not mean you will win. Case and point.

Posted Image

I gave up on that match. Enemy had two Disco's pretty much and the clans just stood back taking pot shots.
Doh realized you were clan this time around, and not IS

Edited by ChaoticUrlond, 14 August 2017 - 05:30 PM.


#16 Leone

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Posted 14 August 2017 - 06:39 PM

Neg! My scores are my own, and due simply to my own skill. It is my decision as to what mechs I bring, an whether or not I drop with my unit. It is my decision to be the vanguard, to be the frontline, to try and mold the flow of battle and lead my team to glory. It is my own decision that the control of the battle field is more important than the damage or points I give up trying to give my team a chance, and it is my own skill that earns what scores I do, for I know that if no one steps forward then the team can only fall backwards.

I will bring long range missiles if the situation calls for 'em, will always be first into the fray if I can, and do not feel the need to build separate mechs for quickplay.

@OP, I deny your premise.

~Leone.

Edited by Leone, 14 August 2017 - 06:40 PM.


#17 Vxheous

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Posted 14 August 2017 - 06:40 PM

View PostChaoticUrlond, on 14 August 2017 - 05:11 PM, said:


I remember those days when it was hard to break a 1500, Now everybody and their mother can do it with ease.


It was never hard to break 1500. 3K sure, but 1200-1500 is the low end of pulling just one's own weight

#18 C H E E K I E Z

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Posted 14 August 2017 - 08:40 PM

View PostVxheous Kerensky, on 14 August 2017 - 06:40 PM, said:


It was never hard to break 1500. 3K sure, but 1200-1500 is the low end of pulling just one's own weight



When it comes to actual hard unit vs unit fighting, breaking 1.5k can be hard.
Posted Image

#19 Vxheous

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Posted 15 August 2017 - 12:53 AM

View Postcheekiez, on 14 August 2017 - 08:40 PM, said:



When it comes to actual hard unit vs unit fighting, breaking 1.5k can be hard.
Posted Image


That looks like from awhile back...and EViL is incredibly good at aiming.

Edit: Looks like my 1200-1500 per person is still accurate, as EViL did a total of 15,533 damage, or 1294 damage/player required.

Edited by Vxheous Kerensky, 15 August 2017 - 01:00 AM.


#20 TWIAFU

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Posted 15 August 2017 - 03:23 AM

View PostChaoticUrlond, on 14 August 2017 - 05:00 PM, said:

I never get anywhere close to 3k damage games, how do you people do it? Most I usually get is between 1600-2200.


Try 3500+ with only a 160t drop deck.

View PostfeeWAIVER, on 14 August 2017 - 01:11 PM, said:

Moral of the story, kids: Hide behind your team and call it skill.


Damage means nothing when your using 11 others to pad score.

;)





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