People Blame Everything But Their Own Skill
#1
Posted 14 August 2017 - 12:50 PM
3 simple rules - dont bring lurms, dont be the first one running into the enemy and optimase your builds to suit FP.
http://imgur.com/a/vaYif
http://imgur.com/a/pk2ks
http://imgur.com/a/2cijA
#2
Posted 14 August 2017 - 01:07 PM
#4
Posted 14 August 2017 - 01:59 PM
#5
Posted 14 August 2017 - 02:10 PM
My tips to other PUGs are:
1. Bring the right mechs/builds for the right maps.
2. Drop assaults first or second and light killers last.
3. If some pug tries to call, follow instructions. A bad plan well executed is better than a good plan poorly executed.
4. Contact the enemy early and stay in touch with them.
5. Do not keep making bad trades. Find a different angle or try to work in conjunction with other PUGs.
6. Predict and avoid being directly in the axis of the advancing death ball.
7. Look for set ambushes and sudden coordinated pushes.
8. Be patient and sell your life dearly.
Units are well conordinated rocks that smash every thing that stands directly in their way. PUGs need to be more like water. Fluid against their coordinated attacks, wearing them down from all sides and drowning them once they are weak.
#6
Posted 14 August 2017 - 02:13 PM
#7
Posted 14 August 2017 - 04:50 PM
#8
Posted 14 August 2017 - 04:51 PM
which means he hides behind people using them as shields so they die and get low scores while he get good scores but if no one goes in first then what just sit their wait for other team he sounds like those drop caller that say push so he can have a shield and sits in back while you take all the shots
#9
Posted 14 August 2017 - 05:00 PM
#10
Posted 14 August 2017 - 05:05 PM
ChaoticUrlond, on 14 August 2017 - 05:00 PM, said:
Blowing up side torsos, landing your airstrikes, etc. With being able to bring 8 airstrikes per FW match now, assuming you can land all 8 and the game goes long enough, 4-5K games are capable (far more capable than before, when only a few players could reach those obscene damage numbers)
#11
Posted 14 August 2017 - 05:10 PM
Edited by cheekiez, 14 August 2017 - 05:15 PM.
#12
Posted 14 August 2017 - 05:11 PM
Vxheous Kerensky, on 14 August 2017 - 05:05 PM, said:
Blowing up side torsos, landing your airstrikes, etc. With being able to bring 8 airstrikes per FW match now, assuming you can land all 8 and the game goes long enough, 4-5K games are capable (far more capable than before, when only a few players could reach those obscene damage numbers)
I remember those days when it was hard to break a 1500, Now everybody and their mother can do it with ease.
#13
Posted 14 August 2017 - 05:14 PM
feeWAIVER, on 14 August 2017 - 01:11 PM, said:
If I knew I had the ability to that could carry my PUG team to a win against a 6 man...
I would do the same. In fact I have done and will do again. Albeit it rare as of late that I will solo as the floor of player quality has dropped into the basement in terms of quality since FP4.1 and it's only getting worse.
We had one guy solo drop when we were 11 the other night (against a known 12man). We rolled 48-20 I think - mostly as they brought rubbish builds for the map. Said player was saying over comms he'd never seen anything like it.
I had a chuckle & told him to join a unit - that is how you play (and learn) FP.
ChaoticUrlond, on 14 August 2017 - 05:00 PM, said:
If I solo drop as Clan I pretty much gaurantee a 3k game.
Learn to position, bring proper loadouts (ie, skirmish). Move/shoot. Job done. If you stand still you die.
#14
Posted 14 August 2017 - 05:19 PM
Vxheous Kerensky, on 14 August 2017 - 05:05 PM, said:
Blowing up side torsos, landing your airstrikes, etc. With being able to bring 8 airstrikes per FW match now, assuming you can land all 8 and the game goes long enough, 4-5K games are capable (far more capable than before, when only a few players could reach those obscene damage numbers)
And the added structure/armour from Skill Tree to boot is certainly inflating Clan damage numbers for sure. As Clan though - much higher. You take a torso of a BLR with the proper skill tree for it and you're talking nearly an extra 80dmg in most cases.
As IS I haven't noticed much higher numbers even with strikes. A little but not a lot as the skill tree is only really buffing Onions, Linebackers. Most other Clan staples (HBR/EBJ/HBKIIC) don't benefit much from survival tree at all. Talking 5-9pts a component in most cases not 20+ like IS is seeing.
#15
Posted 14 August 2017 - 05:28 PM
cheekiez, on 14 August 2017 - 05:10 PM, said:
I gave up on that match. Enemy had two Disco's pretty much and the clans just stood back taking pot shots.
Doh realized you were clan this time around, and not IS
Edited by ChaoticUrlond, 14 August 2017 - 05:30 PM.
#16
Posted 14 August 2017 - 06:39 PM
I will bring long range missiles if the situation calls for 'em, will always be first into the fray if I can, and do not feel the need to build separate mechs for quickplay.
@OP, I deny your premise.
~Leone.
Edited by Leone, 14 August 2017 - 06:40 PM.
#19
Posted 15 August 2017 - 12:53 AM
cheekiez, on 14 August 2017 - 08:40 PM, said:
When it comes to actual hard unit vs unit fighting, breaking 1.5k can be hard.
That looks like from awhile back...and EViL is incredibly good at aiming.
Edit: Looks like my 1200-1500 per person is still accurate, as EViL did a total of 15,533 damage, or 1294 damage/player required.
Edited by Vxheous Kerensky, 15 August 2017 - 01:00 AM.
#20
Posted 15 August 2017 - 03:23 AM
ChaoticUrlond, on 14 August 2017 - 05:00 PM, said:
Try 3500+ with only a 160t drop deck.
feeWAIVER, on 14 August 2017 - 01:11 PM, said:
Damage means nothing when your using 11 others to pad score.
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