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Highest Dmg Mech Solo


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#1 stanieltron

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Posted 17 August 2017 - 04:24 AM

Hi,
what would you consider a mech with which you have simply the highest possible DMG done in solo queue ? (average dmg, or record dmg).

#2 The Basilisk

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Posted 17 August 2017 - 04:35 AM

Record: KDK-3 and all Annihilators except the 1E.
All mechs past 1500dmg, 4 or more kmdds and some kills and assists.

Highest regularely: Hellbringer with around 400-500 dmg and two or three mdd, kills and assists.
MAD-IIC is close up but gets focused more so less regular results.

Record effectiveness was when the Hellslinger Battlemaster was new on old Terra Therma 7 kills over 700 dmg (no kmdd cause the stat has not been intruduced at that time) and damaged the rest of 'em. Going into a brawl on a hot map versus a mech that is nearly uninfluenced by the environmental conditions is .... unwise.Posted Image

#3 Hunter Tseng

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Posted 20 August 2017 - 12:58 AM

I would agree with Basilisk.

But I generaly pilot only clan mechs, so I am not well versed with IS mechs.
From my personal experience, Kodiak-3 regularly turns in 1k+ dmg games.
Mad-IIC is also reliable to return those damage numbers, some variant even higher.
But currently the Mad Cat MKII is proving an even better assault that performs reliably well.

But my highest recorded damage was in a HellBringer.
The HBR performs regularly good in solo pug matches as the ECM can make it almost invisible to the pugs naked eye xD
Ebon Jaguar are also a solid damage performer.

For mediums, my performance in them is rather erratic... But the Shadow Cat and Storm Crow can be very reliable mechs.
As for lights, clans don't have much option. And if you are after damage numbers, althoigh lights can produce those 1k dmg games don't expect them to perform like that regularly :)

#4 Alpha Viech

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Posted 22 August 2017 - 09:56 PM

Highest dmg 1481 with the Orion 2c trial mech :)
Highest average dmg per battle: kdk3 with 4ac10 and a lpl for sure. (568,6 in average per battle)

Edited by Alpha Viech, 22 August 2017 - 10:27 PM.


#5 Seranov

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Posted 23 August 2017 - 02:20 AM

My MCII-B running 2 UAC10s + 2 UAC5s is my best-performing mech. The KDK-3 with the same setup is likely just as good. You have more flexibility in the KDK as far as loadouts go, too, because your primary weapons are all in the torso instead of the fat, easily-destroyed arms. The MCII is much more agile and can carry jumpjets if you're willing to give up the tonnage elsewhere, though.

#6 CraneArmy

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Posted 23 August 2017 - 08:19 PM

Boar's Head ~1350
King Crab 0000 ~1300
Nite Gyr ~1250
Top Dog ~1200
ACH ~1150

The King Crab, Boar's Head and Top Dog were done without consumables, and the Top Dog game was my ace of spades.

basically any clan mech with 6+ decently high energy mounts can hit 700 consistently in the modern airstrike / coolshot meta. and most IS mechs with 8+ high energy mounts can hit 650 consistently. Mechs like the Top Dog and Warhammer 6d both have 9 high energy mounts and can average 700.

I have 31 games in the hellbringer total, just hit my first 1100 game after playing with some civil war tech, adding the new right torso and playing with the skilll tree a bit. Over the 31 games I averaged 703 damage. I hate to say it because I just got on the bandwagon, but this thing is going to be hit next because it was already strong, and it just got silent buffs for 2 patches in a row. Its crazy strong right now.

#7 panzer1b

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Posted 05 September 2017 - 11:31 PM

My most consistent performer has to be the HBR, as i consistently get above 500 dmg in it (unless i bring a derpy loadout like ac-2s and the game doesnt play to the strengths of said weapon). Other then that, its just so reliable, with id say my recent average being somewhere around 700 dmg per game (i get ALOT of 1K games in it, most are above 600 though damage and with 2-3 solo kills atop that).

Builds that work for me are my gauss vomit with 1gauss+1HLL+4ERML, all prime pods for the broken 10% heat quirk, and laser vomit with 1HLL+6ERML (i will pull out teh aids vomit from time to time and its 78 alfa strike, but the previously mentuioned build is WAY better for solo pubs due to better sustain and still more then enough alfa to 2 shot a ST off with perfect aim). The gauss one is especially brutal since it has ~5.4 sustained DPS (compared to ~4.8 for the HLL vomit), 61 alfa strike, and the ability to rip people into pieces if you can juggle between the gauss and lasers since one is hitscan and the other PPFLD projectile. If i can avoid being focused (not too hard with ECM), and the game doesnt end in 3 minutes, its pretty much guaranteed 800-1.2K dmg. Ive even started to recently get good results using 2 ac-2 (yes AC-2 not UAC-2) with the same energy weapons the gauss build has. Its much harder to use but its quite fun, runs super cool if you avoid sustained combat (2-3 alfas max), and it has like some stupid amount of sustained DPS since ac-2s are cooler the uac-2 and can be spammed the whole time on any map.

#8 aGentleWarrior

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Posted 06 September 2017 - 12:48 AM

My highest dmg mech is a LRM50 Awesome. However this dmg is spread a lot.
Some other mechs are likely more effcient, although the statistics for the awesome are ... awesome, my best ones regarding winrate and K/D wise.
And yes my Hellbringer is also one of my most efficient mechs, however in contrary to the popular ERML + HLL builds it build up it goods stats with 4ERML + 2 ERLL

#9 Burning2nd

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Posted 06 September 2017 - 01:40 AM

Im a locust pilot.. I get around 800ish

But thats not my highest damage.. 1300ish Out of a nova DL

#10 Athom83

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Posted 08 September 2017 - 06:06 AM

1.4k with the Cyclops 11-A-DC

#11 G4LV4TR0N

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Posted 08 September 2017 - 06:18 AM

It is mech that can load most weapons, not run out of ammo and camp or not get shot at for long enough to deal enough damage. Hence definitely some Assault mech, I've seen Direwolf breaking 2.5k damage in QP once, and there are probably even better options. Moreover just for damage LRM's will probably be good because while they deal very much damage, most of that damage is wasted. You also need a team that won't finish enemies that fast, like people who can't aim to kill. And preferred game modes would be either Incursion where team runs around trying to attack/defend base or Escort mode where AFAIK damage done to VIP is also counted to game score. Most of those games with high damage are happening on cold maps like Polar Highland with players running really warm builds. And fighting against lots of Survival-quirked IS mechs is also preferred.

Edited by G4LV4TR0N, 08 September 2017 - 10:12 AM.


#12 Mumuharra

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Posted 09 September 2017 - 12:20 PM

I did over 1.800 dmg with my supernova, 4 kills, some solo, some mdd and much more.
It is configured as a LRM boat 2x LRM 20, 2 x LRM 15, 4 x ERSL.
This mech is a beast and if you know how to play a LRM boat right it's a hell of a fun.
I know many don't like these boats but I have 4 LRM boats among 95 mechs so why not use the best chassis for it.

I was also very close to 1.600 dmg with my MAD IIC Scorth (also a boat), Stalker 3 H (boat) and Kodiak 3 4 x LBX 10 and some lasers.

All these mechs consistently reach highest scores (1000 dmg and above) and are real funbringer and money maker.

But very often I have the same fun in mechs that reach just 300 dmg but provide a good and different gameplay.

Holly cow, I really love those stompy robots and this game, all so it's really lacking content and needs a break every one and then to find new motivation.

Have fun.

Edited by Mumuharra, 09 September 2017 - 12:29 PM.


#13 Mumuharra

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Posted 09 September 2017 - 01:45 PM

View Postpanzer1b, on 05 September 2017 - 11:31 PM, said:

My most consistent performer has to be the HBR, as i consistently get above 500 dmg in it (unless i bring a derpy loadout like ac-2s and the game doesnt play to the strengths of said weapon). Other then that, its just so reliable, with id say my recent average being somewhere around 700 dmg per game (i get ALOT of 1K games in it, most are above 600 though damage and with 2-3 solo kills atop that).

Builds that work for me are my gauss vomit with 1gauss+1HLL+4ERML, all prime pods for the broken 10% heat quirk, and laser vomit with 1HLL+6ERML (i will pull out teh aids vomit from time to time and its 78 alfa strike, but the previously mentuioned build is WAY better for solo pubs due to better sustain and still more then enough alfa to 2 shot a ST off with perfect aim). The gauss one is especially brutal since it has ~5.4 sustained DPS (compared to ~4.8 for the HLL vomit), 61 alfa strike, and the ability to rip people into pieces if you can juggle between the gauss and lasers since one is hitscan and the other PPFLD projectile. If i can avoid being focused (not too hard with ECM), and the game doesnt end in 3 minutes, its pretty much guaranteed 800-1.2K dmg. Ive even started to recently get good results using 2 ac-2 (yes AC-2 not UAC-2) with the same energy weapons the gauss build has. Its much harder to use but its quite fun, runs super cool if you avoid sustained combat (2-3 alfas max), and it has like some stupid amount of sustained DPS since ac-2s are cooler the uac-2 and can be spammed the whole time on any map.


Hi panzer,

It took along time for me to love the HBR but now I do. Standard laser vomit.
And after reading your post I changed one into a 2 x UAC2 and 3 ERML. What a blast.
Had a game with 4 kills and 4 assists. But we lost 11 to 12 because a nearly undamaged ACH was too much for me.
But really a nice setup. 4 out of 5 games where really great. One was horrible.
Thanks for this hint.
Have a nice time.

Edited by Mumuharra, 09 September 2017 - 01:47 PM.


#14 terrycloth

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Posted 19 September 2017 - 03:22 PM

As far as I can remember, my highest damage is ~1100 with a Catapult-C1, 2xLRM15+A, 4xMPL. Spent the whole match raining on people from medium range and then shooting anyone who came into view in the face.

Highest average damage is with... a Grasshopper of all things? WTF? I don't even like the Grasshoppers.

If I restrict it to mechs I played at least 10 matches in, it's a Stalker followed by a Timberwolf. Catapult is up there though.

#15 Katpocalypse Meow

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Posted 20 September 2017 - 06:01 AM

My record damage was ~1,400 in an Annihilator. Was either the 1A or 2A don't remember. Though I've also broken the 1,000 damage mark in 2 Maulers, 2 Cyclops, 1 Marauder, 1 Assassin, and 2 Bushwacker. Those are also my highest average damage mechs with 600+ damage per match unless I regret everything REALLY badly lol. Gotta love dual LB-20X and dual Heavy Gauss <3

Edited by Katpocalypse Meow, 20 September 2017 - 06:04 AM.


#16 VitriolicViolet

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Posted 20 September 2017 - 06:07 PM

Supernova-B 1259
Orion-IIC-B 1159
Annihilator-1E 1143
Crab-27® 1178

As for consistent highscores both the Orion-IICs and any Highlanders. Clan Onions i tend to get 500-700 pretty easily, IS Highlanders 400-600, Clan Highlanders im not as consistent in and get 300-700.

#17 justcallme A S H

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Posted 20 September 2017 - 07:17 PM

View PostG4LV4TR0N, on 08 September 2017 - 06:18 AM, said:

It is mech that can load most weapons, not run out of ammo and camp or not get shot at for long enough to deal enough damage. Hence definitely some Assault mech, I've seen Direwolf breaking 2.5k damage in QP once, and there are probably even better options. Moreover just for damage LRM's will probably be good because while they deal very much damage, most of that damage is wasted. You also need a team that won't finish enemies that fast, like people who can't aim to kill. And preferred game modes would be either Incursion where team runs around trying to attack/defend base or Escort mode where AFAIK damage done to VIP is also counted to game score. Most of those games with high damage are happening on cold maps like Polar Highland with players running really warm builds. And fighting against lots of Survival-quirked IS mechs is also preferred.


As a half way decent player, I can safely say the below:


1. LRMs are bad. Focus fire on torsos nets more damage, every time.
2. Most weapons is a fallacy. I can crack 1k easily with just a 40-45pt Alpha.
3. Game mode means nothing realistically.
4. Map and temp is irrelevant. It takes the same amount of damage to kill a mech no matter the ambient temp.


To get high damage/kills etc is not so much about the mech, but much more about the skill of the player. I regularly see KDK3 pilots fail to break 300dmg because they are bad at the game. Put the mech in the hands of a good loot, 1500+ easily.

Edited by justcallme A S H, 20 September 2017 - 07:18 PM.


#18 G4LV4TR0N

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Posted 20 September 2017 - 11:00 PM

not an answer to original poster

#19 justcallme A S H

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Posted 21 September 2017 - 01:51 AM

Of course it's not.

It pure purpose it to refute all the misinformation you posted because if the OP takes it up, he will not get better or achieve what he is asking. Mechs with all the weapons/LRMs are not the answer at all. Especially at higher Tiers of play.

#20 G4LV4TR0N

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Posted 21 September 2017 - 02:17 AM

Quick Play game where player did over 2500 damage with Dire Wolf has meet nearly all conditions I've posted. I've based my whole post around that game, so I know what I'm talking about.





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