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Machine Gun Spam. Enough Is Enough.


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#1 TriggerHappyTreeFrog

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Posted 22 August 2017 - 03:31 AM

There have been a lot of matches lately where a light mech boating MGs (often heavy) will run up behind an assault/heavy mech and annihilate it in shot order.

I'll use my previous match as an example.

A guy in an urban mech with 4 HMGs and 2 ER MED Lasers ran up behind my Stalker (which had full armor on the rear) and killed me in under 15 seconds, while easily out-maneuvering me. (Which i get, stalkers are not very nimble, but he was in an urbie so not the most nimble of lights usually)

He then ran up behind a Kodiak and did the same. And a Marauder (the assault variant). All the while under fire from my team.

How is this remotely feasible? No, a better question is why. WHY are people boating what should be the least effective weapon, a weapon that should only be viable at all versus internal/structure and able to take out 3+ assault mechs in short order? Why is this so effective?

Does this make sense to anyone else?

Am i the only one with a problem here?

Edited by TriggerHappyTreeFrog, 22 August 2017 - 03:32 AM.


#2 Metus regem

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Posted 22 August 2017 - 04:08 AM

Sorry but I don't buy that for a TT match....

Now if this was in a MWO match, sure, but I think it would be better suited for General Discussion rather than the section related to the table top game.

#3 Lily from animove

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Posted 22 August 2017 - 04:51 AM

View PostTriggerHappyTreeFrog, on 22 August 2017 - 03:31 AM, said:

There have been a lot of matches lately where a light mech boating MGs (often heavy) will run up behind an assault/heavy mech and annihilate it in shot order.

I'll use my previous match as an example.

A guy in an urban mech with 4 HMGs and 2 ER MED Lasers ran up behind my Stalker (which had full armor on the rear) and killed me in under 15 seconds, while easily out-maneuvering me. (Which i get, stalkers are not very nimble, but he was in an urbie so not the most nimble of lights usually)

He then ran up behind a Kodiak and did the same. And a Marauder (the assault variant). All the while under fire from my team.

How is this remotely feasible? No, a better question is why. WHY are people boating what should be the least effective weapon, a weapon that should only be viable at all versus internal/structure and able to take out 3+ assault mechs in short order? Why is this so effective?

Does this make sense to anyone else?

Am i the only one with a problem here?



So because people were stroking hard on " I don't need no Back armor" They now cry hard that this lack of armor is now exploited. Well I guess it's time to grow a bigger back skin finally.

I really doubt you "full back armor" story.


generally this is great in a whole because finally lights have a proper role and those "lone guys in the back sniping their *** off" have to fear something now.

So ask yourself, what must players do wrong to let a light wreck 3 assaults that easily.

Edited by Lily from animove, 22 August 2017 - 04:55 AM.


#4 Khobai

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Posted 22 August 2017 - 04:53 AM

they need to ghost heat machine guns at 6

let people run 8+ machine guns but with ghost heat theyll generate heat at least so they cant be fired indefinitely

#5 Prof RJ Gumby

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Posted 22 August 2017 - 04:53 AM

And yet still no 6mgs for spiders...

#6 Karl Streiger

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Posted 22 August 2017 - 04:56 AM

View PostKhobai, on 22 August 2017 - 04:53 AM, said:

they need to ghost heat machine guns at 6

let people run 8+ machine guns but with ghost heat theyll generate heat at least so they cant be fired indefinitely

This would need a complete rework of the Heat-scale ake Ghostheat mechanic because SixmillionThreehunderedandFiveteenthousendTwohundredandtwelve multipled with 0 is still just 0
of course you can give machineguns a heat of 0.1 and then you have a deal

Edited by Karl Streiger, 22 August 2017 - 04:56 AM.


#7 Kitty Bacon

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Posted 22 August 2017 - 10:25 AM

This, ladies and gentlemen, is why seismic sensor and over 6 points of back armor is valuable. That and... You know.. Not staying far enough away from the battle to let a light sneak around behind you. And have good enough situational awareness to notice "Hey, that stalker has a light on his back. I better stop snipping this mech that is 800m away from me and try to help him."

Though, I have done worse. Before the new tech, Locust with 6 small pulse was what I used a lot to hit those Assaults hiding in the back, popping their side torsos off from behind then run away giggling. :P Now I do the same with a rocket launcher locust, but usually kill a 100 ton assault in less than a second from a 120 rocket strike to the back. Only get one shot but sooooo satisfying!

#8 Curccu

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Posted 22 August 2017 - 10:31 AM

View PostTriggerHappyTreeFrog, on 22 August 2017 - 03:31 AM, said:

A guy in an urban mech with 4 HMGs and 2 ER MED Lasers ran up behind my Stalker (which had full armor on the rear) and killed me in under 15 seconds, while easily out-maneuvering me. (Which i get, stalkers are not very nimble, but he was in an urbie so not the most nimble of lights usually)

Does this make sense to anyone else?

It does not make any sense to your friends (teammates) let that urbie shoot your back for 15 seconds? MOST (decent) light mechs in the game would kill you in 15 seconds if you let them stand behind you shooting...

#9 Imperialus

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Posted 23 August 2017 - 09:32 AM

How is it any different than a light running 4SRM 4's or a bunch of LPL's or whatever else?

Last time I saw a light try to pull that stunt I clobbered him with 4 medium lasers, an LBX 10 and a pair of LMG's of my own from a freaking PXH-1... Took his LT and turned the CT cherry in a single alpha. A halfway decently medium pilot can pound the snot out of lights.

Light mechs should be able to take down an unsupported assault. Contrary to the belief of many assault players, they do not exist for the sole purpose of providing you locks for your LURM stalker.

#10 Imperialus

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Posted 23 August 2017 - 09:51 AM

View PostLily from animove, on 22 August 2017 - 04:51 AM, said:

So ask yourself, what must players do wrong to let a light wreck 3 assaults that easily.


Yeah, to me at least this comes across as a full team failure, not a case of 'lights are OP." I mean even just doing the math based on the 15 seconds it supposedly took to bring down the Stalker. Add in 5 seconds to move to each additional target. That means that this light mech was tearing up your front line (you all were on the front line right?) for nearly a minute with no one bothering to drive it off, or flailing about so ineffectually trying to drive it off that the end result was the same.

Edited by Imperialus, 23 August 2017 - 09:53 AM.


#11 Pxranger

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Posted 02 September 2017 - 07:01 AM

What was PGI thinking! need to do something about those Jenner IICs's that carry 6 SRM-4's to! letting a trash mech kill one of the kings of the battlefield just because it can shoot it in the back. for 15 seconds.... Oh wait. 15 seconds? that's like 15 years in Dog years, right? like, forever? you almost had me going there for a second.

/S

#12 Jay Leon Hart

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Posted 02 September 2017 - 01:36 PM

15s?

SRMs and Medium/Small/Micro class lasers would have done it in a similar time, some even faster.

Nothing to see here...

#13 MasterW3

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Posted 03 September 2017 - 10:46 AM

if someone is gunning you from the rear, you need to increase the rear armor on your mech.
i know that 20% is normal (25% of the front armor is the value) but you may need to bump that up to 30%.
if it is still a problem.. have some lights follow you and play shaperone.
surely shooting at the mech heps..
try standing with your back to a building when this occurs, or a rock...
a good pilot knows this is the weakest point in your armor.. and will use that knowledge against you.

#14 Requiemking

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Posted 03 September 2017 - 11:41 PM

View PostKitty Bacon, on 22 August 2017 - 10:25 AM, said:

This, ladies and gentlemen, is why seismic sensor and over 6 points of back armor is valuable. That and... You know.. Not staying far enough away from the battle to let a light sneak around behind you. And have good enough situational awareness to notice "Hey, that stalker has a light on his back. I better stop snipping this mech that is 800m away from me and try to help him."

Though, I have done worse. Before the new tech, Locust with 6 small pulse was what I used a lot to hit those Assaults hiding in the back, popping their side torsos off from behind then run away giggling. Posted Image Now I do the same with a rocket launcher locust, but usually kill a 100 ton assault in less than a second from a 120 rocket strike to the back. Only get one shot but sooooo satisfying!

I mean, I run mostly stock armor values and I'm just fine. As I've been saying for a while now, people need to stop copying the moron builds off Metamechs. It's turned people's brains to mush and has been the cause of several Light nerfs.

#15 GalahadVGL13

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Posted 08 September 2017 - 02:14 PM

That's why I escort the fatties to the dance. A murdered fatty is as useless to the team as a disco, and since I suck anyway I don't feel like I'm costing the team by covering them.

#16 AJBennett

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Posted 09 September 2017 - 01:19 PM

This is why (as a rule) I put at least 10 pts of armor on the backs of my Assaults and Heavies, no guarantee...but a bit of insurance all the same.

#17 General Solo

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Posted 09 September 2017 - 03:42 PM

I disagree with the OP
MG's are now situationally good instead of being worthless.
If your armours is stripped well its just a matter of time, whether by machine gun or guass.

#18 Mendicant Bias

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Posted 14 September 2017 - 11:32 PM

Posted Image When they sneak up on me, usually I twist my torso to spread out damage, then blast their cockpit in.
They're bothersome, but they're not invincible. Posted Image

#19 B0oN

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Posted 14 September 2017 - 11:35 PM

View PostLily from animove, on 22 August 2017 - 04:51 AM, said:



So because people were stroking hard on " I don't need no Back armor" They now cry hard that this lack of armor is now exploited. Well I guess it's time to grow a bigger back skin finally.

I really doubt you "full back armor" story.


generally this is great in a whole because finally lights have a proper role and those "lone guys in the back sniping their *** off" have to fear something now.

So ask yourself, what must players do wrong to let a light wreck 3 assaults that easily.


REKT !
Dayum, dat gotta B U R N ...

<3 Lily

#20 Admiral-Dan

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Posted 15 September 2017 - 08:26 AM

View PostTriggerHappyTreeFrog, on 22 August 2017 - 03:31 AM, said:

and killed me in under 15 seconds,

All the while under fire from my team.

WTF

Your team shoot at light for 15 seconds and now you blame the light for surviving that???

Sounds legit.

I hope you have a video of that.





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