

Fixing Clan Gauss
#1
Posted 26 August 2017 - 01:15 PM
Nobody likes Ghost Heat, myself included, so here's what we should do.
Clan Gauss Rifles have an 18% chance to spontaneously explode every 45 seconds.
Clan Gauss Rifles can now jam on a shot, like double-shot for Clan Ultra Auto-Cannons and will stay jammed for 1 min and 16 seconds.
Clan Gauss Rifle ammo amount reduced to 8, from 10.
Clan Gauss Rifle heat increased to 1.3
Clan Gauss Rifle cooldown increased to 6.3 seconds.
Clan Gauss Rifle charge-up increased to 0.90 seconds.
I think this will balance Clan Gauss Rifle into oblivion.
#2
Posted 26 August 2017 - 01:20 PM
#3
Posted 26 August 2017 - 01:21 PM
#4
Posted 26 August 2017 - 01:29 PM
Also, need to increase charge up to 10 seconds. Because its 3 ton lighter than IS one you know.
#5
Posted 26 August 2017 - 01:48 PM
#7
Posted 26 August 2017 - 01:59 PM
Dakota1000, on 26 August 2017 - 01:20 PM, said:
I know the guy, but I ain't him.
Nema Nabojiv, on 26 August 2017 - 01:29 PM, said:
Also, need to increase charge up to 10 seconds. Because its 3 ton lighter than IS one you know.
I think the mix of a .9 second charge and 6+ second CD should be enough.
#8
Posted 26 August 2017 - 02:11 PM
Smites, on 26 August 2017 - 01:15 PM, said:
Nobody likes Ghost Heat, myself included, so here's what we should do.
Clan Gauss Rifles have an 18% chance to spontaneously explode every 45 seconds.
Clan Gauss Rifles can now jam on a shot, like double-shot for Clan Ultra Auto-Cannons and will stay jammed for 1 min and 16 seconds.
Clan Gauss Rifle ammo amount reduced to 8, from 10.
Clan Gauss Rifle heat increased to 1.3
Clan Gauss Rifle cooldown increased to 6.3 seconds.
Clan Gauss Rifle charge-up increased to 0.90 seconds.
I think this will balance Clan Gauss Rifle into oblivion.
#9
Posted 26 August 2017 - 02:53 PM
Smites, on 26 August 2017 - 01:15 PM, said:
Nobody likes Ghost Heat, myself included, so here's what we should do.
Clan Gauss Rifles have an 18% chance to spontaneously explode every 45 seconds.
Clan Gauss Rifles can now jam on a shot, like double-shot for Clan Ultra Auto-Cannons and will stay jammed for 1 min and 16 seconds.
Clan Gauss Rifle ammo amount reduced to 8, from 10.
Clan Gauss Rifle heat increased to 1.3
Clan Gauss Rifle cooldown increased to 6.3 seconds.
Clan Gauss Rifle charge-up increased to 0.90 seconds.
I think this will balance Clan Gauss Rifle into oblivion.
Bad joke I still bad joke yet somehow this is funny. Great job at mocking those that play Forum Warrior Online.
Dimento Graven, on 26 August 2017 - 02:11 PM, said:
You do realize this is a joke right? A bad joke, but still a joke.
#10
Posted 26 August 2017 - 03:16 PM
MadRover, on 26 August 2017 - 02:53 PM, said:
You do realize this is a joke right? A bad joke, but still a joke.
If you'd have been SERIOUS about this suggestion, you'd have answered seriously, or gotten righteously indignant (otherwise known as dramatically defensive) about why it should even matter...
#11
Posted 26 August 2017 - 04:55 PM

#12
Posted 26 August 2017 - 05:01 PM
Dimento Graven, on 26 August 2017 - 03:16 PM, said:
If you'd have been SERIOUS about this suggestion, you'd have answered seriously, or gotten righteously indignant (otherwise known as dramatically defensive) about why it should even matter...
calm down now its sometimes very hard to tell the difference. Especially since a lot of people play Forum Warrior Online instead of the MechWarrior Online.
#13
Posted 26 August 2017 - 05:15 PM
Dimento Graven, on 26 August 2017 - 03:16 PM, said:
If you'd have been SERIOUS about this suggestion, you'd have answered seriously, or gotten righteously indignant (otherwise known as dramatically defensive) about why it should even matter...
It's kind of a bad thing that it's hard to tell who's joking and who's just being salty on these forums huh? But, yeah. I was joking. If I were to request any of this stuff it might be to increase C-Gauss Rifle CD by about 3/4 or 1 full second and lower the ammo per ton a bit. It IS 3 tons lighter and takes fewer critical slots than IS Gauss but I'd nerf it very conservatively.
#14
Posted 26 August 2017 - 05:19 PM
Smites, on 26 August 2017 - 05:15 PM, said:
It's kind of a bad thing that it's hard to tell who's joking and who's just being salty on these forums huh? But, yeah. I was joking. If I were to request any of this stuff it might be to increase C-Gauss Rifle CD by about 3/4 or 1 full second and lower the ammo per ton a bit. It IS 3 tons lighter and takes fewer critical slots than IS Gauss but I'd nerf it very conservatively.
Well I wouldn't even bother with any nerfs. All this nerfing and not fixing is making me very sick
#15
Posted 26 August 2017 - 05:20 PM
MadRover, on 26 August 2017 - 05:19 PM, said:
Well I wouldn't even bother with any nerfs. All this nerfing and not fixing is making me very sick
I kind of agree with you, so OK lets take the buff route. We could reduce IS Gauss Rifle CD by about 1/2 to 3/4 of a full second, maybe more depending? Give it more ammo per ton? Some small stuff to give IS a buff but Clan-Warriors might complain. What did you have in mind, MadRover?
#16
Posted 28 August 2017 - 06:07 AM
Smites, on 26 August 2017 - 05:20 PM, said:
I kind of agree with you, so OK lets take the buff route. We could reduce IS Gauss Rifle CD by about 1/2 to 3/4 of a full second, maybe more depending? Give it more ammo per ton? Some small stuff to give IS a buff but Clan-Warriors might complain. What did you have in mind, MadRover?
More ammo per ton. Buff L gauss cooldown by a whole second (or 3/4s) if the ammo per ton for regular gauss isn't going to happen. If that doesn't happen, then make isERMLs cooler by .5 (long shot) and make isGAUSS lighter by a whole ton (nothing dramatic but a little more wiggle room). Buff LGauss so it will act like a LGauss to a minimum of a 2.5second cooldown although I'll still accept 3seconds. Then give Inner Sphere some legit gauss rifle platforms to play with for crying out loud.
Give Inner Sphere some legit gauss rifle platforms to actually play with will probably go a long way to ending these complaints. Seriously, I think this is what's really the problem. I don't see a good Inner Sphere mech that can do gauss properly. GIVE INNER SPHERE PROPER GAUSS RIFLE PLATFORMS PGI. The Nightstar is a good step in the right direction even if you have to pay real money for it.
Edited by MadRover, 28 August 2017 - 06:08 AM.
#17
Posted 28 August 2017 - 06:12 AM
MadRover, on 28 August 2017 - 06:07 AM, said:
Uh, well off the top of my head, Jager Mech, Warhammer, Mauler, and Roughneck can handle them pretty well.
#18
Posted 28 August 2017 - 06:15 AM
MadRover, on 28 August 2017 - 06:07 AM, said:
Give Inner Sphere some legit gauss rifle platforms to actually play with will probably go a long way to ending these complaints. Seriously, I think this is what's really the problem. I don't see a good Inner Sphere mech that can do gauss properly. GIVE INNER SPHERE PROPER GAUSS RIFLE PLATFORMS PGI. The Nightstar is a good step in the right direction even if you have to pay real money for it.
1. Gauss is significantly heavier
2. It's much larger.
3. Damn near everything else IS has is significantly heavier and larger
4. Clans get free CASE, EVERYWHERE (mitigating weapon explosions)
So, I don't think it's possible under those constraints...
Snowbluff, on 28 August 2017 - 06:12 AM, said:
#19
Posted 28 August 2017 - 06:21 AM
Dakota1000, on 26 August 2017 - 01:20 PM, said:
I thought the same thing, since Smites is the only other person on earth with that "Today I have a simple question" tic.
Also:
Smites, on 26 August 2017 - 01:15 PM, said:
Clan Gauss Rifle heat increased to 1.3
[...]


Nice one, Cazadi...i...mean Smites.
Edited by Paigan, 28 August 2017 - 06:22 AM.
#20
Posted 28 August 2017 - 06:21 AM
Dimento Graven, on 28 August 2017 - 06:15 AM, said:
1. Gauss is significantly heavier
2. It's much larger.
3. Damn near everything else IS has is significantly heavier and larger
4. Clans get free CASE, EVERYWHERE (mitigating weapon explosions)
So, I don't think it's possible under those constraints...
Kind of, HOWEVER, if a pilot chooses to use those platforms, they'll always end up with a smaller alpha and slower speed than a Clan pilot would in a similarly tonned Clan 'mech, because of the issues I mentioned earlier.
Maybe. I think the bonus structure helps balance out the case, and you can have crits lowered with skill point. The WHM and MAL can strip their arms to save some weight.
I'm more of a PPC AC5 guy myself. Lower Velocity, but won't explode as bad and has better DPS up close.
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