InfinityBall, on 27 August 2017 - 11:54 PM, said:
They take no slots, no tonnage, and can be bought for money. They're pay to win. They're BS and something needs to be done to nerf the crap out of their use
If you don't see any of that, get to an ophthalmologist immediately
No.
if you're paying MC ($) for them your'e an idiot. No if's what or but about it. They are Cbill consumables. They are not pay to win. If you want to throw your real money down the drain on damage then so be it.
They also restrict you from other options such as UAV and coolshot.
They require a skill point outlay which could be spent on other masteries.
do your homework.
Lucian Nostra, on 28 August 2017 - 04:51 AM, said:
The problem is you make 2 false assumptions. The first being that 80k is actually a lot of money. Sure when your just starting but after some playtime 80k is nothing and it's not hard to recoup that investment since strikes do becoup damage. And number 2 is assuming those strike skills aren't some of the best points you can spend in your tree. Nothing has as big a return per point.
I'll concede 80 is not that much, given supporter pack, hero mech and a premium time (or just one/two of those) then you're making good money most of the time. Coupled with other consumables though like coolshot (many of my mechs require) then that's 120-160k. big price.
Also you're assuming that those strikes are hitting. If they are then they're being placed well (skill). This is generally amplified by most receivers being pokey non agressive mechs who do not want to reposition (arguably poor skill) or retreat behind a position only to stop (definitely poor skill).
I'll argue that coolshot and uav are as effective though perhaps not as immediate a payout (coolshot more so).
Edited by qS Sachiel, 28 August 2017 - 07:19 AM.