Airstrike Warrior Online Must Stop!
#1
Posted 27 August 2017 - 01:03 PM
nothing but strike after strike after strike today, every round...I have never once seen it this bad.
#2
Posted 27 August 2017 - 01:10 PM
#3
Posted 27 August 2017 - 01:11 PM
#4
Posted 27 August 2017 - 01:27 PM
#5
Posted 27 August 2017 - 01:31 PM
#6
Posted 27 August 2017 - 01:33 PM
#8
Posted 27 August 2017 - 01:47 PM
Mister Blastman, on 27 August 2017 - 01:33 PM, said:
you know this is an interesting concept.
maybe modify it a bit though, lights have faster cooldown and the ability to use 2.. Larger mechs have slower global cooldown, and the ability to use only one
#9
Posted 27 August 2017 - 08:07 PM
Mister Blastman, on 27 August 2017 - 01:33 PM, said:
I'll refute this point, light 'mechs are still 'mechs with players piloting them. I don't believe red smoke promotes healthy player to player interaction. Right now artillery is intangible, a ghost, magic. MWO's focus on unique role warfare is compromised by how powerful a combat decider Strikes are. Players will toss a Strike down as they are on the verge of death hoping to secure a kill, and they will place them onto UAV's or other places without visibility because that's what magic allows.
#10
Posted 27 August 2017 - 08:12 PM
I really don't know how people are managing to get hit by a full barrage of a strike in light mechs and stuff.
#11
Posted 27 August 2017 - 08:37 PM
Right, because they never get dropped on the far side of cover where you can't see the smoke at all, never get dropped behind you from 800m away, never get dropped on you when you're in something that isn't fast enough to get out of the area, never get dropped on you where your choice is between pushing alone into the enemy team's guns and dying, turning away and eating both the strike and rear-armor shots, or reversing and eating the strike anyways. Or, for that matter, never get dropped in a moronic spot that still hits you because they're magic bombs or shells that teleport directly to the ground in the AoE relative to the X/Y position of the smoke regardless of intervening terrain or the smoke's elevation.
It didn't matter much when you could only have one and only 3-4 people tops carried them, but when most matches are an endless stream of strikespam on cooldown it's atrocious.
#12
Posted 27 August 2017 - 09:04 PM
Git gud?
#13
Posted 27 August 2017 - 09:15 PM
Dakota1000, on 27 August 2017 - 08:12 PM, said:
I really don't know how people are managing to get hit by a full barrage of a strike in light mechs and stuff.
I had a match on Alpine earlier today. It was actually my first for the day, in my MLX-ED.
I'm at the top of the hill overlooking the domination point. A Javelin gets big eyes, panics, drops a strike and bolts. I dodge it with my JJs. I climb back up on the opposite side of the hill and...find a new strike waiting for me. I manage to dodge this one, too. I loop around the other side and engage some targets...and then get skimmed by a third artillery strike that had been placed lower down.
This was in the space of ~90 seconds. There was no ball of 'Mechs, here. These were three distinct locations and directions. I can't possibly know them all or see them all. I shouldn't have to be weaving through a constant stream of shells like that, each of which could end my run early. And that it takes zero user effort and minimal risk to use these is just salt in the wound.
#14
Posted 27 August 2017 - 10:00 PM
Yeonne Greene, on 27 August 2017 - 09:15 PM, said:
I had a match on Alpine earlier today. It was actually my first for the day, in my MLX-ED.
I'm at the top of the hill overlooking the domination point. A Javelin gets big eyes, panics, drops a strike and bolts. I dodge it with my JJs. I climb back up on the opposite side of the hill and...find a new strike waiting for me. I manage to dodge this one, too. I loop around the other side and engage some targets...and then get skimmed by a third artillery strike that had been placed lower down.
This was in the space of ~90 seconds. There was no ball of 'Mechs, here. These were three distinct locations and directions. I can't possibly know them all or see them all. I shouldn't have to be weaving through a constant stream of shells like that, each of which could end my run early. And that it takes zero user effort and minimal risk to use these is just salt in the wound.
What happened to the global cooldowns on those things?
Also why is the enemy team launching strike after strike at a Mist Lynx? I don't doubt it happening, but dang, you'd think the enemies would have some sense to use those strikes on targets that they'd hit rather than barely graze after 3 of them.
#16
Posted 27 August 2017 - 10:09 PM
InfinityBall, on 27 August 2017 - 10:07 PM, said:
More likely a sign of players having far too many cbills sitting in their accounts. The vets who play hours a day every day sit around with hundreds of millions of cbills at any given time and enough mechs to drive a new one each day of the year.
#17
Posted 27 August 2017 - 10:09 PM
#18
Posted 27 August 2017 - 10:22 PM
Dakota1000, on 27 August 2017 - 10:00 PM, said:
What happened to the global cooldowns on those things?
Also why is the enemy team launching strike after strike at a Mist Lynx? I don't doubt it happening, but dang, you'd think the enemies would have some sense to use those strikes on targets that they'd hit rather than barely graze after 3 of them.
My guess is that they were launching them at the hill because 'Mechs do like to camp up there. Unfortunately for them, my team didn't camp that hill until later. Fortunately for them, my team didn't leave the hill after that, and the enemy got away scott-free when we could have easily secured four kills early and the win, since those four would have included the two top-rate players that carried the team, an Assault, and a Heavy.
And the global cooldown is, what, 10 seconds?
#19
Posted 27 August 2017 - 10:49 PM
#20
Posted 27 August 2017 - 10:54 PM
Battlemaster56, on 27 August 2017 - 10:49 PM, said:
But if you are good, then that risk that you have a match with a bad payout is small.
Battlemaster56, on 27 August 2017 - 10:49 PM, said:
But if you are good, then that risk that you have a match with a bad payout is small.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users