Voivode, on 04 September 2017 - 05:40 PM, said:
One more question, though. Is the Heavy Gauss intended to be a brawling/close range weapon (akin to the Snub Nosed PPC)? It lists max range as 900 but optimal as 180, so I'm not totally sure what the intended purpose of it is.
It's a Gauss Rifle.
in BT it has a long range, but while immensely powerful at short range, the damage drops off quickly due to the sheer weight of the projectile.
(AC/20s being 2-to-100 shots to get 20 damage with piss poor accurate range [so the largest shells delivering 10 damage due to a high explosive payload], so now imagine the sheer size of a 25 damage projectile that delivers this damage by pure kinetic energy alone... Note that the IS AC/20s capped out at 4 shots to get 20 damage per cassette [magazine reload]. For a better idea.. BT ammo counts. AC/20 gets 6 reloads per ton of 2 to 100 shots per reload. Gauss Rifle gets 8 shots per ton, the Long Tom Cannon gets 10 shots per ton. The Heavy Gauss Rifle gets 4 shots per ton....)
PGI's idea of what the Long Tom Cannon "is."...
In MWO, it did 1300 something damage as a "maximum" to a single mech.
If you take BT damage for all of the areas combined and DOUBLE them, you'd get a maximum of 570 damage against 19 mechs. That's doubled... Across the entire surface area, which is only 90 meters from the center, as opposed to MWO's 270+ meter explosion.
Heavy Gauss in BT is supposed to be freaking huge, where Gauss Rifles supposedly have barrels the size of cockpits (see Hollander), the Heavy Gauss Rifle is supposed to be ginormous and the barrel too short to be able to send the projectile terribly far.
As such the damage drop off is supposed to be 25 at 0-360 meters. (With the first 120 meters being poor accuracy due to charge delay [and how quickly someone can get out of the way if all they need to do is between a single step to four steps. Plus the big visual warning]. At 390 to 570 damage, it's supposed to do 20 damage. And from 600 meters onward, 10 damage until the shot becomes impossible With Extended Long Range, it becomes 5 damage at around 900 meters.
In MWO... PGI took short range as "that's where 25 damage stops" and then had it gradually die off to their version of "max range * 5", hence stopping at 900 meters for damage. Heavy Gauss doesn't appear all that big, either, even though it consumes an entire side torso.
So.. I guess it's a brawling weapon? Maybe? Their direction isn't clear with it.
I honestly don't know what the heck they were thinking.
If it was 25 damage to 8 times 180 meters... that'd be pretty useful, as at the ideal range for standard Gauss Rifle it'd beat the Heavy Gauss... but at extreme ranges and at close ranges, the Heavy Gauss would be the better choice. And the damage return on extreme ranges with low ammo isn't worth while.