TBT-7M 'French Catapult'
This Treb is designed with a pair of LRM 10s supplemented by 3 Medium Lasers for close combat. 3 Jump Jets ensure that the mech can jump a good distance in the air and has enough ammo to keep missiles on target.
To make the build work, a Narc with one and a half tons of ammunition is needed to ensure you get yourself (and any allies you run with) good locks that last.
Tactics: This mech is squishy, being 55 tons. But, it does have good mobility and is quite slender. How one would play this mech is like a light mech. Head out ahead of the main force and try to find the enemy. You do not want to get too far ahead, however, since if lights rush you its game over. Stay close enough that you can get support from your allies.
Once the enemy is spotted, be patient. Wait for them to get into narcing range. Once they are, jump up from behind cover and see if you can spot a target worth narcing. Once you have chosen which mech you wish to narc, fire said narc in the air and see if it hit. If it did, run back to a safe position and shoot missiles at it until it runs into cover, the narc wears off, or it dies. Once the narc ends or the mech you are shooting is in cover, repeat the process and narc a new target.
Map positioning is important in this mech. If you can get around to a flanking position safely, it can pay off. Keep in mind you do not have much firepower. Your only job is to suppress enemy mechs and strip armor off bigger threats. the spread of the LRM10s should be just tight enough that all your LRMs with the narc bonus should hit an enemy' torso only.
This is just a very small guide I thought I would share on an LRMing/Narcing Treb. Feedback is welcome! If you have a good game in it, post the results~!
Edited by Kitty Bacon, 31 August 2017 - 09:57 AM.