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Hot-Fix Scheduled For 27-Jul-2017


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#1 InnerSphereNews

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Posted 27 July 2017 - 11:49 AM

Greetings MechWarriors,
We will be rolling out a hot-fix, currently scheduled for Thursday, July 27th at 3:00 PM PDT (10 PM UTC), to address the following fixes:
Annihilator: Fixed an issue where the Annihilator would fail to launch all of its equipped Rockets.
Bitchin' Betty: Fixed an issue where MRM and ATM Ammo cues were referring to SRMs and LRMs, respectively. Betty will now simply refer to generic 'Ammo' when these two ammo types hit depletion intervals or are destroyed.
Competitive Mode: Fixed an issue where the Leaderboard panel could progressively decrease in size.
Cougar COU-H: Fixed an issue where equipping the COU-H OmniPods onto any other Cougar variant could cause the screen to shake violently when activating Jump Jets.
Faction Play: Fixed an issue where the pre-match screen for uncontested drops would show incorrect Map and Mode information.
Floating Chat: Fixed an issue where switching chat tabs would cause any uncommitted text within another tab to disappear from its entry field.
Floating Chat: Fixed an issue where receiving a new message from another player would cause your uncommitted text to disappear from the entry field.
Floating Chat: Fixed an issue where accessing a chat tab would always start you at the top of the chat history.
Friends List: Fixed an issue where double-clicking a Pilot name in the friends list could resend all previous chat messages from them.
Mad Cat MCII-1 [S]: Fixed an issue where the 'Mech was behaving as if it had Lower Arm Actuators equipped.
Nova Cat & Steel Viper: Fixed an issue where the associated Faction icons were not appearing in the scoreboard, pre-round, and end of round screens.
Objective Capture: Fixed an issue where firing upon an Enemy 'Mech would sometimes not interrupt its capture progress.
PPCs: Fixed an issue where Light, Heavy, and Snub-nose PPCs were not benefiting from global PPC Quirks.
Skill Tree: Fixed an issue where the + button would be grayed out when first accessing the SP Allocation screen.
Stealth Armor
Fixed an issue where the Stealth Armor HUD icon was not appearing when active.
Fixed an issue where 'Mechs with active Stealth Armor could be targeted by Turrets.
Fixed an issue where UAV, Counter ECM, Beagle Active Probe, and Clan Active Probe could ignore effects of active enemy Stealth Armor. A table has been provided below conveying the impact of equipment on active enemy Stealth Armor.

Equipment

Disables Stealth Armor

Counter ECM

No

BAP/CAP

No

UAV

No

Tag

Yes

NARC

Yes

PPC

Yes

Fixed an issue where 'Mechs with active Stealth Armor could could still capture gameplay objectives. As of this hot-fix 'Mechs with active Stealth Armor will be unable to interact with the following objects:
Assault base
Conquest capture points
Domination beacon
Escort ECM towers
Scouting Intel beacons
Incursion Generators and Towers
Disabling Stealth Armor will immediately begin the capture process if other conditions don't prevent it, such as enemies also being in capture radius or when taking damage.
Also as of this hot-fix, a new 'No Cap: Stealth' icon will appear in your HUD if your Stealth Armor is active and you are within the capture radius of Assault bases, Conquest points, the Domination beacon, and ECM Towers.
For now, this HUD icon will not appear for Scouting Intel beacons and Incursion objects; these items will begin triggering the HUD indicator in our August patch.


#2 Gaius Kerensky

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Posted 27 July 2017 - 11:53 AM

but we are still leaving the dropdeck tonnage limits alone for IS and clan... outstanding...

#3 mad kat

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Posted 27 July 2017 - 11:57 AM

Any fix for Stealth armour actually being able to hold locks when in stealth mode.

As it stands when you press 'R' even right next to target the brackets almost instantly dissapear?

#4 Dee Eight

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Posted 27 July 2017 - 12:14 PM

Nothing about the in-game heat bar 100% jam bug ? Okie dokie I'll keep enjoying the one upside to it.

#5 Charles Sennet

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Posted 27 July 2017 - 12:19 PM

This is now 6 of the last 9 weeks a hotfix is being applied during Thursday EST/EU primetime. Can we please, please, please find another time to do these? It is breaking up our official unit gathering almost every week it seems. I understand hotfixes need to happen but can we at least effect other days/times besides this one?

#6 Jman5

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Posted 27 July 2017 - 12:21 PM

Hey, yesterday I noticed a bug with the UAC/RAC skill in the firepower tree was not improving RAC Jam bar dissipation rate.

I guess it's too late to slip this into the hotfix, but I hope we can get this fixed soon.

#7 McHoshi

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Posted 27 July 2017 - 12:28 PM

IS Tonnage will get down to 250 tons after that Event. Posted Image

Source!

Edited by McHoshi, 27 July 2017 - 12:29 PM.


#8 Nelos Kniven

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Posted 27 July 2017 - 12:38 PM

THANK YOU for fixing chat!
Question: will mechs such as the IFR get updated quirks that affect heavy lasers and ATMs?

Edited by Gr Armpit, 27 July 2017 - 12:40 PM.


#9 MustrumRidcully

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Posted 27 July 2017 - 12:49 PM

I am not convinced that stealth armor needs the "no-interaction" rule.

When someone is capturing a point - even something as large as a domination zone - it strongly limits the possible locations for that stealthed mech.

For Incursion or Intel Beacons kinda feel like no one really cares if you're using them. The only important thing is whether they can find and shoot you, and since the majority of the time you're not going to interact with any of these anyway, it seems moot.


Or have their been reports of comp teams or faction teams that brutally murderize the enemy team by stealth capping?

#10 MarsThunder

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Posted 27 July 2017 - 12:58 PM

Good!
But we expect 100500 more patches to fix other bugs.

#11 SuperFunkTron

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Posted 27 July 2017 - 01:10 PM

View PostMustrumRidcully, on 27 July 2017 - 12:49 PM, said:

I am not convinced that stealth armor needs the "no-interaction" rule.

When someone is capturing a point - even something as large as a domination zone - it strongly limits the possible locations for that stealthed mech.

For Incursion or Intel Beacons kinda feel like no one really cares if you're using them. The only important thing is whether they can find and shoot you, and since the majority of the time you're not going to interact with any of these anyway, it seems moot.


Or have their been reports of comp teams or faction teams that brutally murderize the enemy team by stealth capping?

I see it as a tactical advantage for the guy with the stealth armor. It allows him to pass through a cap zone freely without drawing undue attention. He can simply turn it off when he's calling for it by capping.

#12 Gas Guzzler

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Posted 27 July 2017 - 01:14 PM

View PostSuperFunkTron, on 27 July 2017 - 01:10 PM, said:

I see it as a tactical advantage for the guy with the stealth armor. It allows him to pass through a cap zone freely without drawing undue attention. He can simply turn it off when he's calling for it by capping.


I would agree. When you are capping you are saying "hey I'm over here" anyway, so it doesn't really matter.

#13 Felicitatem Parco

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Posted 27 July 2017 - 01:40 PM

Any way we can get verification if Ballistic Cooldown quirks and Cooldown nodes have any effect on RAC firing rate?

View PostJman5, on 27 July 2017 - 12:21 PM, said:

Hey, yesterday I noticed a bug with the UAC/RAC skill in the firepower tree was not improving RAC Jam bar dissipation rate.

I guess it's too late to slip this into the hotfix, but I hope we can get this fixed soon.


This, too.

Edited by Prosperity Park, 27 July 2017 - 01:40 PM.


#14 Rogue Jedi

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Posted 27 July 2017 - 01:51 PM

View PostMarsThunder, on 27 July 2017 - 12:58 PM, said:

Good!
But we expect 100500 more patches to fix other bugs.

you are optomistic, at one patch a week that is not far off 2,000 years I doubt MWO will still be going 900 years after the Clan invasion, although would it not be cool for the game to be phased out after the invention of the real Mackie (first true Battlemech) in about 422 years.

#15 Baron Zen

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Posted 27 July 2017 - 02:25 PM

View PostJman5, on 27 July 2017 - 12:21 PM, said:

Hey, yesterday I noticed a bug with the UAC/RAC skill in the firepower tree was not improving RAC Jam bar dissipation rate.

I guess it's too late to slip this into the hotfix, but I hope we can get this fixed soon.



Nope that node doesn't do that, it lower the jam time duration, both for uacs and racs, they changed from previous jam chance to jam duration.

#16 Jman5

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Posted 27 July 2017 - 02:28 PM

View PostBaron Zen, on 27 July 2017 - 02:25 PM, said:



Nope that node doesn't do that, it lower the jam time duration, both for uacs and racs, they changed from previous jam chance to jam duration.


I tested every possible thing it could possibly be doing and the skills have no effect on RACs. Doesn't reduce jam duration, doesn't reduce the yellow build up bar, doesn't increase the length of time you can fire. Pull out your phone and time it. By default it takes 10 seconds to unjam, takes 10 seconds to go from max charge up to zero. Getting skills doesn't reduce either of these times.

If the skills worked it would reduce one of those numbers down to 8.5 seconds.

Edited by Jman5, 27 July 2017 - 02:29 PM.


#17 Tordin

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Posted 27 July 2017 - 02:50 PM

Nice fixes. I was wondering about the grayed out +/ - for SP allocation and that the BB would mention LRM when I used ATM..

Now, I guess the modified walking animation for the MC MK ii will be for the August patch, wasnt it so? So it dosent looks so stiff and trippetitoe and slow it down a notch, make it have weight behind each step (should be for all mechs, especially the bigger ones), also tone down the cockpit bobbing too.

Possible widen the space between the uziels legs and angle the Novas left arm/ shoulder to the correct direction, it just angled "off" compared to the right one.

Edited by Tordin, 27 July 2017 - 02:52 PM.


#18 Winther

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Posted 27 July 2017 - 02:59 PM

I am very glad for the Nova Cat fixes! Now, I wonder if there is any plan to give them and the Steel Vipers faction leaderboards, or even just roll them in to the Smoke Jaguar/Jade falcon boards?

#19 WiNNiep00h

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Posted 27 July 2017 - 03:00 PM

PLEASE fix this ****** loading screen. Its going on my nerves since the loading screen changed some month ago. With each patch i hope you fix the ratio bug for 21:9 monitors.

#20 Commander A9

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Posted 27 July 2017 - 03:03 PM

View PostMustrumRidcully, on 27 July 2017 - 12:49 PM, said:

I am not convinced that stealth armor needs the "no-interaction" rule.

When someone is capturing a point - even something as large as a domination zone - it strongly limits the possible locations for that stealthed mech.

For Incursion or Intel Beacons kinda feel like no one really cares if you're using them. The only important thing is whether they can find and shoot you, and since the majority of the time you're not going to interact with any of these anyway, it seems moot.


Or have their been reports of comp teams or faction teams that brutally murderize the enemy team by stealth capping?


But it IS realistic, because stealth armor prevents all hostile electronic signals from interacting with your mech, and your mech's own computer system from interacting with outside signals and electronics so as to avoid detection.

The F-22A Raptor's computer systems follow similar principles. Helps it to maintain stealth.





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