Now that there is the skill tree its back again!? With a CRAZY amount of damage for only 5 nodes? At the same time you want to increase to time to kill. Thats ridiculous.
At some point I can understand that you guys want to implement everything from what we had before into the skill tree (so.. artillery modules as well). But not for lousy 5 nodes. Not in comparison of the damage potential! 2 Well placed strikes can do a 1000 damage or even more.
Yesterday in Faction play I got hit by 7 (SEVEN) artillery strikes with one and the same mech. Theoretically it might be possible to use 192 air / artillery strikes in only 1 match.
I have added a poll to this topic but in my opinion you can remove those air / artillery strikes entirely. Some of you might disagree because its part of the Battletech universe (just like ghost heat is part of the BT universe hu?) yada yada yada. Ok then.. Make it expensive to get there (20+ nodes or something). Or remove the extra strike and / or remove the extra shell nodes.
Edited by iNfUsi0N, 11 September 2017 - 05:26 AM.