So... The New Mw5 Info From Pc Gamer...
#1
Posted 13 September 2017 - 10:45 AM
So, two bad news.
1) Non-linear campaign = Basically no story whatsoever.
2) No Mech customization if at all! You could get hundreds of variants from free market in-game.
One Good news.
1) Clans actually eventually appear.
At least they are avoiding huge mistake by adding Clans at least. No story.... meh.
But no mech customization? Something that all other previous Mechwarrior games had this and now we don't have. I am certain that a lot of people are not going to like it.
....well, that's if this game is even remotely good that is really.
#2
Posted 13 September 2017 - 10:50 AM
#3
Posted 13 September 2017 - 10:50 AM
As for a "nonlinear campaign meaning no story"? So what? Previous Mechwarrior games aren't known for the stories either. At best, people remember them for quirky little moments in individual missions and fluff text, but they've never been big on overarching story.
Edited by Trissila, 13 September 2017 - 10:51 AM.
#4
Posted 13 September 2017 - 10:53 AM
#5
Posted 13 September 2017 - 10:54 AM
before a bunch of people tell me how bad and broken MW5 is (never even heard of the term broken until this game)
I just want to pay my money and go my separate way
#6
Posted 13 September 2017 - 10:59 AM
The 12 vs 12 'mech deathmatch of MWO was a particularly problematic setting for IS vs clans.
#7
Posted 13 September 2017 - 11:02 AM
#8
Posted 13 September 2017 - 11:02 AM
Davegt27, on 13 September 2017 - 10:54 AM, said:
before a bunch of people tell me how bad and broken MW5 is (never even heard of the term broken until this game)
I just want to pay my money and go my separate way
People like you are the reason bad games keep getting made.
#9
Posted 13 September 2017 - 11:09 AM
Naglinator, on 13 September 2017 - 11:02 AM, said:
indeed. i miss the days when every game had a demo, if you liked the demo, you would buy the game, if you didnt like the demo, try another one. game publishers often stashed game demos on your install cds if there was room left over. it was a golden era when developers respected their customers and games were more varied not trying to shoehorn the game into the mold of previous successful titles.
#10
Posted 13 September 2017 - 11:27 AM
The bad thing is the eventual introduction of the Clans.
Trissila, on 13 September 2017 - 10:50 AM, said:
Actually it only needs a good dice roll.
#12
Posted 13 September 2017 - 11:32 AM
Davegt27, on 13 September 2017 - 10:54 AM, said:
before a bunch of people tell me how bad and broken MW5 is (never even heard of the term broken until this game)
I just want to pay my money and go my separate way
"A fool and his money are soon parted"
Not really a good habit for everyone else as well as yourself.
#13
Posted 13 September 2017 - 11:38 AM
LordNothing, on 13 September 2017 - 11:09 AM, said:
When did this era happened? Since the beginning of video game development there were devolopers that only cared about the quick dollar and didn't gave a **** about their customers. The only difference then and now was the lack of internet to spread the news.
#14
Posted 13 September 2017 - 11:39 AM
Trissila, on 13 September 2017 - 10:50 AM, said:
As for a "nonlinear campaign meaning no story"? So what? Previous Mechwarrior games aren't known for the stories either. At best, people remember them for quirky little moments in individual missions and fluff text, but they've never been big on overarching story.
Responding to your second portion- So just settle huh. Ya no thanks. It's pretty terrible logic to be okay with that level of expectation, but then again, we are talking about PGI.
At any point..... at any point a game company can make a decision throughout itself to step up to the plate and actually commit to making a (complete) work of art and not just some fecal matter smeared up on a board. Especially for a franchise (or IP,whatever) that has such a wide range of fans that really enjoy depth, and dynamism but even further than that, actually deserve a quality title. Esp considering how long that we have kept this ship floating. We are at a point in time where video games have actually become a form of modern art. So I don't buy into that logic and never will.
Edited by JackalBeast, 13 September 2017 - 11:46 AM.
#16
Posted 13 September 2017 - 11:42 AM
Basically there are a lot of wants from Paul and Russ. The question is whether they can actually implement these features.
#18
Posted 13 September 2017 - 11:45 AM
Smile and say yeaaaa ;-)
It means the story is dynamic and will change depending on the decisions you make.
Yeaaaa ;-)
Edited by Dread Render, 13 September 2017 - 11:46 AM.
#20
Posted 13 September 2017 - 11:50 AM
Trissila, on 13 September 2017 - 10:50 AM, said:
As for a "nonlinear campaign meaning no story"? So what? Previous Mechwarrior games aren't known for the stories either. At best, people remember them for quirky little moments in individual missions and fluff text, but they've never been big on overarching story.
They should still have mech customization for the simple fact that every other mechwarrior game in the franchise had it. It's kind of stupid to not have it since all that you are doing is limiting the players that wants to get more replay value. I know a few people that only play single player games for their ability to modify and customize their own game to their liking. So why limit a single player experience even more than what it already limited with?
I also liked the campaign in MW:2 and GBL. While the two games didn't have anything that blew my socks off in terms of story, it was at least immersive to the point where I actually did research to Clan Ghost Bear when I was a Clan Wolf loyalist for all of these years. I think story is important in a newer mechwarrior game because keep in mind, MW:5 Mercs is going to be introduced to people that have little to no experience to the previous games. In the eyes of new people to the franchise, having no story or introduction to the battletech franchise and if this game is just going to be another generic mech arcade shooter with merc contracts is not going to help it in the long run.
So if what PC Gamer is stating to be true according to the OP, it looks like PGI is already shooting themselves in the foot with this project as well. Lovely.
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