The vip course should be visible to the friendly team,
the blue team should have a visual flight plan that is represented either by a red line on the map... Of just navpoint's
" Nav point alpha reached "
For the Vip mode
Vip Course Plot Set:
Started by Burning2nd, Sep 15 2017 08:13 AM
6 replies to this topic
#1
Posted 15 September 2017 - 08:13 AM
#2
Posted 15 September 2017 - 08:58 AM
...and maybe a VIP that doesn't walk straight into the enemy murderball. xD
#3
Posted 15 September 2017 - 02:00 PM
Well, since the attackers get to hear a message that command has visual confirmation of the VIP taking damage and messages about how far the VIP is on his way, it begs the question why command doesn't tell the attackers where that VIP is. Escort is a mysterious mode...
#4
Posted 17 September 2017 - 02:29 PM
Still think the VIP should be a player.
#5
Posted 18 September 2017 - 02:57 PM
VIP should fire back, should be player controlled, should be a convoy of trucks, should be a locust and so on. They don't listen to game mode suggestions.'well thought out or not.
#6
Posted 18 September 2017 - 11:52 PM
You guys are asking to much..
a vip that fires back creates a uneven team,
what happens when all 12 of the defenders are destroyed and the VIP kills the last 3 attackers...
This is so much
A plotted flight path, will simply allow the defenders to set up there defense along the route.. and allow for a tactically battle plan to be made b4 the "which way is it going to go" thing happens
a vip that fires back creates a uneven team,
what happens when all 12 of the defenders are destroyed and the VIP kills the last 3 attackers...
This is so much
A plotted flight path, will simply allow the defenders to set up there defense along the route.. and allow for a tactically battle plan to be made b4 the "which way is it going to go" thing happens
#7
Posted 19 September 2017 - 09:56 AM
Good idea Burning.
Also implement an additional path to every map when coders have time.
The map that needs it the most is Grim Plexus - all paths make the fight at G7 so its kinda silly.
Also implement an additional path to every map when coders have time.
The map that needs it the most is Grim Plexus - all paths make the fight at G7 so its kinda silly.
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