When I press the "Q" button, the IFF is to large, even those diamonds on top of players. I have trouble reading/seeing, where a certain team mate is. They are so large. Need scale adjustment.
Furthermore, be nice to have team mates top speed, so I can wing with them. Goes with working together, we get the "Group up, we are to spread out" but the pilot who says it, is half way on map (Confusing). The speed and formation call will be a need.
And, we need a beep to have pilots who are to close to other players. "To close", a range of 100 m+ apart from other pilots. The closer a pilot is to other pilots, the beeping increases. Tired of being rammed into from terrible pilots, who just walk around banging into other pilots that who know how to pilot a mech. This will help with formation, tactical maneuvers. Their will be pilots (beginners) who will find this annoying, will be nice if they can disable/enable it as an option. I know pro mech pilots will (maybe) use it. Training tool. Also I have found pilots who stand behind other pilots in engaging the enemy, that a team kill happens, or damaging a team mate. Noticed pilots use friendlies as shields when engaging enemy. You be surprised. This being to close/behind a friendly needs work.
The Iff Needs Fixing
Started by GuardDogg, Sep 19 2017 12:49 PM
1 reply to this topic
#1
Posted 19 September 2017 - 12:49 PM
#2
Posted 19 September 2017 - 04:58 PM
Actually, I'd be happy if PGI did something when you had a friendly and enemy superimposed. It seems like the enemy box/carat currently has priority, so every so often you see friendlies get shot as a result. I've done it myself, and been the victim of it.
If that isn't clear... there are times when an enemy and friendly are directly in line with each other with target boxes of the same size, and in those cases, it seems the HUD draws in the enemy box, instead of the closer one (usually friendly). As a result of this, with little time to react in some cases, friendly fire occurs.
Wouldn't it make more sense to give priority to the closer object? Sure, you wouldn't be able to automatically see there was an enemy behind your ally, but you really don't want to shoot your friend, true?
If that isn't clear... there are times when an enemy and friendly are directly in line with each other with target boxes of the same size, and in those cases, it seems the HUD draws in the enemy box, instead of the closer one (usually friendly). As a result of this, with little time to react in some cases, friendly fire occurs.
Wouldn't it make more sense to give priority to the closer object? Sure, you wouldn't be able to automatically see there was an enemy behind your ally, but you really don't want to shoot your friend, true?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users














