Ecm On An Assault Worth It?
#1
Posted 19 September 2017 - 01:22 PM
#2
Posted 19 September 2017 - 01:26 PM
#3
Posted 19 September 2017 - 02:14 PM
#4
Posted 19 September 2017 - 05:04 PM
Athom83, on 19 September 2017 - 02:14 PM, said:
I was thinking Marauder IIC but the ECM version doesn't have many weapons hardpoints compared to some of the other versions. I'm average on a good day as long as a light mech with gauss damage machine guns doesn't sneak up behind me and kill me in one burst.
Edited by The 4th Amigo, 19 September 2017 - 05:05 PM.
#5
Posted 19 September 2017 - 05:38 PM
#6
Posted 19 September 2017 - 06:26 PM
The 4th Amigo, on 19 September 2017 - 01:22 PM, said:
Depends.
ECM is decent in Solo vs bads if you dont LRM or try to laser snipe at 700m+.
Dual Gauss could net you some nice trades vs bads. Gaussvomit if you have a nice angle.
Vs decent players, ECM loses value.
ECM is not what it used to be.
#7
Posted 19 September 2017 - 07:07 PM
The 4th Amigo, on 19 September 2017 - 05:04 PM, said:
I was thinking Marauder IIC but the ECM version doesn't have many weapons hardpoints compared to some of the other versions. I'm average on a good day as long as a light mech with gauss damage machine guns doesn't sneak up behind me and kill me in one burst.
I absolutely love my mad2c-d, but be aware that this is not a mech for everyone as it requires a very specific playstyle to do well, and there arent too many viable loadout choices for it in the 1st place. Ive been running mine with 2 gauss, 1 HLL, and 1 ERML (you can do 2 ERLL if you dont mind less alfa strike), and it really works well if you can avoid being focused down by the enemy (not that hard with ECM). Just make sure you put top engine in it, since 64.8 is about the absolute minimum speed id consider viable in solo games (too much stupid nascaring), and make sure you dont get left behind or you die (ive had a few times where i managed to pull off some backstabs with it after i separated from team, but dont expect to live often if you do get separated). Also, since its got plenty of tonnage leftover (cant go above the xl340), you can add 2 ATM-3 or 2 SRM-4/6 to it as a bit of emergency/auxillary firepower (SRMs are best when someone gets in your face, ATMs are a little bit more general purpose, and are good to scare people with missile warnings).
Aside from this, you can try dual uac-10s with SRM-6s and the same laser weapons (really wish it had 2 ST energy, but cant get everything). Its a bit screwy though, since the uac10s jam way too often for my taste (i dont know if its just me, but the mad2c-d with dual 10s seems notorious at double jamming like multiple times a game), gauss rifles are probably more practical given the ECM and chassis strengths.
Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). Ofc if your mech has the ability to carry ECM (or is omnimech and taking ECM doesnt remove much offensive ability) then there is no reason not to bring ECM, but consider getting a mech first and foremost based on what weapons it can bring and whether you enjoy that sort of playstyle.
Still, if you do like gauss rifles, i say get a mad2c-d, it wont dissapoint in that regard (and you get ecm on it which makes it so much more survivable)...
Edited by panzer1b, 19 September 2017 - 07:26 PM.
#8
Posted 19 September 2017 - 07:47 PM
The 4th Amigo, on 19 September 2017 - 01:22 PM, said:
ECM is always worthwhile, even if you don't spend the 11 or so points in Sensors to grab the skill nodes.
PS: if you are looking at the Atlas D-DC, be advised that the only thing it does really well is brawling (although a UAC/5 support build can also work, if less well.)
#9
Posted 19 September 2017 - 07:51 PM
ECM is one of those things that not everyone in the team needs, but having even a few could make a large difference. Preventing enemy locks at long range helps to protect yourself and allies against spotting (Sure, you can be physically seen, but there won't be a [big red box] telling the whole enemy team where you are.) and LRMs. It can allow you and your teammates to get into a favorable position more easily.
Putting such a device in a machine that is hard to kill will allow that benefit to stay active longer.
---
As for builds, you can actually do pretty much anything you would normally do and change your play to take advantage of the ECM buff.
The Marauder II-C D makes a good example:
2 Gauss, 1 ERLL, fill the rest with whatever you want.
Get into a long range position where you can lock enemies and they can't lock you. You have visual aids and target information on them. They get no aids against you and can't focus on weakened parts.
2 LBX20/UAC20/AC20, fill the rest with whatever you want.
You use ECM to help you avoid detection as you close the distance. Then you unload upon the enemy at close range.
2 LRM20, fill the rest with
This is a horrible idea and ECM won't make it any better. Never do this.
#10
Posted 19 September 2017 - 08:14 PM
The 4th Amigo, on 19 September 2017 - 05:04 PM, said:
I was thinking Marauder IIC but the ECM version doesn't have many weapons hardpoints compared to some of the other versions. I'm average on a good day as long as a light mech with gauss damage machine guns doesn't sneak up behind me and kill me in one burst.
The MAD IIC-D also has a much lower engine cap. Pretty slow compared to the other MAD IICs
#11
Posted 19 September 2017 - 10:51 PM
Even if you cant pull off the Spooky Atlas, it makes you a harder target for LRMs and Streaks.
#12
Posted 20 September 2017 - 01:01 AM
That aside, ecm is worth it to cover your approach. Once you're spotted or entering the brawl, it will be less usefull.
Against better players it will be worth less ofc.
One thing to keep in mind is that tag (and narc) counters ECM, so if the respective symbol shows up on the right side of your screen, you should seek some cover and look around for spotters.
#13
Posted 20 September 2017 - 08:10 PM
Exilyth, on 20 September 2017 - 01:01 AM, said:
I've actually managed to make that situation work out. Because people are grouped up with me and following my ECM, I can lead them where I want them to go and get them into a position where they can fight the enemy together. There's usually some unavoidable friendly fire, but a team that stays together will almost always beat a team that spreads out.
#14
Posted 26 September 2017 - 12:31 AM
I use mine with twin LBX 20s an ER PPC and an ER Medium in the head. The ER PPC gives you some poke at range and is surprisingly effective in a brawl albeit you need to watch your heat.
Creep up under ECM cover, then unleash with the LBXs. It's not the fastest but I haven't found the slow speed too much of a problem.
It's definitely more flexible than the Atlas DDC - that one is a bit of an all or nothing option. Either you get close without being spotted and wreck face and score 1000 damage or you get spotted and score 100! Needless to say, some maps are a lot harder in a DDC.....
#15
Posted 09 October 2017 - 07:56 PM
I loved my Stalker Loyalty version with ECM.
And then I finally made it to tier 3 (which I think is my limit) and I stopped LRMing.
Back in my LRM days, ECM was the bomb
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#16
Posted 10 October 2017 - 07:24 AM
#17
Posted 15 October 2017 - 08:35 AM
#18
Posted 19 October 2017 - 06:42 AM
(2x uAC20, 2x SSRM4, 1 LPLAS, LAMS). Even if only one person per match ignores you, that's still some free shots you get in.
#19
Posted 19 October 2017 - 08:27 PM
Prototelis, on 19 September 2017 - 08:14 PM, said:
The MAD IIC-D is still my fave ECM assault, just got the Nightstar 10P which by comparison is total garbage in every way imaginable, regret buying that waste of a mech now
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