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Skirmish Only In Quick Play


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#21 Ryokens leap

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Posted 23 September 2017 - 11:32 AM

View PostEscef, on 23 September 2017 - 09:48 AM, said:

This message brought to you by the Committee for Crapping on Other People's Fun.


I don't consider it fun being forced to play a mode I would never voluntarily choose. I understand player base is low and opting out of certain modes would mean longer wait times. My interest in the outcome of an unfavorable mode forced on me drops right off a cliff. Some of the QP modes require more teamwork and communication and may be better suited for organized team play. My play session usually ends when Escort and Incursion are paired together as the only options as I do not enjoy either.

#22 Escef

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Posted 23 September 2017 - 11:36 AM

View Postadamts01, on 23 September 2017 - 11:19 AM, said:

Just played another match where my entire team death-balled away from the VIP they were supposed to protect. Tell me where the fun is in that? In group que? Sure. In QP? The players PGI have attracted just don't have it in them.


So, let me get this straight... Your complaint is that you want Skirmish only because everyone plays just as stupidly as you do?

View PostRyokens leap, on 23 September 2017 - 11:32 AM, said:

I don't consider it fun being forced to play a mode I would never voluntarily choose.


And yet I am forced to play Skirmish over and over. I'd never voluntarily choose it. It's ludicrously brain dead.

#23 Trissila

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Posted 23 September 2017 - 12:29 PM

View PostEscef, on 23 September 2017 - 10:41 AM, said:


That has not been my observation.

I see snipers cowering at the extreme long range of their weapons hoping for targets to blunder under their crosshairs, content to sit and wait while half the team gets murdered by the enemy. And then they end up brawling with a 3-1 disadvantage because the team they failed to help no longer exists. Then they start calling everyone else noobs and such as the fight becomes 5-1 against them as the slower elements catch up and add their firepower. Finally, we have a 12-3 match, where our sniper was last man standing with 2 or 3 hundred damage (most of which scored during the final brawl), and said sniper won't stop whining about the team that failed to support him.

I see brawlers that camp the whole match, utterly failing to even look for an attack avenue on the enemy, simply sitting and watching as the snipers lose the trade-war, and finally when the match is 0-6 they get overrun by the enemy.

Quite simply put, what I see is a utter lack of aggression. And you know what? I get it. I'm the man at the front trying to get people to push all the time. I'm the guy that everyone leaves hung out to dry because they're too afraid to get their paint scratched. And when I get sick of it, I pull out an LRM BattleMaster, have people tell me that I'm dead weight, and proceed to spend most of the match within 500 meters of the enemy team, get 3 kills, 5+ KMDDs, and do 800-1200 damage. Meanwhile, the snipers that somehow aren't dead weight are lucky of they get 3 assists and do 1/4 of my damage.

People just don't want to fight. They expect the rest of the team to leave them hanging. And I hate to say it, but they're usually right. The rest of the team will fail to back any aggressive moves because they know everyone else is so used to getting hung out to dry that they won't follow a push. So no one pushes.


Eh, my experience has been that, if I speak up firmly enough on comms (but not being a mouthy jerk -- gentle but firm!), I can usually motivate people to stick together and move somewhere. Probably not a real support of a push I'm trying, but at least it gets them rotating or similar.

Ditto Domination and the eternal problem of getting people into the circle. "Alright guys, you've got 10 seconds to get into the circle or I'm leaving it" gets people moving in the proper direction 9 times out of 10. Hardly unit-play levels of coordination, but passable for pug work.

#24 Nameless King

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Posted 23 September 2017 - 12:33 PM

View Postadamts01, on 23 September 2017 - 11:02 AM, said:

Obviously not, but people should be able to choose. Either choose a mode which requires a serious team effort or a semi-mindless shoot-em-up. I don't see why everyone can't have what they want.


It should be Random Maps and Modes.

#25 Wildstreak

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Posted 23 September 2017 - 01:08 PM

View Postadamts01, on 23 September 2017 - 09:40 AM, said:

Honestly, so few want anything else. Leave all the fancy crap for Community Warfare and Scouting. If someone wants to cap a base and never fire a shot, let him do it as part of a group strategy. Leave Quick Play for killing ****, not bringing fuel back to power some base crap. You built this simple e-sports Mechwarrior, so at least let us blow up stompy robots, not NASCAR to see who caps first without firing a shot.

Does this person know NASCAR exists in Skirmish?
Really, can I start making silly requests now?

#26 Harlock69

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Posted 23 September 2017 - 01:44 PM

View PostEscef, on 23 September 2017 - 10:41 AM, said:


That has not been my observation.

I see snipers cowering at the extreme long range of their weapons hoping for targets to blunder under their crosshairs, content to sit and wait while half the team gets murdered by the enemy. And then they end up brawling with a 3-1 disadvantage because the team they failed to help no longer exists. Then they start calling everyone else noobs and such as the fight becomes 5-1 against them as the slower elements catch up and add their firepower. Finally, we have a 12-3 match, where our sniper was last man standing with 2 or 3 hundred damage (most of which scored during the final brawl), and said sniper won't stop whining about the team that failed to support him.

I see brawlers that camp the whole match, utterly failing to even look for an attack avenue on the enemy, simply sitting and watching as the snipers lose the trade-war, and finally when the match is 0-6 they get overrun by the enemy.

Quite simply put, what I see is a utter lack of aggression. And you know what? I get it. I'm the man at the front trying to get people to push all the time. I'm the guy that everyone leaves hung out to dry because they're too afraid to get their paint scratched. And when I get sick of it, I pull out an LRM BattleMaster, have people tell me that I'm dead weight, and proceed to spend most of the match within 500 meters of the enemy team, get 3 kills, 5+ KMDDs, and do 800-1200 damage. Meanwhile, the snipers that somehow aren't dead weight are lucky of they get 3 assists and do 1/4 of my damage.

People just don't want to fight. They expect the rest of the team to leave them hanging. And I hate to say it, but they're usually right. The rest of the team will fail to back any aggressive moves because they know everyone else is so used to getting hung out to dry that they won't follow a push. So no one pushes.



I see this more and more lately, and it leaves me wondering: 'Why?" This is only a game, and you don't lose any real money, body parts, or anything tangible by 'dying' in the GAME. Get in there, and friggin do something. HAVE FUN, and quit taking it so damn seriously...

#27 Jay Leon Hart

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Posted 23 September 2017 - 02:07 PM

View PostEl Bandito, on 23 September 2017 - 09:52 AM, said:

Assault mode IMO should be flat out removed. Incursion is better than it already, making Assault mode redundant.

The only time I ever vote for Skirmish and not against it, is when Assault comes up. Assault is the worst game mode, it has no purpose now we have Conquest, Incursion and Skirmish instead.

View PostKhobai, on 23 September 2017 - 10:18 AM, said:

skirmish shouldnt even be a gamemode in of itself considering killing all enemy mechs is a win condition in every other gamemode

get rid of skirmish completely IMO.

This is also a viable alternative.

#28 MischiefSC

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Posted 23 September 2017 - 02:14 PM

Aggression wins matches. Full stop. That doesn't mean daylight charge across the minefield but it does mean moving forward or flanking and forcing the enemy to respond to what you're doing. Range or brawl, doesn't matter. The only time you camp a position is when, for example, you're on the other teams spawn and they have to come or you've got a good position to cover 3 caps in Conquest. If that's not what's happening the team on the move and playing aggressive wins.

When you stop you surrender control and initiative to the other team. If they're even more terrible than you maybe they won't exploit your terrible choices but that's a big gamble.

Assault is pretty feeble. Invasion is a good concept but bases need more health. Conquest isn't bad.

The point though is to use capping to force a fight. Capping to avoid a fight is just wasted time.

#29 C4NC3R

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Posted 23 September 2017 - 02:31 PM

View PostBombast, on 23 September 2017 - 09:53 AM, said:

Posted Image







I know this is going to sound appallingly elitist, but... seriously, we need modes. We need so many modes - It's good for the game, it's good for individual matches, and its good for the players. Yes, even YOU.

Seriously, haven't all you Skirmish voters noticed? The people cowering behind rocks, underengined mechs, peak and poke, NASCARing, swapping spawn points twice before actually getting into a fight, ... it's all made worse by Skirmish. It's the magnifying glass that turns a mildly irritating bright sun into a beam that can melt the pennies that symbolize your fun. It makes everything worse.

Guys, Skirmish is the heroin flowing through your veins - Sure, it feels good, but its slowly killing you. Abandon this notion that 24 people are going to line up and fight without the map strong arming them into it. Free yourself from the shackles of aimless gameplay and vote for map objectives. You'll be so much better off.

EDIT: And if nothing else, consider this - Objectives ensure that games don't get dragged out for an extra 6 minutes while a bunch of assaults try to track down some jerk in a Locust who isn't even trying to engage or flank, just running out the timer while trying to hide.

No

Posted Image

Edited by C4NC3R, 23 September 2017 - 02:37 PM.


#30 Bombast

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Posted 23 September 2017 - 02:44 PM

View PostC4NC3R, on 23 September 2017 - 02:31 PM, said:

No


Enlightening.

View PostMischiefSC, on 23 September 2017 - 02:14 PM, said:

The point though is to use capping to force a fight. Capping to avoid a fight is just wasted time.

Someone who gets it. Map objectives aren't so much a game mechanic to win by, but a motivation for movement and conflict. It's not the end goal, its the fire under your butt.

Edited by Bombast, 23 September 2017 - 02:44 PM.


#31 Lukoi Banacek

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Posted 23 September 2017 - 02:45 PM

View Postadamts01, on 23 September 2017 - 09:40 AM, said:

Honestly, so few want anything else. Leave all the fancy crap for Community Warfare and Scouting. If someone wants to cap a base and never fire a shot, let him do it as part of a group strategy. Leave Quick Play for killing ****, not bringing fuel back to power some base crap. You built this simple e-sports Mechwarrior, so at least let us blow up stompy robots, not NASCAR to see who caps first without firing a shot.


Actually saddened to see this troll return to MWO tbh. Oh well...mute/ignore still works wonders and at least he self-identifies as a hack readily enough :P

#32 InvictusLee

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Posted 23 September 2017 - 02:52 PM

View PostKhobai, on 23 September 2017 - 10:18 AM, said:

skirmish shouldnt even be a gamemode in of itself considering killing all enemy mechs is a win condition in every other gamemode

get rid of skirmish completely IMO.
ill do you one better: Remove killig enemy team as a win condition!
Problem solved.

#33 Mystere

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Posted 23 September 2017 - 02:55 PM

View Postadamts01, on 23 September 2017 - 10:51 AM, said:

Sorry, that was lost when MWO was deamed to be an arena e-sports shooter. Believe me, I want a complicated MWO with logistics and objectives and everything, but at this point, all of that needs to be in CW.. PUGs just can't handle it.


Here is a better idea then: dump Quick Play. There. End of problem.

Quick play was just supposed to be a filler. As such, get rid of it.

Edited by Mystere, 23 September 2017 - 02:57 PM.


#34 C4NC3R

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Posted 23 September 2017 - 02:59 PM

View PostBombast, on 23 September 2017 - 02:44 PM, said:


Enlightening.


Someone who gets it. Map objectives aren't so much a game mechanic to win by, but a motivation for movement and conflict. It's not the end goal, its the fire under your butt.

Like the just an "enemy" exsistance isn't enough for motivation? Hmmm... Do we really live on the same planet called Earth?

I got absolete idea to solve your problems: - Open Control Panel -> Open ADD/Remove Software -> Uninstall MWO. PROBLEM SOLVED

View PostNovember11th, on 23 September 2017 - 02:52 PM, said:

ill do you one better: Remove killig enemy team as a win condition!
Problem solved.

View PostMystere, on 23 September 2017 - 02:55 PM, said:


Here is a better idea then: dump Quick Play. There. End of problem.

Quick play was just supposed to be a filler. As such, get rid of it.


I got absolete idea to solve your problems: - Open Control Panel -> Open ADD/Remove Software -> Uninstall MWO -> Format Drive C:/ PROBLEM SOLVEDPosted Image

Edited by C4NC3R, 23 September 2017 - 03:00 PM.


#35 Mystere

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Posted 23 September 2017 - 03:02 PM

View PostC4NC3R, on 23 September 2017 - 02:59 PM, said:

I got absolete idea to solve your problems: - Open Control Panel -> Open ADD/Remove Software -> Uninstall MWO -> Format Drive C:/ PROBLEM SOLVEDPosted Image


You're forgiven for not knowing the history of the game, newbie. Posted Image

#36 InvictusLee

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Posted 23 September 2017 - 03:09 PM

Stop trolling cancer... Your only painting yourself as a priority target.

#37 C4NC3R

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Posted 23 September 2017 - 03:09 PM

View PostMystere, on 23 September 2017 - 03:02 PM, said:


You're forgiven for not knowing the history of the game, newbie. Posted Image

Actually I'd removed everything except: - Conquest and Skirmish.
And made an Incursion an FP-mode.

Who needs history? 1 and a half old fg? Posted Image

Edited by C4NC3R, 23 September 2017 - 03:11 PM.


#38 Bombast

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Posted 23 September 2017 - 03:11 PM

View PostC4NC3R, on 23 September 2017 - 02:59 PM, said:

I got absolete idea to solve your problems: - Open Control Panel -> Open ADD/Remove Software -> Uninstall MWO. PROBLEM SOLVED


Twice as enlightening as before.

View PostMystere, on 23 September 2017 - 02:55 PM, said:

Here is a better idea then: dump Quick Play. There. End of problem.

Quick play was just supposed to be a filler. As such, get rid of it.


I think we both know that, for better or worse, that ships sailed.

View PostNovember11th, on 23 September 2017 - 03:09 PM, said:

SNIP


He can do it without getting a suspension, but you can't point it out without getting one yourself. An edit may be advisable.

Edited by Bombast, 23 September 2017 - 03:11 PM.


#39 C4NC3R

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Posted 23 September 2017 - 03:15 PM

View PostNovember11th, on 23 September 2017 - 03:09 PM, said:

Stop trolling cancer... Your only painting yourself as a priority target.

I'm not that horrible))) And not that monstrous in game that you concider to use my nick as agent to scare the whole wagon of crap out of PUGs and other youngsters.

Posted Image

Edited by C4NC3R, 23 September 2017 - 03:16 PM.


#40 InvictusLee

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Posted 23 September 2017 - 03:17 PM

View PostBombast, on 23 September 2017 - 03:11 PM, said:

He can do it without getting a suspension, but you can't point it out without getting one yourself. An edit may be advisable.

Huh. Why is that? Doesnt seem fair.
I prioritize trolls all the time.
Where do you think my amazing killcount comes from? Haha.





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