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Skirmish Only In Quick Play


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#41 Bombast

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Posted 23 September 2017 - 03:21 PM

View PostNovember11th, on 23 September 2017 - 03:17 PM, said:

Huh. Why is that? Doesnt seem fair.


I don't know, but I've gotten suspended for it twice.

Probably because doing it without admitting it leaves the chance, slim as it may be, that the posts are just badly constructed and not actually you know what. But pointing fingers is always bad.

#42 Mystere

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Posted 23 September 2017 - 04:24 PM

View PostBombast, on 23 September 2017 - 03:11 PM, said:

I think we both know that, for better or worse, that ships sailed.


That's what torpedoes are for. Posted Image

Edited by Mystere, 23 September 2017 - 04:24 PM.


#43 MischiefSC

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Posted 23 September 2017 - 04:30 PM

View PostMystere, on 23 September 2017 - 04:24 PM, said:


That's what torpedoes are for. Posted Image


Okay. That's funny.

#44 Sjorpha

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Posted 23 September 2017 - 06:25 PM

Skirmish is the worst game mode.

See? It's all about preference!

We should have lots of modes and maps and random selection for both so everyone gets what they like sometimes and sometimes not.

#45 JC Daxion

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Posted 23 September 2017 - 06:50 PM

View PostEl Bandito, on 23 September 2017 - 09:52 AM, said:

Assault mode IMO should be flat out removed. Incursion is better than it already, making Assault mode redundant.




assault just needs a tweak.. They need to add a timer till the cap activates is all. (sorta like not being able to drop airstrikes at the start of the match)

I friggin hate skirmish, it comes down to hunt the light/last mech for 5 mins far more often than is needed

#46 adamts01

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Posted 23 September 2017 - 08:08 PM

View PostMystere, on 23 September 2017 - 02:55 PM, said:


Here is a better idea then: dump Quick Play. There. End of problem.

Quick play was just supposed to be a filler. As such, get rid of it.
If there was a better option, then sure, but CW has always been horrible. I'll take herding cats over picking canyon A or canyon B as the only two options.


View PostTrissila, on 23 September 2017 - 12:29 PM, said:

Eh, my experience has been that, if I speak up firmly enough on comms (but not being a mouthy jerk -- gentle but firm!), I can usually motivate people to stick together and move somewhere. Probably not a real support of a push I'm trying, but at least it gets them rotating or similar.
I went through a phase in a larger unit where I'd be leading a 12-man every night, it just gets to be like a job. I play other shooters when it comes to teamwork, they have better communities for it. It's like pulling teeth to get a single other player to at least talk. Granted, part of that is that I play off hours. The potato lottery is real, then they stack the communication lottery on top of it, in a mode where you have to collect resources or manage 5 capture points..... Sorry, but that should be in group que.

View PostSjorpha, on 23 September 2017 - 06:25 PM, said:

Skirmish is the worst game mode.

See? It's all about preference!

We should have lots of modes and maps and random selection for both so everyone gets what they like sometimes and sometimes not.
Great, you sound like a perfect candidate for group que. I get having too small a player base for everyone to choose, but it seems logical to put teamwork intensive modes in group que, and simple skirmish in solo que, and that's it. Half the players who end up liking Conquest or Assault only like it because there are targets running around kind of randomly. That means that the other 12 are frustrated that their team is running around randomly. One side always seems to be the seals and the other the clubbers. And with no real tier system or MM it all comes down to the potato lottery.


View PostJC Daxion, on 23 September 2017 - 06:50 PM, said:

I friggin hate skirmish, it comes down to hunt the light/last mech for 5 mins far more often than is needed
I don't see mechs powering down and hiding like they used to, it was pretty terrible at one point though.

#47 arcana75

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Posted 23 September 2017 - 09:00 PM

Skirmish is my least favourite map mode. Please, more modes that aren't just about wrecking each other. I love modes like Conquest where the team with all mechs down can still pull a win.

#48 adamts01

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Posted 23 September 2017 - 09:28 PM

View Postarcana75, on 23 September 2017 - 09:00 PM, said:

Skirmish is my least favourite map mode. Please, more modes that aren't just about wrecking each other. I love modes like Conquest where the TEAM with all mechs down can still pull a win.
Notice the key word, and what's missing from Quick Play? I completely agree with you on the modes, just in a different place. I hear they opened up all the game modes to CW, or maybe they were talking about dong that. Why not have that where everyone goes for the modes that require coordination?

View PostLukoi Banacek, on 23 September 2017 - 02:45 PM, said:

Actually saddened to see this troll return to MWO tbh. Oh well...mute/ignore still works wonders and at least he self-identifies as a hack readily enough Posted Image
No idea I had a fan ;)

#49 Mystere

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Posted 23 September 2017 - 10:18 PM

View Postadamts01, on 23 September 2017 - 08:08 PM, said:

If there was a better option, then sure, but CW has always been horrible. I'll take herding cats over picking canyon A or canyon B as the only two options.


CW is, as you say, horrible because it was built using the principles of MVP.

#50 Kiiyor

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Posted 23 September 2017 - 10:51 PM

View PostTrissila, on 23 September 2017 - 10:25 AM, said:


Players are defensive because getting killed means they have to sit on their hands for the rest of the round, and nobody wants to do that. They don't trust their teammates to cover them because it's a pub game, and 90% of the time their teammates will not support them.



This.

Expecting anything else in a PUG game is just setting yourself up for disappointment - especially with TTK being insanely low if you're being shot at by more than one mech. Brave pilots have limited tactical options available in a PUG, as it's pragmatists that hold all the cards.

Accept the fact that you're likely not going to get support if you need it, adjust your playstlye to suit, and you won't have to get on the forums to complain about a lack of teamwork in PUG matches :)

#51 adamts01

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Posted 23 September 2017 - 11:03 PM

View PostKiiyor, on 23 September 2017 - 10:51 PM, said:


This.

Expecting anything else in a PUG game is just setting yourself up for disappointment - especially with TTK being insanely low if you're being shot at by more than one mech. Brave pilots have limited tactical options available in a PUG, as it's pragmatists that hold all the cards.

Accept the fact that you're likely not going to get support if you need it, adjust your playstlye to suit, and you won't have to get on the forums to complain about a lack of teamwork in PUG matches Posted Image
Very true, I'd just like to point out that complaining about lack of teamwork in Quick Play is entirely different than complaining that some modes just don't work because of lack of teamwork. I actually think that Incursion is a pretty good mode with some really interesting things going on, but I just don't want to play the mode with a bunch of randoms that will 90% of the time just do their own thing.

#52 Jon Gotham

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Posted 23 September 2017 - 11:48 PM

View Postadamts01, on 23 September 2017 - 09:40 AM, said:

Honestly, so few want anything else. Leave all the fancy crap for Community Warfare and Scouting. If someone wants to cap a base and never fire a shot, let him do it as part of a group strategy. Leave Quick Play for killing ****, not bringing fuel back to power some base crap. You built this simple e-sports Mechwarrior, so at least let us blow up stompy robots, not NASCAR to see who caps first without firing a shot.

And thus encouraging the player base to be even more simple minded? You insane?

#53 Lykaon

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Posted 23 September 2017 - 11:52 PM

View Postadamts01, on 23 September 2017 - 09:40 AM, said:

Honestly, so few want anything else. Leave all the fancy crap for Community Warfare and Scouting. If someone wants to cap a base and never fire a shot, let him do it as part of a group strategy. Leave Quick Play for killing ****, not bringing fuel back to power some base crap. You built this simple e-sports Mechwarrior, so at least let us blow up stompy robots, not NASCAR to see who caps first without firing a shot.



I will have to disagree. My personal preference is for a more complex game rather than go to the same spot every time on the smallest/coldest map and poke at eachother.

Also I find NASCAR to be far more common during skirmishes where one team chases the other team's tail without fear of being out played on an objective basis.

I just don't know how many matches in a row I could stand of HPG/Skirmish (probably the "ideal" for "most" players.

#54 adamts01

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Posted 24 September 2017 - 12:07 AM

View PostJon Gotham, on 23 September 2017 - 11:48 PM, said:

And thus encouraging the player base to be even more simple minded? You insane?
You have to admit that the playerbase is split in what it wants. And it's very simple to give both sides what they want without adding any more buckets.
  • We have a functioning group que for players who want to use more teamwork, which naturally suits every mode with more objectives than just killing the other team.
  • We have Quick Play where people go to **** around, which doesn't suit any more teamwork than grouping up and killing ****, and honestly even that is a enough of a challenge for most players.
If you love the other modes so much and want to work as part of a tight team, then awesome, group que is perfect for you. You can have that, and let people derp around in Quick Play and do what they want to do. What exactly is the problem with giving customers what they want, especially when it's such an easy fix?

#55 adamts01

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Posted 24 September 2017 - 12:10 AM

View PostLykaon, on 23 September 2017 - 11:52 PM, said:

I just don't know how many matches in a row I could stand of HPG/Skirmish (probably the "ideal" for "most" players.

Cool, sounds like group que is perfect for you. You even admit that most players would rather just play Skirmish, so let them have that and you have a more complex game. I'd actually love the other modes with competent teammates, it's just hard to find that, so I don't like the modes. It's not that I don't want a more complex game, it's just that MWO is what it is, and everyone with different desires and playstyles is just thrown together in this Quick Play mess.

#56 D VA

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Posted 24 September 2017 - 01:05 AM

All that thread sounds like: - Big guys didn't make it in a Skirmish and now they came to forum to deliver SaltPosted Image

Might be some need to L2P first before bring such "statements" about Skirmish? Cause... let me guess, in what turns any Conquest mode when Eps and Gamma captured by reds, and Kappa + Sigma is under blue control and juts Theta is left? Into what? Don't hear ya squick? Right. Into... Skirmish. Into what turns every single "dish-fight" in Domination? Of cause... Skirmish.
Into what turns usuall average Assault match on your "beloved" Frozen City? Exactly - Skirmish.
What happens first before you pound through enemy base walls in every single Icursion? Oh dear... Skirmish.
And when you try to deliver a Fatlas to extraction point in Escort and some Loucust runs into your straight shiny Charlie or Bravo lance? Skirmish again.

Skirmish isn't just a mode, it a state of players soul. Removing Skirmish is like removing your testicles right after you call some birds on private "party"... senceless and stupid. That game is about Skirmish, not about "go tactical" or "go strategic". And if some "tier-1 material" can't handle 2 or 3 targets at the time... well it's their own fault, don't bring your rear-pain into public demonstration. Deal with it... L2P.

Posted Image

I always gonna vote for Skirmish and such maps as Thourmaline, Caustic, Terra Terma... now even offen since this Salty-Thread appeared.


Edited by D VA, 24 September 2017 - 01:11 AM.


#57 The Unstoppable Puggernaut

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Posted 24 September 2017 - 01:11 AM

The days of Skirmish were good, when the maps were small. But now they are massive you tend to find "just that guy" who wants to protect his K/D. Generally I like Skirmish but it shouldn't be in the game really. Unless it could be adapted where people dont have to wait silly amounts of time for that one coward, that'd be great... but then that's Assault.

Assault shouldn't be there either, Incursion was apparently the replacement (which is awesome). Assault could be good if they just put a few turrets in to stop the fast base capture. This really made people think and caused confusion; Do we split off to RTB in the hope to save the base and stop the capture or quickly take their base out?
Assault used to be 10/10 for me.

Most votes seem to be in favour of Assault and Dom. I am guessing this is because there is a way to finish it if the last person is suffering from extreme PKS (Protect k/d syndrome).

#58 D VA

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Posted 24 September 2017 - 01:21 AM

View PostThe Unstoppable Puggernaut, on 24 September 2017 - 01:11 AM, said:

The days of Skirmish were good, when the maps were small. But now they are massive you tend to find "just that guy" who wants to protect his K/D. Generally I like Skirmish but it shouldn't be in the game really. Unless it could be adapted where people dont have to wait silly amounts of time for that one coward, that'd be great... but then that's Assault.

Assault shouldn't be there either, Incursion was apparently the replacement (which is awesome). Assault could be good if they just put a few turrets in to stop the fast base capture. This really made people think and caused confusion; Do we split off to RTB in the hope to save the base and stop the capture or quickly take their base out?
Assault used to be 10/10 for me.

Most votes seem to be in favour of Assault and Dom. I am guessing this is because there is a way to finish it if the last person is suffering from extreme PKS (Protect k/d syndrome).

Actually you brought me an idea...

Why not just make two stage voting in a que: - 1st for the mode, than for the map.
The Unstoppable Puggernaut actually your post lead to... LETS MAKE SOME FIXED MAP AMOUNT FOR ANY GAME MODE.

For example, we talking about Skirmish matches which should be short and sharp, so we need a smaller maps for the Skirmish

#59 adamts01

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Posted 24 September 2017 - 02:06 AM

View PostD VA, on 24 September 2017 - 01:05 AM, said:

All that thread sounds like: - Big guys didn't make it in a Skirmish and now they came to forum to deliver SaltPosted Image

..........

I always gonna vote for Skirmish and such maps as Thourmaline, Caustic, Terra Terma... now even offen since this Salty-Thread appeared.


I really hope you're still in school. My entire post was about having only Skirmish in Quick Play.... Go back and read it again, slowly this time.

#60 D VA

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Posted 24 September 2017 - 02:13 AM

View Postadamts01, on 24 September 2017 - 02:06 AM, said:

I really hope you're still in school. My entire post was about having only Skirmish in Quick Play.... Go back and read it again, slowly this time.

My post not reffering to you Posted Image We got plenty other QQers)))





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