Skirmish Only In Quick Play
#1
Posted 23 September 2017 - 09:40 AM
#2
Posted 23 September 2017 - 09:48 AM
#3
Posted 23 September 2017 - 09:51 AM
#4
Posted 23 September 2017 - 09:52 AM
#5
Posted 23 September 2017 - 09:53 AM
Escef, on 23 September 2017 - 09:48 AM, said:
#6
Posted 23 September 2017 - 09:53 AM
I know this is going to sound appallingly elitist, but... seriously, we need modes. We need so many modes - It's good for the game, it's good for individual matches, and its good for the players. Yes, even YOU.
Seriously, haven't all you Skirmish voters noticed? The people cowering behind rocks, underengined mechs, peak and poke, NASCARing, swapping spawn points twice before actually getting into a fight, ... it's all made worse by Skirmish. It's the magnifying glass that turns a mildly irritating bright sun into a beam that can melt the pennies that symbolize your fun. It makes everything worse.
Guys, Skirmish is the heroin flowing through your veins - Sure, it feels good, but its slowly killing you. Abandon this notion that 24 people are going to line up and fight without the map strong arming them into it. Free yourself from the shackles of aimless gameplay and vote for map objectives. You'll be so much better off.
EDIT: And if nothing else, consider this - Objectives ensure that games don't get dragged out for an extra 6 minutes while a bunch of assaults try to track down some jerk in a Locust who isn't even trying to engage or flank, just running out the timer while trying to hide.
Edited by Bombast, 23 September 2017 - 10:10 AM.
#7
Posted 23 September 2017 - 10:15 AM
adamts01, on 23 September 2017 - 09:53 AM, said:
What I see in this game is a bunch pf people that don't want to fight and just sit there and camp.
#8
Posted 23 September 2017 - 10:18 AM
get rid of skirmish completely IMO.
Edited by Khobai, 23 September 2017 - 10:19 AM.
#9
Posted 23 September 2017 - 10:25 AM
Escef, on 23 September 2017 - 10:15 AM, said:
What I see in this game is a bunch pf people that don't want to fight and just sit there and camp.
They do want to fight.
They just don't want to fight your brawling build at close range with their ranged poking build, because that would be stupid.
Similarly, the brawlers don't want to come at your ranged poking build by crossing 500 meters of open field, because that would also be stupid.
Players are defensive because getting killed means they have to sit on their hands for the rest of the round, and nobody wants to do that. They don't trust their teammates to cover them because it's a pub game, and 90% of the time their teammates will not support them.
More on topic and related to the OP: If they can take objectives without firing a shot, you dun goofed. Defend your stuff. Your team has faster 'mechs for a reason.
#10
Posted 23 September 2017 - 10:27 AM
El Bandito, on 23 September 2017 - 09:52 AM, said:
Assault probably needs to be retooled if its going to stay, as well.
I'd advocate for increasing the capture rate of individual mechs, while putting a cap on overall capture rate (Or lowering the cap). Such a change should devalue capture rushes, while increasing the value of infiltrating the enemies base while combat is still ongoing. As it is now, it's hard to put meaningful pressure on a base without moving the entire front line there. It would make defense more meaningful.
Edited by Bombast, 23 September 2017 - 10:28 AM.
#11
Posted 23 September 2017 - 10:36 AM
Bombast, on 23 September 2017 - 09:53 AM, said:
#12
Posted 23 September 2017 - 10:40 AM
Bombast, on 23 September 2017 - 10:27 AM, said:
Assault probably needs to be retooled if its going to stay, as well.
I'd advocate for increasing the capture rate of individual mechs, while putting a cap on overall capture rate (Or lowering the cap). Such a change should devalue capture rushes, while increasing the value of infiltrating the enemies base while combat is still ongoing. As it is now, it's hard to put meaningful pressure on a base without moving the entire front line there. It would make defense more meaningful.
Nope. There's already a skill for that isn't there? I just played a match where my Nova and a Kit fox were the 2 fastest mechs. We ran halfway across Turmaline, wrecked a Jenner, then got back to the fight just in time for our team to die. Nothing about that mode is fun. Not outside of a coordinated group anyway.
#13
Posted 23 September 2017 - 10:41 AM
Trissila, on 23 September 2017 - 10:25 AM, said:
That has not been my observation.
I see snipers cowering at the extreme long range of their weapons hoping for targets to blunder under their crosshairs, content to sit and wait while half the team gets murdered by the enemy. And then they end up brawling with a 3-1 disadvantage because the team they failed to help no longer exists. Then they start calling everyone else noobs and such as the fight becomes 5-1 against them as the slower elements catch up and add their firepower. Finally, we have a 12-3 match, where our sniper was last man standing with 2 or 3 hundred damage (most of which scored during the final brawl), and said sniper won't stop whining about the team that failed to support him.
I see brawlers that camp the whole match, utterly failing to even look for an attack avenue on the enemy, simply sitting and watching as the snipers lose the trade-war, and finally when the match is 0-6 they get overrun by the enemy.
Quite simply put, what I see is a utter lack of aggression. And you know what? I get it. I'm the man at the front trying to get people to push all the time. I'm the guy that everyone leaves hung out to dry because they're too afraid to get their paint scratched. And when I get sick of it, I pull out an LRM BattleMaster, have people tell me that I'm dead weight, and proceed to spend most of the match within 500 meters of the enemy team, get 3 kills, 5+ KMDDs, and do 800-1200 damage. Meanwhile, the snipers that somehow aren't dead weight are lucky of they get 3 assists and do 1/4 of my damage.
People just don't want to fight. They expect the rest of the team to leave them hanging. And I hate to say it, but they're usually right. The rest of the team will fail to back any aggressive moves because they know everyone else is so used to getting hung out to dry that they won't follow a push. So no one pushes.
#14
Posted 23 September 2017 - 10:45 AM
adamts01, on 23 September 2017 - 10:36 AM, said:
I don't agree at all. Map objectives focus players, and improve the game dramatically. And QP is where that's needed most.
It's not so much about team play (Though that's something). Groups don't need map features for that, and nothing on Earth can insure pugs in QP will have it. It's about providing something to fight over, a reason to fight. And that's exactly what 24 strangers need.
#15
Posted 23 September 2017 - 10:51 AM
Bombast, on 23 September 2017 - 10:45 AM, said:
#16
Posted 23 September 2017 - 10:54 AM
That would be fine with me
#18
Posted 23 September 2017 - 11:00 AM
adamts01, on 23 September 2017 - 09:40 AM, said:
Nope.
I loathe Skirmish, miss the days when I could just pick Conquest only and minimize the deathball idiocy. Sorry chief, you don't get to decide what is fun for everyone!
Bombast, on 23 September 2017 - 10:56 AM, said:
They handle it a whole lot better than they handle Skirmish.
Seriously, the worst QP matches I play are all Skirmish, hands down. It's a trash mode that results in trash matches.
Exactly.
Skirmish almost invariably leads to deathball static face-offs, in QP.
Do you see that in other modes? Sure. Stupid is stupid no matter the hand played. But you see it less. Have other objectives interject the need to think just a little more (not like anymore is a Mesa entrance exam), but skirmish in QP is pretty much the perfect fertile field to let taters tater.
#19
Posted 23 September 2017 - 11:02 AM
Bishop Steiner, on 23 September 2017 - 11:00 AM, said:
I loathe Skirmish, miss the days when I could just pick Conquest only and minimize the deathball idiocy. Sorry chief, you don't get to decide what is fun for everyone!
Exactly.
Skirmish almost invariably leads to deathball static face-offs, in QP.
Do you see that in other modes? Sure. Stupid is stupid no matter the hand played. But you see it less. Have other objectives interject the need to think just a little more (not like anymore is a Mesa entrance exam), but skirmish in QP is pretty much the perfect fertile field to let taters tater.
Obviously not, but people should be able to choose. Either choose a mode which requires a serious team effort or a semi-mindless shoot-em-up. I don't see why everyone can't have what they want.
#20
Posted 23 September 2017 - 11:19 AM
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