Automatically Kick After A Team Kill.
#1
Posted 23 September 2017 - 12:05 PM
But NO team, should have to deal with one guy in a trial Kodiak and killing 4-5 players on the team, and pretty much ruining the chance for that team to even really play their match. Just in the passed couple of days, have seen multiple instances of this. Yes, they get blocked from relaunching right away, and you can report them, etc. But it's still just a time out for what is often a new account created for the sole purpose of grief play.
In some other games, intentionally Team Killing someone will instantly boot you from the match. IE causing most or all of the damage to cause that kill. Not just a small amount.
This would save at least some ability for a team to keep fighting, as being down 2 Mechs isn't nearly as bad as being down 4 or more like I have seen happening. Or like the very last match I played, there was one on both sides. Their side ended up killing their TK, and left them with several damaged mechs, our side, he killed 5 friendly mechs, before someone on the enemy team bagged him.
I have seen something similar suggested, but when I did a forum search, I could not find the post.
#2
Posted 23 September 2017 - 12:47 PM
For kicking for damage, the game would need to differentiate between collision damage and weapon damage.
(Might actually be a good idea too - might stop people from shooting teammates backs)
#3
Posted 23 September 2017 - 02:03 PM
- It should be like Exilyth says after the second TK.
- The first TK get's a player kicked when there was no damage done to enemy mechs.
- A player gets kicked that does damage to a teammate over some time (like over 5 or 10 seconds) and TKs that player.
#4
Posted 23 September 2017 - 02:55 PM
In any case a better solution is simply to use the in-game report function.
#5
Posted 23 September 2017 - 08:04 PM
Void Angel, on 23 September 2017 - 02:55 PM, said:
In any case a better solution is simply to use the in-game report function.
Rank 5, at least half the matches I have had this week have had TK's on at least one team. I've probably been away longer than a year or so, because I honestly don't even remember a ranking the last time I played consistently. Reporting a player after he's killed multiple friendlies, doesn't stop him from ruining a match. I've seen teams come back from a 2 mech deficit quite easily. Being 4+ mechs down, makes it much harder to stop the steamroller.
I get the reporting system, the penalty system. What I am talking about is, a team should not have to suffer through a guy killing 4 or more team members, when the game could in theory, stop it after the first one. It clearly tracks team damage already. I've accidentally nicked people with shots, ran into players at high speeds, and once had a guy walk through an SRM volley as I fired. Took a 4 minute penalty for that one I think. What I am talking about, is if a player for example, right out of the gate, starts killing team mates. Doing 100% of the damage required to kill a mech. It should shut it down after the first full 100% damage team kill.
I am guessing and hoping, this is not a common thing at higher tiers, because they aren't likely seeing brand new accounts, using trial mechs for grief play. Doesn't the MM attempt to match same tiers or a range of tiers together, before it just lumps everyone in? Depending on the number of players in the quickplay queue?
#6
Posted 23 September 2017 - 08:22 PM
Still, whether or not a team-kill kick is a good idea depends on how prevalent the practice is in the game overall. If they're loading up on trial 'mechs, it means they probably don't have real 'mechs of their own, and they're just making a throwaway account to troll you. A penalty may help that if the practice becomes widespread, but we don't have the demographic data set to determine that. Keep using the report feature, focus on good gameplay, and send supplementary feedback emails to Support if it keeps on being bad - especially if you see the same or similar names come up.
#7
Posted 24 September 2017 - 04:38 AM
#8
Posted 24 September 2017 - 06:46 AM
It can also go further than mere rage or griefing; it can be an effort at manipulating the devs into implementing features that could be either beneficial or harmful to the game. An automatic kick from a TK would be a harmful feature, as most cases of TK happen by accident. I've done a couple of TK's in my games with 1 point of friendly damage caused, like when someone almost dead has decided to walk into my LRM stream or collided with my moving mech.
#9
Posted 24 September 2017 - 07:29 AM
While i only have one or two TKs in my MWO time, the ones i have were accidents. A single point of damage is enough to kill someone if they have been badly damaged previously already.
I am not saying that people shouldn't be more careful, but every now and then accidents happen and team damage cannot be avoided. I rarely have a game in which i don't do 1-5 points of team damage for whatever reason, despite actively trying my best not to hit teammates. It happens.. sometimes someone steps into your lasers, or in front of your missiles or you misjudge the low mounted hardpoint...
I'd much rather would want to see a mechanic like World of Warships has it... do a certain amount of Team damage and every subsequent Team damage is reflected back on you. Set the amount to 30 damage... that is not enough to kill your teammates, and will not bother anyone. And maybe have the people's name colored in red or orange, so people know to be weary.
#10
Posted 24 September 2017 - 07:57 AM
You know s**t happen. Killed a couple of ally with that kind of shot, got killed a few time too and my reaction was, ''got me man ! was cored dead anyway no problem ! ''. Normally i look the amount of team damage to see how it happened, and most of the time it is lower than 10 damage... and my favorites weapon are lb20x or uac20...
A teamkill is when a moron shot an ally at the beginning to test his weapon just because he's stupid...that is bad. Seen that maybe 2 or 3 times and also two moron arguing because of half a point of leg damage at the beginning of the game...
Edited by Damnedtroll, 24 September 2017 - 08:01 AM.
#11
Posted 24 September 2017 - 11:42 AM
#12
Posted 26 September 2017 - 02:47 PM
( https://mwomercs.com...implementation/ )
#13
Posted 27 September 2017 - 08:17 AM
Rick T Dangerous, on 24 September 2017 - 04:38 AM, said:
Can be abused by larger units when someone they don't like just happens to get a match with them.
#14
Posted 30 September 2017 - 08:07 AM
#15
Posted 21 January 2018 - 02:38 PM
Accidents happen. Especially when it's Bobby McNoob is his first Locust running in front of your double RAC5's.
Two teamkills? YES, kick!
The chances of one accidental TK are reasonable, but TWO IN THE SAME MATCH?! No way... Kick that griefer.
#16
Posted 25 January 2018 - 06:16 AM
#17
Posted 01 February 2018 - 02:41 PM
Yes, it's annoying have someone on your team deliberately TK, but it's a game. Report them. The chances of them being in your next drop are slim anyway due to the drop time penalty and, if they do it enough, they get banned anyway.
Sadly, the best option is to report the TKer and move on to the next match.
#18
Posted 11 February 2018 - 05:28 AM
Maybe this happens exclusively on american servers?
If you are having this problem on eu servers i would have to conclude that you are either hypersensitive to the issue and suffering from confirmation bias or you are the common factor causing the problem.
#19
Posted 11 February 2018 - 04:01 PM
Guffrus, on 11 February 2018 - 05:28 AM, said:
Maybe this happens exclusively on american servers?
Its happening exclusive in T5 matches because of a team of trolls with seemingly infinite alt-accounts. 2-4 of them drop in a match and kill 1-3 teammates each before they get taken out.
#20
Posted 21 June 2018 - 05:29 AM
With the high popularity of Guass rifles and Laser Vomit Alpha the consequences of this are getting really bad. I open up with a 70 point laser alpha and a teammate walks into it they might die... that isn't on me That is on them. I'm zoomed in, Charging my Gauss line up the shot release and a teammate cuts my LOS as i fire that's on them not me. I'm Laying into a target with a Multi-RAC face time build and a teammate wanders into my line of fire... well hell i don't really feel the need to stop shooting quickly there that is totally on them.,.. it's not like that stream of bullets is invisible. So that's just talking about stupid mech driving causing team damage and accidental death.
The other thing that happens occasionally is Over spray with SRM, MRM, RAC, MG's in the late game when people are opened up and soft overspray happens in a melee ball. It's unfortunate but people do miss shots or get unlucky and bad stuff happens.
The bottom line is that most team kills are truly accidental and if you find your self getting Tk'd a lot the problem is probably you playing selfishly or blindly wandering into friendly fire. Creating an automatic mechanic to boot someone instantly for something that most happens my accident is not a great idea.
Edited by Agent of Change, 21 June 2018 - 05:30 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users