The problem with the match score is it is primarily based on damage. A mech who leads a push, and dies early because of it, could be the key to the team winning, but that player will have a low score due to low damage.
Which causes so many people to play with damage as the primary motivator which leads to losses but higher scores.
What really needs to happen is more emphasis on support actions with less on damage. They should really add in some kind of reward for having % armor stripped from your own mech, showing skill in taking damage, yet staying in the fight.
As long as the MM is based on the current PSR and match score drivers then we will never have close to balanced teams.
Cloves, on 24 September 2017 - 02:33 PM, said:
Why not judge players by their ability to win?
Because in 8 or 12 man teams there is too much reliance on everyone else in your team. At the 4 man level you could get a pretty good idea of skill based on W/L ,but with the bigger numbers becomes more and more dependence on your teammates to play well. When the MM slots you with poor teammates and you lose then it isn't showing your skill, it's showing the MMs skill.