All Mgs Need A Crit Reduction
#1
Posted 25 September 2017 - 09:20 AM
#2
Posted 25 September 2017 - 09:34 AM
They are really incredible at stripping your guns once armor is gone, but in a lot of instances vs MGs I still have armor, and they just do nada, so IDK, for me it hasn't exactly been game breaking, but I have been running good speed heavies ever since the rebirth of light love, whereas before I ran my assaults, so it definitely has had an impact on my play currently.
#3
Posted 25 September 2017 - 09:38 AM
adamts01, on 25 September 2017 - 09:20 AM, said:
I'm ok with removing crit thingy... just double or triple DPS, remove spread +add more ammo/ton and range for HMG
#4
Posted 25 September 2017 - 09:39 AM
#5
Posted 25 September 2017 - 09:52 AM
Verilligo, on 25 September 2017 - 09:39 AM, said:
While MG based lights can be played well, they have also spawned a new wave of suicide lights, and butt-huggers, who just ram into other mechs at high speeds, facetiming them and messing with their ability to shoot back by being so close and moving (causing rubberbanding issues when differing pings are involved). So that does kind of suck.
#6
Posted 25 September 2017 - 09:55 AM
I'd post a screenshot of a 2000 damage match with a cheeta with 6lmg and 2hml but I don't want em nerfed hue hue hue
#7
Posted 25 September 2017 - 09:57 AM
#8
Posted 25 September 2017 - 10:01 AM
They're already half the weight of IS MGs, while also being much more boatable due to the insane amount of Ballistic hardpoints many Clan mechs have.
#9
Posted 25 September 2017 - 10:04 AM
Juodas Varnas, on 25 September 2017 - 10:01 AM, said:
They're already half the weight of IS MGs, while also being much more boatable due to the insane amount of Ballistic hardpoints many Clan mechs have.
True, but nerf them too hard and you force them only to be used by the mechs that can boat them if at all.
#10
Posted 25 September 2017 - 10:04 AM
Shifty McSwift, on 25 September 2017 - 09:52 AM, said:
While MG based lights can be played well, they have also spawned a new wave of suicide lights, and butt-huggers, who just ram into other mechs at high speeds, facetiming them and messing with their ability to shoot back by being so close and moving (causing rubberbanding issues when differing pings are involved). So that does kind of suck.
To be fair, sometimes people just do stupid stuff and don't even know why they did it in the first place. I'm guilty of that one, myself. The problem of suicide lights and leg humpers, though, is by far not just a MWO problem, let alone an MG problem. We're just seeing more of them because a lot of people want to try out the new toys and those people aren't necessarily experienced with lights.
#11
Posted 25 September 2017 - 10:05 AM
Edited by Lances107, 25 September 2017 - 10:07 AM.
#12
Posted 25 September 2017 - 10:06 AM
NlGHTBlRD, on 25 September 2017 - 09:55 AM, said:
I'd post a screenshot of a 2000 damage match with a cheeta with 6lmg and 2hml but I don't want em nerfed hue hue hue
Well I wouldn't give much more than 1000 damage from that 2000 to MGs, good strikes and loads of lazoring...
#13
Posted 25 September 2017 - 10:10 AM
Verilligo, on 25 September 2017 - 10:04 AM, said:
Yeah to be fair I slam into mechs and butthug in my orionIIC at times too (not usually intentionally but in a brawl, stuff can get messy I agree), but I think my main point it it probably shouldn't be rewarded when it causes glitches like that lol. I would be a lot more careful if I knew high speed collisions with mechs were actually dangerous.
Edited by Shifty McSwift, 25 September 2017 - 10:12 AM.
#14
Posted 25 September 2017 - 10:15 AM
After MGs total crit nerf what's next, finally making LBX's 100% useless with it's crit removal too?
First it's LMG -> MG -> HMG -> LB20X -> LB10X -> LB5X -> LB2X if people are gonna go down the crit removal road because that's where it's gonna go.
Crits exist as a mechanic in the first place, to give that weapon a role to play, otherwise it would be a totally useless waste of weight and slots.
Besides if MGs were as op as people claims them to be then why take other weapons at all, why not just 100% MG builds?
A: I'll tell them why, because MGs aren't op and they're only good for structure if structure is exposed.
"B-b-but muh assault's back is opened in 0.01 nano seconds" Well put your back to the wall, put more armor on your back and stay near the team and if that doesn't work then maybe it isn't the lights causing the issue, maybe it's the pilot of the assault that's very potato with the mech. Just a thought.
Edited by GrimRiver, 25 September 2017 - 10:28 AM.
#15
Posted 25 September 2017 - 10:27 AM
NlGHTBlRD, on 25 September 2017 - 09:55 AM, said:
Curccu, on 25 September 2017 - 09:38 AM, said:
#16
Posted 25 September 2017 - 10:31 AM
GrimRiver, on 25 September 2017 - 10:15 AM, said:
#17
Posted 25 September 2017 - 10:38 AM
#18
Posted 25 September 2017 - 10:41 AM
adamts01, on 25 September 2017 - 10:31 AM, said:
DPS monsters?
That's news to me, guess I'm gonna go replace all the AC5/LB5/UAC5 on my mechs now.
I guess all the 5 rating AC's will also get a nerf too since my CTF-4X 4xAC5 can pump out 20 damage every 1.34 seconds if people want a GH limit to effective DPS builds?
#19
Posted 25 September 2017 - 10:43 AM
Protect each other's backs, especially if they've been opened up.
#20
Posted 25 September 2017 - 10:45 AM
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