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Is The Executioner Really That Bad?


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#1 Tiewolf

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Posted 28 September 2017 - 01:13 AM

Started to level up my Executioner after the sale. Lost all (yes ALL games) in a row for 2,5 hours. Then I quit.
Yeah i know that this is also bad RNG with the MM but I only did 300dmg on avarage, tried different builds but it only got worse.

Are there any good builds for the Executioner that i overlooked or is that mech really beyond salvation?

Edited by Tiewolf, 28 September 2017 - 01:14 AM.


#2 LordNothing

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Posted 28 September 2017 - 01:23 AM

exe is one of those mechs that you have to use as a brawler. leverage your masc and jets and fight mean and dirty. it cant trade, it cant support, it can skirmish ok but it can brawl really well. it can get in and out of cover quickly and its rather good at dispatching light mechs. its not a tip of the spear either so play sneaky.

#3 The Mysterious Fox

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Posted 28 September 2017 - 01:30 AM

the sexycutioner's new omnipods arent as good as what mr gargales got but she still has a niche for its playstyle. i tend to run a mixed range build of 7micropl, 2 hll and an atm9. Just play smart with your masc for corner peeks until the brawling phase where you can use your power fist to full effect.

Edited by The Mysterious Fox, 28 September 2017 - 02:37 AM.


#4 El Bandito

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Posted 28 September 2017 - 01:56 AM

Brawl with quad SRM6 + energy mounts. Don't take too much damage early on.

#5 Dark Wooki33 IIC

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Posted 28 September 2017 - 02:19 AM

Hmm never liked brwaling with the big fellow. Gauß and 6erml is quite fun.

#6 El Bandito

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Posted 28 September 2017 - 02:35 AM

View PostDark Wooki33 IIC, on 28 September 2017 - 02:19 AM, said:

Hmm never liked brwaling with the big fellow. Gauß and 6erml is quite fun.


Then you are missing out. Exe has as much agility as a 60 ton Rifleman.

#7 Dark Wooki33 IIC

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Posted 28 September 2017 - 03:06 AM

Oh i knew. Its one of the few assaults i like and play from time to time.

#8 Damnedtroll

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Posted 28 September 2017 - 03:41 AM

It's like a big gargoyle with a big target screwed on him.

You need to play it like a fragile medium mech and be an adept of dirty tactics and tricks. Fun to play and powerful but you always walk on the line between life and death.

My build are based on a lot of ersml and 2 long range weapon, usually high mounted uac5 or erppc in the right torso.

Edited by Damnedtroll, 28 September 2017 - 03:44 AM.


#9 Paigan

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Posted 28 September 2017 - 04:18 AM

I once carried a match with an EXE. Killed the last 8 Mechs on my own (Yes: from 4-11 to 12-11). At long range.
That was sadly before I had ShadowPlay, so no video, only a match result screenshot.
But a single good match says nothing, anyway.

A more relevant answer:
It's a niche Mech and you have to play it right.
It doesn't have a lot of tonnage and slots for weapons (hey: still comparable to a TBR. See it as a heavily armored heavy, not an undergunned assault), so you more less must use laser vomit.
Also, the right arm is NOT the primary weapon arm, even though it has the most hardpoints. It's a formidable shield arm.
And you have to use its mobility wiesely. JJs and agility from the MASC.

If you don't use its advantages adaptly, then of course the Mech sucks.
If you do, it can be quite good. Not the best, but good and fun to play.

Granted, that was back when it had quirks to pump agility up to that of a medium Mech.
Haven't played it since the nerf.

Edited by Paigan, 28 September 2017 - 04:28 AM.


#10 SeventhSL

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Posted 28 September 2017 - 04:33 AM

In my humble opinion the EXE is the best assult in the Clan lineup. Yer.. I know that is a big call with the MK2 being so popular at the moment. There is a catch though. You have to be using MASC and jump jets to there full potential. It takes a lot of practice and patience before it becomes second nature.

If you can't pop tart with it or MASC brawl then try this build out.

C +20 armor right arm with UAC10 and 2 tons of ammo
E right torso with HLL and 2xERML
C +15 armor left torso with HLL and heat sink
A left arm with 3xERML and heat sink
All the heat skill the tree has to offer

Firepower of 81 with a lot of that up high in the torsos. It is hot but for quick play that does not matter so much. Use MASC to peek and the UAC10 while your cooling. This isn't my favourite EXE build but it is certainly the easiest to play if you can manage heat.

Have fun.

Edited by SeventhSL, 28 September 2017 - 05:38 AM.


#11 process

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Posted 28 September 2017 - 05:29 AM

It's a good right-side laserboat. MASC in and out of cover to make your trades more favorable.

#12 The6thMessenger

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Posted 28 September 2017 - 05:40 AM

View PostLordNothing, on 28 September 2017 - 01:23 AM, said:

exe is one of those mechs that you have to use as a brawler. leverage your masc and jets and fight mean and dirty. it cant trade, it cant support, it can skirmish ok but it can brawl really well. it can get in and out of cover quickly and its rather good at dispatching light mechs. its not a tip of the spear either so play sneaky.


Not necessarily limited to brawling, Dual PPC would actually work okay -- not okay for it's tonnage, but it would work. Personally, i found good result with 2x UAC5 + PPC. torso mounts are relatively high mounts, with good convergence so i found it nice to mount something like this.

With that new left torso, i think it would go well with a Laser Vomit build too.

#13 Mechteric

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Posted 28 September 2017 - 05:53 AM

I only ever got one configuration to work for me, and that is as a Striker config:

1 Gauss and 6 ER Mediums.

You'll need to have good aim and steady hand, always go for the CT, and don't pretend to be a sniper, the Gauss is only there to be a weapon you can fire while waiting to cool off to fire the medium lasers some more.


The only thing that stinks is that its a 95 ton mech that can only fit the weapons of a heavy mech, so you have to bully yourself through with the assault levels of armor you have and MASC when appropriate to close the gap or get to cover as needed. Make sure you put your Skills into the speed tweak and mobility tree rather than the armor tree.

#14 N0ni

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Posted 28 September 2017 - 06:09 AM

Disclaimer: Not for people with OCD that need to fill all the tonnage or need to have even tonnage leftover.

EXE-B

As much as i love the classic laser vomit with LPLs and ERMeds with Gauss, i'm starting to like HLLs better for the damage.

#15 Champion of Khorne Lord of Blood

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Posted 28 September 2017 - 06:48 AM

I just run this build now a days: http://mwo.smurfy-ne...054d59331c0b6e3

Hybrid poker/brawler type of deal. shoot people with 50 damage laser alphas at mid range, defend yourself up close with 40 damage cold running SPL+SRM bursts. Works out pretty well in the role of poking repeatedly with those high mounts then cleaning up end game.

The mech is far from good though if that's what you're looking for. The quirk pass was a sad joke.

Edited by Dakota1000, 28 September 2017 - 06:49 AM.


#16 Snazzy Dragon

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Posted 28 September 2017 - 09:05 AM

It has the firepower of a 50 ton (clan) mech on most of its loadouts, and with the nerf to the small laser family the gargoyle and executioner really fell out of favor. It doesn't help that the executioner is larger than an annihilator.

Edited by Snazzy Dragon, 28 September 2017 - 09:06 AM.


#17 Quicksilver Aberration

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Posted 28 September 2017 - 09:11 AM

View PostEl Bandito, on 28 September 2017 - 01:56 AM, said:

Brawl with quad SRM6 + energy mounts. Don't take too much damage early on.

Gargoyle is better for this, Executioner has awkward arrangements of those missiles (2 at the very top of the mech, and then 2 in the low end of an arm) and has worse hitboxes somehow. Only reason to take an Executioner is if you need JJs for brawling which at that point you are better off just not brawling.

View PostSeventhSL, on 28 September 2017 - 04:33 AM, said:

In my humble opinion the EXE is the best assult in the Clan lineup.

Not even close.

Edited by Quicksilver Kalasa, 28 September 2017 - 09:11 AM.


#18 Jun Watarase

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Posted 28 September 2017 - 11:15 AM

Its one of those "superior" clan mechs that are actually inferior to IS mechs of lower tonnage.

#19 Paigan

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Posted 28 September 2017 - 11:39 AM

View PostSnazzy Dragon, on 28 September 2017 - 09:05 AM, said:

It has the firepower of a 50 ton (clan) mech on most of its loadouts, and with the nerf to the small laser family the gargoyle and executioner really fell out of favor. It doesn't help that the executioner is larger than an annihilator.

Do me a favor and compare free tonnage, free slots, DHS and armor of a TBR with 3 JJs and an EXE.
Are you saying the TBR has the firepower of a 50tonner, too?

#20 chucklesMuch

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Posted 28 September 2017 - 11:50 AM

Hugely tall, with many of its wespons low mounted and locked equipment taking up plenty of tonnage and space... its not what i would call wonderful






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