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Dual Mrm 40's?

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#1 Stf Sgt Marblez

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Posted 29 September 2017 - 01:44 PM

Is there a heavy mech in the IS roster that can pull this off? I was thinking maybe quickdraws, but the whole 65 ton thing has me a bit skeptical...

If there isnt a heavy mech in there that can pull that off, would it be worthwhile to test on a mauler?

Just curious, and thanks for reading.

o7

#2 Prototelis

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Posted 29 September 2017 - 01:46 PM

You can load any mech in the store into the mechlab to theory build.

Beyond that there are other resources available for theory builds if you look around.

Edited by Prototelis, 29 September 2017 - 01:46 PM.


#3 Bombast

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Posted 29 September 2017 - 01:46 PM

Catapults can do it. And if they can, so can Archers. And Orions.

Basically anything with missile hard points in two locations.

Unrelated, you can do an MRM70 in a Bushwacker.

EDIT: Oh, the Jagermech can do it too, I believe.

Edited by Bombast, 29 September 2017 - 01:47 PM.


#4 Champion of Khorne Lord of Blood

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Posted 29 September 2017 - 01:50 PM

Mediums can handle dual MRM40s just fine: http://mwo.smurfy-ne...5c98ddfd6b2c7b1

Quickdraws other than the IV-four can't handle dual MRM40s because of where their hardpoints are, they are also 60 tons, not 65.

Here is a Catapult running dual MRM40s: http://mwo.smurfy-ne...49f3b2996f1960f

#5 LT. HARDCASE

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Posted 29 September 2017 - 02:08 PM

SKOKOMISH can run crazy MRMs,

#6 BlueStrat

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Posted 29 September 2017 - 02:10 PM

View PostStf Sgt Marblez, on 29 September 2017 - 01:44 PM, said:

Is there a heavy mech in the IS roster that can pull this off? I was thinking maybe quickdraws, but the whole 65 ton thing has me a bit skeptical...

If there isnt a heavy mech in there that can pull that off, would it be worthwhile to test on a mauler?

Just curious, and thanks for reading.

o7


MAL-MX90 can, along with 6 MGs (LMG, MG, or HMG to taste) and 2 ERMLs.

Pretty niche, but with 6xHMGs + 2 MRM40s + 2xERMLs and a near-full 'survival' skill-tree, it's a beast close-up. It's the getting close that's the trick, as the MX90 is no speed demon. Had a couple of 6-kill, 800+ damage matches and some other good matches with it, but there were far more 'focused and dead at range' ones. Still, when things fall right it's quite fun watching enemy 'mechs 'disassemble' in front of you. The sound of chain-firing those two MRM40s on HPG Manifold is a treat, almost like a pair of RAC40s or something.

#7 DrSaphron

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Posted 29 September 2017 - 06:46 PM

NEVER run MRMs over 20! This comes down to the fact that there isn't a single mech out there packing more than 20 missile tubes which results in the MRMs taking far longer to fire than would be prudent. If given the choice I would rather run 4 MRM20 over 2 MRM40 for this very reason.

#8 Mainhunter

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Posted 29 September 2017 - 07:01 PM

You need lots of heat sinks to run them smoothly. I just tried a cat with 2x 30 and had good results at frozen.... but it's no nerf material....

#9 LORD ORION

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Posted 29 September 2017 - 07:37 PM

MOAR!

#10 Alex Morgaine

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Posted 29 September 2017 - 07:53 PM

Archer can pull it off with ample ammo and a lfe280with er small Laser backup. How effective...? I need to stop spending cbills on other Mechs first.

Edited by Alex Morgaine, 29 September 2017 - 08:08 PM.


#11 Nik Reaper

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Posted 29 September 2017 - 10:49 PM

View PostDrSaphron, on 29 September 2017 - 06:46 PM, said:

NEVER run MRMs over 20! This comes down to the fact that there isn't a single mech out there packing more than 20 missile tubes which results in the MRMs taking far longer to fire than would be prudent. If given the choice I would rather run 4 MRM20 over 2 MRM40 for this very reason.


I take it you didn't realize that all, even mrm 10, chain fire the missiles and that PGI said that every mrm launcher takes the same amount of time to launch all the missiles, though I expect that there might be exceptions if the tube count is really low due to not having updated art.

#12 Juodas Varnas

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Posted 29 September 2017 - 10:55 PM

Pretty sure dual MRM40s trigger Spooky GhoooOoooost Heat, while dual 30s do not.

#13 Nema Nabojiv

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Posted 29 September 2017 - 11:38 PM

smurfy says ghost heat for two mrm40 is only 24.61
For comparison three IS ER LLs do 24.00 heat and three IS LLs do 21.00

In other words - not that much if you dont spam them.

Edited by Nema Nabojiv, 29 September 2017 - 11:38 PM.


#14 CheeseThief

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Posted 30 September 2017 - 12:52 AM

But spam is the entire point of MRMs...

#15 Wildstreak

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Posted 30 September 2017 - 02:06 AM

View PostDrSaphron, on 29 September 2017 - 06:46 PM, said:

NEVER run MRMs over 20! This comes down to the fact that there isn't a single mech out there packing more than 20 missile tubes which results in the MRMs taking far longer to fire than would be prudent. If given the choice I would rather run 4 MRM20 over 2 MRM40 for this very reason.

I found dual 30s just fine especially with other weapons delivering a complete alpha equal to dual 40s.
As for 20s, they are tonnage inefficient.
3 20s = 2 30s except you spend an extra ton of space for the 20s.

Edited by Wildstreak, 30 September 2017 - 02:07 AM.


#16 Sigmar Sich

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Posted 30 September 2017 - 02:30 AM

As for carrier, i would suggest Stalker - it is heavy enough to run MRM40 without too much sacrifices. Plus, you'll have to chainfire MRM80, and chainfire with closed missilebay doors makes two launcher chainshot almost simultaneous (first shot counts when doors start opening, but missiles fly only when it fully opened, and by that time second launcher fires too),
But i personally prefer Stalker as MRM60 carrier, this allows you to bring 4 ML to hit cored parts with precision; and tolerable amount of ordnance. ...And you still can walk.

View PostDrSaphron, on 29 September 2017 - 06:46 PM, said:

NEVER run MRMs over 20! This comes down to the fact that there isn't a single mech out there packing more than 20 missile tubes which results in the MRMs taking far longer to fire than would be prudent. If given the choice I would rather run 4 MRM20 over 2 MRM40 for this very reason.

Incorrect. MRMs use streaming firing pattern, like clan LRMs, but with lesser pause. So they are not handicapped by low tube count, unless probably very low tube count.

Edited by Sigmar Sich, 30 September 2017 - 02:31 AM.


#17 LordNothing

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Posted 30 September 2017 - 03:56 AM

one is usually enough imho.

#18 MischiefSC

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Posted 30 September 2017 - 07:16 AM

going to do you a huge favor -

Run MAD 5D.

2x MRM30, 4xml, 1mpl. 4 tons of ammo, endo, 300lfe, the rest DHS.

2x40s has ghost heat. 2x30s doesn't and do to spread gets just as many on target.

That build is over 80 alpha, no ghost heat, heat sustainable for 3 alphas and cools fast.

Run it like it was MLs and SRMs.

After 30 matches, only ever in QP, my w/l is 1.67 and average damage/match is 536. 800+ damage is common.

If you're going to run MRMs it's Tanky, carries good firepower and the grouping on them is insanely tight.

#19 Grus

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Posted 30 September 2017 - 01:10 PM

View PostMischiefSC, on 30 September 2017 - 07:16 AM, said:

going to do you a huge favor -

Run MAD 5D.

2x MRM30, 4xml, 1mpl. 4 tons of ammo, endo, 300lfe, the rest DHS.

2x40s has ghost heat. 2x30s doesn't and do to spread gets just as many on target.

That build is over 80 alpha, no ghost heat, heat sustainable for 3 alphas and cools fast.

Run it like it was MLs and SRMs.

After 30 matches, only ever in QP, my w/l is 1.67 and average damage/match is 536. 800+ damage is common.

If you're going to run MRMs it's Tanky, carries good firepower and the grouping on them is insanely tight.
and now I wanna buy a IS mech... this sounds fun.

#20 Jun Watarase

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Posted 30 September 2017 - 01:23 PM

View PostNema Nabojiv, on 29 September 2017 - 11:38 PM, said:

smurfy says ghost heat for two mrm40 is only 24.61
For comparison three IS ER LLs do 24.00 heat and three IS LLs do 21.00

In other words - not that much if you dont spam them.


It's about efficiency. On most mechs you would be better off running 2x MRM-30s without ghost heat and using the spare tonnage for some lasers or something.





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