Quicksilver Kalasa, on 04 October 2017 - 10:57 AM, said:
You know who killed faction play? PGI, because the very idea of faction play was doomed before it began.
Nono, it was big units that killed FW. Or mercs. Or pugs. Possibly MS. Potentially it was KCom stomping pugs.
Personally I think it was Colonel Mustard in the Library with the Wrench. It's his beady eyes, he just looks guilty and FW looms like it was brutally clubbed more than a few times.
The concept was great. The design ideas were great. It was leaving all that stuff out and making it QP with respawns that was the problem.
I still recall pugging in CW1 and dropping with 11 other pugs vs Heimdelight in a 12man, us attacking Boreal back when Clans were stupidly OP. He spent the whole match expressing his rage and contempt of the design and how feeble the pugs were. I managed to slip over the gate and use the gen as cover to get the gate open - the response from my fellow puggles was to run back to our own DZ.
I would be the first to agree that the only thing you'd learn in FW if you normally play comp is bad habits. It keeps us peasants in bread and circuses though.

























