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Game Modes


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#1 Dduki

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Posted 13 October 2017 - 07:12 PM

I dont know what to do in some new gamemodes is there a link ekplayning that. I played 2 years ago and now i am back and dont know that.
thx

#2 Insanity09

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Posted 29 October 2017 - 03:02 PM

Which ones are puzzling?

All of them still function the same as far as kill the entire enemy team = win, mostly.

Escort: There is an idiot Atlas (with ecm) marching from point a to point b. Nobody knows where end point is. The attacker needs to kill the VIP to win, the defender needs to protect it long enough for it to be evac'd. The VIP will choose stupid paths in the open.
The defenders start with a bunch of flags that provide ecm cover and radar detection, they can be neutralized or flipped between sides.

Incursion: Each side has a base with towers and (im)mobile cp's, destroy all 7 objects and you win, or have done the most damage when the entire enemy team is dead = win.
There are 3 batteries in the middle-ish of the map that can be picked up and delivered to the towers back at the base. Each battery lasts a couple minutes. One gives sporadic radar detection (ala satellite in fw), one gives radar jamming, the last gives a dropship that periodically strafes the enemy base (only hits enemy mechs, not the base itself). Each is a mild advantage, but not game winning.

Both escort and incursion include laser turrets (kill for cb/ms/xp).

I think those are the only two new modes in QP?





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