So What Does Everyone Think Of The New Mechs?
#1
Posted 19 October 2017 - 05:44 AM
Osiris - Kind of a bog standard, run of the mill 30 ton IS light. Nothing that really stands out but not a bad mech either.
Arctic Wolf - Kind of surprised with this one as I thought it would be underwhelming, especially the omni version due to the small engine cap but pleasantly surprised. Comfortable level of speed, comfortable level of agility, comfortable amount of firepower. Ironically my favorite build doesn't use ECM.
Nova Cat - My first impression it the basic pack leaves a lot to be desired. You have a choice between energy, more energy and even more energy but nearly any build that uses up the mechs entire free weight on an energy build is too hot. Most what i think would be a good overall build ends up woefully under-tonned with 5-10 tons unused. I think to get any really good use out of this mech, you need the omnipods from the reinforcement pack which means it is gated behind the paywall. On the one build I came up with that seems fairly optimal, the mech performed well enough. It is a little slow but has good enough agility that you don't really notice the speed and it tanks damage alot better than I though the geometry would allow.
Nightstar - Alot more average than I expected. Decent hit boxes, slow but with enough agility you don't really feel weighted down and sluggish despite the top speed. Decent but not really great firepower. Overall a very OK mech at least the basic pack variants. Overall I am not a fan of the arm adjustments however. I find it very hard to corner poke with the mech and would have perfected the lowered arms so that the mech had a more compact stance. I expect the best variant of this mech is behind the paywall.
So those are my impressions, at least with access only to the basic packs. How do you guys feel?
#2
Posted 19 October 2017 - 05:59 AM
The Arctic Wolf... I'm still waiting to see a standout one. I believe it can do awesome things. But I've yet to really see it.
#3
Posted 19 October 2017 - 06:11 AM
Nova Cat kicks ***, and gives more variety to drop decks. Laservomits very effectively when built right.
NStar is so sluggish.
Osiris is meh.
Clans won big on this pack.
Edited by El Bandito, 19 October 2017 - 06:13 AM.
#4
Posted 19 October 2017 - 06:17 AM
AW is amazing.
Nova Cat is actually a little hard to hit from range. My shots keep going right under the armpit.
NIghtstar... is interesting. Looks really cool from the front, but quite odd side on. And its CT is very hard to hit when its looking 90 degrees from you.
#5
Posted 19 October 2017 - 06:39 AM
Bombast, on 19 October 2017 - 05:59 AM, said:
The Arctic Wolf... I'm still waiting to see a standout one. I believe it can do awesome things. But I've yet to really see it.
You can get an 80 point SRM alpha fired in two groups on the -1 with an XL300 for 121kph base. It won't last long but neither will anything it ambushes.
#6
Posted 19 October 2017 - 06:42 AM
- soft like a jelly pudding
- weapon convergence in the arms is terribad
- looks awesome
#7
Posted 19 October 2017 - 07:13 AM
#8
Posted 19 October 2017 - 07:29 AM
#9
Posted 19 October 2017 - 07:35 AM
#10
Posted 19 October 2017 - 07:36 AM
#11
Posted 19 October 2017 - 07:38 AM
#12
Posted 19 October 2017 - 07:44 AM
(If you don't know what I mean, compare a GRF-1N with the PHX-1 in the Store, for example. The Griffin colors always looked washed out and worn. The Night Star has that look, too. I hate that look.)
Edited by MustrumRidcully, 19 October 2017 - 07:44 AM.
#13
Posted 19 October 2017 - 07:46 AM
The only IS 30t mech with JJ, high engine cap, high and plenty hardpoints
- Run as quick as a locust if you want (only the spider and 2 Javelin 30tonners can do this, and neither has > 6 hardpoints to back it up)
- One sided 6 energy (chickenwalker) mech.
- 4E 3M, you need to scroll down to the Kintaro to find an IS mech with that hardpoint combo
- 5E 2B, let's you do 5xSPL/ML with 2xMG/LMG for added DPS
Edited by Myke Pantera, 19 October 2017 - 07:46 AM.
#14
Posted 19 October 2017 - 07:58 AM
Since my series of losses does not come to an end (3 wins in 11 games fits perfectly in my 20-25% winratio in the last days...) i am more frustrated then anything else...not a good sign. the mechs are unskilled, sure, but it feels like playing MWO for the first time.
i need hints for good Nightstar setups
#15
Posted 19 October 2017 - 08:04 AM
El Bandito, on 19 October 2017 - 06:11 AM, said:
The only issue is it trades the "can't kill me" hitboxes of the assassin for that firepower. Legs are also quite weak. I'm glad the ERML nerf wasn't so bad, I quite like the 6 energy variant. Overall decent 40t addition.
#16
Posted 19 October 2017 - 08:06 AM
#17
Posted 19 October 2017 - 08:12 AM
Myke Pantera, on 19 October 2017 - 07:46 AM, said:
The only IS 30t mech with JJ, high engine cap, high and plenty hardpoints
- Run as quick as a locust if you want (only the spider and 2 Javelin 30tonners can do this, and neither has > 6 hardpoints to back it up)
- One sided 6 energy (chickenwalker) mech.
- 4E 3M, you need to scroll down to the Kintaro to find an IS mech with that hardpoint combo
- 5E 2B, let's you do 5xSPL/ML with 2xMG/LMG for added DPS
My problem has been that you don't have to tonnage to use all those hard points effectively, not if you want to retain any speed and unlike the Urbanmech, it doesn't have the quirks that make the Urbanmech so effective despite its low speed. Unfortunately because of those lack of quirks, you need speed to live.
That being the case I am ending up with significantly less firepower than those hard points would lead you to believe would be possible. Its not bad firepower by any means, but its nothing special either. I guess that is why I see it like any other generic IS mech, not bad, but nothing outstanding about it either.
#18
Posted 19 October 2017 - 08:18 AM
Mike McSullivan, on 19 October 2017 - 07:58 AM, said:
Since my series of losses does not come to an end (3 wins in 11 games fits perfectly in my 20-25% winratio in the last days...) i am more frustrated then anything else...not a good sign. the mechs are unskilled, sure, but it feels like playing MWO for the first time.
i need hints for good Nightstar setups
I actually found it quite hard to come up with good builds and what I have come up with seems to be under powered considering it is a 95 ton mech. Honestly they really seem to need an XL engine to give them the firepower you would expect out of them but I am not sure they are very XL friendly. With a light engine I got the tonnage I need with Endo equiped but not enough crit space or plently of crit space without Endo but then not enough weight. I guess I could go with a smaller engine to save weight but I am of the opinion that a mech needs to be able to hit at least 60 kph to keep up with the Nascar that most fights seen to degenerate into.
Note: The builds I have come up with aren't bad but just not as potent as I would have expected and I don't think it is a bad mech at all, just a little hard to build.
Edited by Viktor Drake, 19 October 2017 - 08:19 AM.
#19
Posted 19 October 2017 - 08:24 AM
Viktor Drake, on 19 October 2017 - 08:18 AM, said:
What are you running? All I've seen suggested for builds really is the typical GR boats, the ERLL spammer, and LB40-X Dual SNPPC.
#20
Posted 19 October 2017 - 08:24 AM
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