

Just To Confirm: Weapons Add To Hitboxes... Correct?
#1
Posted 09 November 2017 - 03:29 AM
#2
Posted 09 November 2017 - 04:44 AM
#3
Posted 09 November 2017 - 04:45 AM
If that is true, then I'm pretty sure that "weapons" (I guess you mean things like AC barrels, not the big missile cases) do not add to hitboxes.
Edited by Paigan, 09 November 2017 - 04:46 AM.
#4
Posted 09 November 2017 - 05:23 AM
#5
Posted 09 November 2017 - 05:34 AM
See: any 'mech with optional missile pods, inc. ACH, UZL, BSW, GRF, SHD, TDR, WHM, HBR, SMN, TBR, BLR, MAL. MCII.
#6
Posted 09 November 2017 - 05:43 AM
mistlynx4life, on 09 November 2017 - 05:23 AM, said:
I'm still not sure if my information with the redundant models is correct, but if it is, it would mean that your MLX gets switched in a bigger arm model. So while the weapon itself does not add to the hitbox, the bigger arm would indeed have a bigger hitbox.
Maybe that's just smart-a$$-ness from me. Or confusion. In the end, I'm pretty sure that it is true that equipping more stuff makes the hitbox bigger, one way or another.
Like Jay says:
Jay Leon Hart, on 09 November 2017 - 05:34 AM, said:
See: any 'mech with optional missile pods, inc. ACH, UZL, BSW, GRF, SHD, TDR, WHM, HBR, SMN, TBR, BLR, MAL. MCII.
Edited by Paigan, 09 November 2017 - 05:44 AM.
#7
Posted 09 November 2017 - 05:47 AM

#8
Posted 09 November 2017 - 06:34 AM
#9
Posted 09 November 2017 - 06:55 AM
Paigan, on 09 November 2017 - 05:43 AM, said:
I'm still not sure if my information with the redundant models is correct, but if it is, it would mean that your MLX gets switched in a bigger arm model. So while the weapon itself does not add to the hitbox, the bigger arm would indeed have a bigger hitbox.
Maybe that's just smart-a$$-ness from me. Or confusion. In the end, I'm pretty sure that it is true that equipping more stuff makes the hitbox bigger, one way or another.
Some games do just switch models around and give different hitboxes based on that, but MWO does actually go the full length of matching up hitbox geometry with mech geometry. If you add a laser cube, your hitbox is expanded by exactly the size of that laser cube. This is basically the only purpose of the hand actuator currently, it enlarges the size of the arm hitbox to better shield with.
#10
Posted 09 November 2017 - 08:25 AM
Short said. Hitting the missile pod itself shouldnt damage the shared side torso hitbox with the nose/ side of the cockpit.
Shouldnt make the in-game paperdoll too cluttered with additional universal components added to the existing side torsos or any other part of the mech.
#11
Posted 09 November 2017 - 08:41 AM
Tordin, on 09 November 2017 - 08:25 AM, said:
Short said. Hitting the missile pod itself shouldnt damage the shared side torso hitbox with the nose/ side of the cockpit.
Shouldnt make the in-game paperdoll too cluttered with additional universal components added to the existing side torsos or any other part of the mech.
They tried that in MW4. Generally you just didn't put weapons in those spots because they were likely to get shot off before you could really use them effectively.
#12
Posted 09 November 2017 - 10:29 AM
Tordin, on 09 November 2017 - 08:25 AM, said:
Short said. Hitting the missile pod itself shouldnt damage the shared side torso hitbox with the nose/ side of the cockpit.
Shouldnt make the in-game paperdoll too cluttered with additional universal components added to the existing side torsos or any other part of the mech.
Eh, the Catapult doesn't need that because it doesn't have any form of arms other than those missile pods.
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