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Huge Invisible Walls


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#1 Daggett

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Posted 16 November 2017 - 04:18 PM

In my last match i stumbled upon a gigantic invisible wall while trying to shoot an Atlas.
After wasting my first shot i thought: " Well, lets aim further down then..."

I did that 3 times until i was finally able to hit at least a leg on that atlas because of this:

Posted Image

The flamers converge and spawn sparks because they hit something. Also note the distance indicator.
A few pixels further down it works as it should:

Posted Image

Needless to say that a wall that big should be fixed quite soon in my opinion. Posted Image

Edited by Daggett, 16 November 2017 - 04:20 PM.


#2 Rick T Dangerous

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Posted 18 November 2017 - 08:48 AM

But wait, there's even more! Yes, more invisible walls, all around the map. Literally. The dark mountain sides around the spawn locations have lots of invisible walls, too many to run over the map and count them all to accurately point them out. So while corner hugging you have to expose your mech to a point that you can only guess, in hope to not waste your next shot on those invisible walls. Worse, as players get to know the map better and better, some specialists will start to exploit those invisible walls.

#3 B0oN

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Posted 18 November 2017 - 12:46 PM

Good find, yet every single map in this game has tons of them invisible walls, around literally any object .
PGI still doesn´t even bother to acknowledge this, cause we are still buying their mechpacks ...





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