Finally Got It! 6 Ac2 Kgc
#21
Posted 18 November 2017 - 08:49 PM
Disregard the urbie...
#22
Posted 18 November 2017 - 09:10 PM
Gooddragon, you said this was a light hunter build? Did I read that right? I don't think I get it. Lights survive by being difficult to hit, so when you do hit them you need to make sure it hurts, and your King Crab only delivers 12 damage per shot. The 6 AC/2 King Crab's strength lies in its ability to do large amounts of damage over time through rapid fire rather than delivering a heavy blow in a single hit. What I mean to say is, in order to hunt a light 'mech with it you would have to be properly tracking the light 'mech and landing repetitive blows for quite some time, which is very difficult. If you are skilled enough in aiming to reliably hit a light with AC/2s, why are you choosing AC/2s to hunt lights with when you could hit them with a weapon combo that carries enough firepower to take them down in one shot? I'm confused about what you are doing.
#23
Posted 18 November 2017 - 09:18 PM
Mole, on 18 November 2017 - 09:10 PM, said:
Gooddragon, you said this was a light hunter build? Did I read that right? I don't think I get it. Lights survive by being difficult to hit, so when you do hit them you need to make sure it hurts, and your King Crab only delivers 12 damage per shot. The 6 AC/2 King Crab's strength lies in its ability to do large amounts of damage over time through rapid fire rather than delivering a heavy blow in a single hit. What I mean to say is, in order to hunt a light 'mech with it you would have to be properly tracking the light 'mech and landing repetitive blows for quite some time, which is very difficult. If you are skilled enough in aiming to reliably hit a light with AC/2s, why are you choosing AC/2s to hunt lights with when you could hit them with a weapon combo that carries enough firepower to take them down in one shot? I'm confused about what you are doing.
Potentially the frontloaded damage of the build (12 per shot) combined with his ability to fire very rapidly could allow him to put in repeated shots onto the light mechs in short order, made easier by the high velocity of the AC2. Sort of like how dual ERPPCs are good for killing lights if you're accurate with them but with less damage and way higher rate of fire. It also doubles as a build that is good against things that aren't light mechs and works at all ranges.
Though every bit of this falls apart if you aren't good enough at aiming to hit lights the vast majority of the time, at which point streaks become a viable option.
#24
Posted 18 November 2017 - 09:34 PM
So, it's a funny story, but what happened was that one of our mechs had only 2 ac 20 and their last mech had only 2 ac 5 (hunchback)... and our other mech had lasers. So the two ammoless mechs tried to ram each other to death (ours landed an artillery strike on him unsuspectingly). Yeah... yeah.
Strange I didn't get the "Seriously?!?" achievement.
EDIT: Oh, it's all players, not just my team.
Edited by gooddragon2, 18 November 2017 - 09:36 PM.
#25
Posted 18 November 2017 - 09:38 PM
gooddragon2, on 18 November 2017 - 09:34 PM, said:
So, it's a funny story, but what happened was that one of our mechs had only 2 ac 20 and their last mech had only 2 ac 5 (hunchback)... and our other mech had lasers. So the two ammoless mechs tried to ram each other to death (ours landed an artillery strike on him unsuspectingly). Yeah... yeah.
Supposed to be a joke? Boated AC/2s are actually pretty good, man. Biggest reason I did the eyebleed thing at your original build was the XL in a King Crab and the unnecessarily large amount of ammunition you put into it. There's nothing wrong with your build once you popped a LFE in there, removed some of that superflous ammo, and also spread the ammo around a little bit so its not all concentrated in one component.
#26
Posted 18 November 2017 - 09:50 PM
Mole, on 18 November 2017 - 09:38 PM, said:
I used to run a XL King Crab all the time. Worked fine. Though that was before LFE was a thing and engine decoupling so now I would probably have a LFE. However there are still some assault builds that I could see a XL being good with.
#27
Posted 18 November 2017 - 10:06 PM
dario03, on 18 November 2017 - 09:50 PM, said:
I used to run a XL King Crab all the time. Worked fine. Though that was before LFE was a thing and engine decoupling so now I would probably have a LFE. However there are still some assault builds that I could see a XL being good with.
Yeah, I used to run a 350XL in a twin Gauss/twin ERPPC King Crab. It worked pretty well so long as I didn't get pulled into CQC. These days I have a smaller LFE in it, just makes more sense.
I also still run almost all of my BattleMasters with big XL engines, because chasing down slow mediums and putting the fear of BattleMasters into them is fun.
Edited by Escef, 18 November 2017 - 10:07 PM.
#28
Posted 19 November 2017 - 01:59 AM
gooddragon2, on 18 November 2017 - 07:30 PM, said:
You have to understand, my pilot rating is negative. I'm not tier 4. That's an upside down H. That's why i pilot assault mechs.
If you find you speed is a limiting factor you may want to try a little more refinement in the design for more engine.
2 fewer heatsinks and light ferro should free up enough weight for a light 330 engine.
14 doubles should be cool enough if you use your lasers sparingly.
Also my experiences with Kingcrabs and how they take damage has me leaning towards recommending pulling the ammo from the side torsos and into the arms (where the kingcrab has some heafty armor buffs) I rarely had my Kingcrabs arms blown off before a side torso was breached and with the proliferation of machineguns these days I would try to keep critable explosives away from my mech's core if possible. (although realisticly it's like a 1 in 10 chance of crit hit ammo actually detonating so...not a game breaker)
Only you will know what fine tuning suits you though so play around a bit and see what you like. I just prefer a little more speed so I highly recommend a larger engine.
#29
Posted 19 November 2017 - 04:03 AM
But spewing out so many shells and watching people either try to back to cover or close to kill is fun. And this game needs a lot more fun.
#30
Posted 19 November 2017 - 08:21 AM
#31
Posted 19 November 2017 - 08:34 AM
#33
Posted 19 November 2017 - 11:26 AM
#34
Posted 19 November 2017 - 01:22 PM
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