First build i've used is 2x SRM6A and 3x ML -- yes not ERML, just ML. It's a brawler type, since i found that Urbies are tanky as ****. It's the build that worked best for me.
Second build i've used is 2x MRM10 + 3x ERML + AMS, it's okay somewhat. That 2x MRM10 is lacking for a missile, but i've always been able to compensate with the lasers for poking anyways. I wouldn't use MRM30 + 3x ERSL, because i wanted to have both weapons being useful at the same range.
My third approach involves Rocket Launchers -- two RL20s, for 80 damage for one time deal, and it was either 2x ERML + LPL or 3x LPPC. Good alpha for a single burst, and then after there's no more rocket launcher, the arm is a shield.
Admittedly, i tried LRMs, but it's that weight limitation that is the massive barrier. Just for fun, but wasn't really serious. LRM15 has little missile each volley that is easily shut down by AMS, LRM20 has either little ammo or 1 less ERML -- and if i use ERSL, then LRM is my only long-range weapon,and it's easily countered.
In my conclusion, the Urbie R68 is a really different experience, it has good pros and cons. MRM build is interesting, SRM builds are a beast.
But R68 would have benefited so much with 3M and 3E instead. Sure, you can have 1-time 120 alpha, but it's not really like it's pretty serious and could be sustained the entire match. Other lights that are faster could also pull off that amount of Rocket-Launcher alpha and they're not a concern, why would this be a concern?
I suppose that it would be a go-to mech aside from R60L and K9 cause the two are pretty meta, leaving the R63 and R60 behind. But if anything, they deserve a bit more love.
3x SRM6A [12t] would take up so much space, i have to use XL170 for 15-tons freed for 2x SRM6A [8t] + 3x ML [3] + 3t Ammo [3] + 1 DHS. i could forgo the 3x ML to 3x ERSL, or the lasers altogether, but that defeats the point:
SRM6A x2 + 3x ML = 40.8 Alpha, versus SRM6A x3 = 38.7 alpha. Already consuming 12 tons out of 15 tons, with 1.5t for 3x ERSL leaves only 1.5t for SRM ammo. which isn't exactly that sustainable. We could forgo Artemis, yes that's true, but that would be for really close-ranges, and brawlers and strikers -- high alpha they deserve for being overspecialized at close-range.
MRM10 x3 would result in only 9 tons, when the MRM30 uses 10 tons. at the same 15 ton allotment, that's 6 tons for some other things like 3x ERML + 3t of ammo, when the MRM30 doing 10 tons with 3x ML only has 2 tons of ammo.
The beauty of 3M is that we could have 3x MRM10 and save 1 ton versus 1 MRM30, or 3x SRM4 and save 2 tons for 2x SRM6 without artemis. Free tonnage solves a lot of the R68's gripes, shame it wasn't done.
No, that's not to say that R68 is a terrible variant, nor it couldn't be worked with, no far from it. I actually had a blast playing with the Urbie. But honestly, it could have done it's missile role a little better. As nice as the quirks it has for the missile, i believe i'd like it better when it has better flexibility with what you could put.
Edited by The6thMessenger, 19 November 2017 - 03:59 PM.