zolop, on 25 November 2017 - 09:22 AM, said:
Customizing a mech should not be a C_Bill cost. Even in the old skill tree, the skill unlocks had no connection to CBill cost, MWO doesn't need this CBill cost.
It did. It was called "modules" that were much higher costs in terms of cbills. Fully outfitted mechs are vastly cheaper than they were before. This also makes competition for newer players much more easy. And I'm not even talking about the fact that you don't need to buy 3 variants anymore to advance in the skill tree....buying (clan) mechs isn't cheap, y'know?
And MWO DOES need this Cbill cost unless you want MWO to be a game where the main currency (primary reward in games) is basically worthless to the majority of the playerbase. In the last months before the new skill tree, I only bought modules for my cbills....anything else I bought wasn't worth mentioning. Without any costs in the tree, I wouldn't have much to spend money on really.
Costs aren't that high anyway....if you level your mech by playing, you always have the cbills gained in the match to spend your xp points on skill nodes.
edit: free skill tree and players having lots of cbills would lead to players just buying mechs because this is the only thing you can do with cbills then, resulting in increased sales in mech bays. Good for PGI? Seems like that. But only short term. Games like this need to have an incentive / reward to play matches or players just leave. So you need to have a reward that is worth playing/grinding for. Even PGI values this over increased sales in mech bays.
Edited by Exard3k, 26 November 2017 - 12:07 PM.