Medium Or Heavy Mech Recommendation For A Returning Player
#1
Posted 25 November 2017 - 02:02 PM
I've been away from the game for about a year, and am looking at hopping back in. I played a couple of matches today and things seem to be business as usual with an assortment of cool new weapons and Mechs thrown into the mix. I usually run a Marauder 3R with PPCs and an AC20, or one of my hundreds of Cataphracts, and generally prefer putting standard engines into them because nobody expects a 'Phract to live after a torso falls off.
I've been looking at a medium or a heavy mech to buy, possibly with MC during the black friday sale. This is made especially attractive as you don't need to be buying 3 variants to grind all the skills up. My initial research suggests either a Huntsman or a Roughneck, with the Roughneck currently winning out as the Huntsman's a clan Mech, and I don't have oodles of clan tech or c-bills to buy it with.
When I buy a Mech, I tend to look for a high cockpit, high shoulder mounted weapon placement, and an even hardpoint type distribution. I also enjoy candle lit dinners in the Mech bay, and evening strolls along River-city beach.
Suggestions are most welcome!
#2
Posted 25 November 2017 - 02:22 PM
RickySpanish, on 25 November 2017 - 02:02 PM, said:
Try 4xMPL + UAC20 + LFE300.
Quote
#3
Posted 26 November 2017 - 08:19 AM
The mech itself comes with all the upgrades you'd realistically need, and it isn't like you could opt to purchase endo, ferro, or DHS even if it didn't. The mech comes pre-optimized, essentially. That just leaves weapons as essentially the only thing you need purchase.
Eventually, if you chose to, you could convert any one Huntsman into:
6x MPlas
2x UAC10 2x ERSlas
Gauss 4-5x ERMlas
8x ASRM4 or SSRM4 or (god forbid) 8x LRM launchers
4x ERSlas 4x ASRM6 (fav for scouting)
2x ERPPC (alternatively drop one DHS in the left torso and the AP, turn that MK1 TC into a MK3 and put that in the LT)
Even this hybrid build that performs well enough in public drops, using nothing but prime omnipods can be effective, though it isn't my first choice:
http://mwo.smurfy-ne...5ac02985c5ef8ae
Basically, if you can dream it, the HMN provides a way to do it. With two exceptions: No double Gauss and no LB20X at all.
How it handles is amazing. It benefited from the engine desync, so has a great flow to how it moves. The arms protect those side torsos incredibly well, but it can still be cored out CT if you stare. Ample high hardpoints, and the jump jets on it, unlike many other omnimechs with fixed jump jets, actually work well. You can get some significant ups with this mech.
Makes it a joy to pilot.
Edited with Smurfy links to approximate builds.
Edited by Pariah Devalis, 26 November 2017 - 08:44 AM.
#4
Posted 26 November 2017 - 08:57 AM
Good hunting,
CFC Conky
#5
Posted 26 November 2017 - 12:43 PM
#6
Posted 26 November 2017 - 10:33 PM
#7
Posted 08 December 2017 - 02:34 PM
Favorite heavy right now is 2xerppc summoner.
#8
Posted 13 December 2017 - 11:19 AM
#9
Posted 13 December 2017 - 06:06 PM
RickySpanish, on 13 December 2017 - 11:19 AM, said:
I once got ambushed by a srm summoner who some how managed to hide himself on top of the dish on HPG. It did not end well for me.
In the huntsman side I've been seeing people do 2xatm12 builds. Nasty little buggers because nobody pays attention to them until it's too late.
#10
#11
Posted 15 December 2017 - 11:00 PM
a gaijin, on 13 December 2017 - 07:40 PM, said:
I'm weird. If I bother to put points into that tree, it's only one. So to answer your question, I only have one basic Cool Run at any time. If I have anything else, it's a single Air Strike.
I prefer to do things personally, instead of exploit the consumable system in order to either generate kills, or make the heat system totally redundant.
#12
Posted 17 December 2017 - 04:00 PM
Pariah Devalis, on 15 December 2017 - 11:00 PM, said:
I'm weird. If I bother to put points into that tree, it's only one. So to answer your question, I only have one basic Cool Run at any time. If I have anything else, it's a single Air Strike.
I prefer to do things personally, instead of exploit the consumable system in order to either generate kills, or make the heat system totally redundant.
Thank you Pariah, appreciate the info I personally don't like carrying consumables because it's just one more thing to have to keep mental tabs on (which detracts from my fun ).
I prefer to put *all* my nodes into things I think are really important: Survival & Mobility, Operations, Firepower, and JJs. And in that order too.
I asked that question about consumable nodes because if many skilled JJ-snipers are using em I figured I'd have to adjust my style. Glad it seems I won't have to!
#13
Posted 17 December 2017 - 08:21 PM
a gaijin, on 17 December 2017 - 04:00 PM, said:
I prefer to put *all* my nodes into things I think are really important: Survival & Mobility, Operations, Firepower, and JJs. And in that order too.
I asked that question about consumable nodes because if many skilled JJ-snipers are using em I figured I'd have to adjust my style. Glad it seems I won't have to!
As a "skilled jj-sniper" yes, I bring cool shots with everything. On a 7 mpl huntsman I bring 2 with all pertinent skill nodes plus an airstrike. On a 2 erppc summoner I bring 1 with 2 air strikes.
It's the difference between having to cool down for 20 sec in the middle of the fight when your team really needs you and fighting for a few more shots.
It should not be the first 9n your list of Nodes to unlock but definitely should be included.
Edited by JigglyMoobs, 17 December 2017 - 08:22 PM.
#14
Posted 20 December 2017 - 11:59 AM
I mean, maybe if you were going to be doing Clan Faction Play and you needed a Medium to fill out your Drop Deck, sure. It's not a bad 'Mech. It just isn't the best.
#15
Posted 21 December 2017 - 06:13 AM
Throe, on 20 December 2017 - 11:59 AM, said:
I mean, maybe if you were going to be doing Clan Faction Play and you needed a Medium to fill out your Drop Deck, sure. It's not a bad 'Mech. It just isn't the best.
It moves a lot better. Mediums handle better than Heavies, and the HMN handles better than many of the other 50 and 55 ton options. It presents a smaller profile, making you a smaller target. Further, it makes you a less threatening profile, which is to say you don't catch as much enemy agro as you would in a heavier mech - which is fine since you hit nearly as hard as one and that opens up opportunities for you. It also spreads damage better than the TBR, with its obnoxiously easy to isolate ST and protruding CT. HMN arms suck up side torso damage like a wet sponge, and any degree of torso twisting will shield the CT with the arms near totally.
You also vastly understate the difference in jump capabilities. HMN actually has quite a lot of thrust - as does the Nova - even able to clear the ground to the top of the platform in Crimson in a single leap. A TBR struggles to do the same, and only manages anything close with twice the tonnage investment in jets.
So you have a mech that has the firepower of a Clan heavy, turns and jumps better than any Clan heavy, and has comparable durability due to armor spreading capabilities while also attracting less fire by nature of not being a heavy. Tons of wins.
Also, nothing looks as sexy as the Huntsman. Nothing!
But the Shadow Cat does get close!
#16
Posted 16 March 2018 - 01:50 PM
Thanks to the OP for this thread and Pariah Devalis for all the quality builds.
Edited by Spare Parts Bin, 16 March 2018 - 01:51 PM.
#17
Posted 22 March 2018 - 07:37 AM
#18
Posted 23 March 2018 - 06:55 AM
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