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Clan Active Probes


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#1 Dungeon 206

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Posted 17 December 2017 - 12:30 PM

hey guys.

im trying to understand Active Probes better.
mechlab description states they allow detection of shut down mechs at 150m (cAP) and 90m (cLAP) respectively

however is this the same range for countering ECM?
where can i find information on the range that active probes counter ECM?

cheers

#2 Dungeon 206

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Posted 17 December 2017 - 12:42 PM

thanks for the reply. are there stats for the Clan versions?

#3 El Bandito

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Posted 17 December 2017 - 01:57 PM

Sensor range nodes also extend BAP's ECM cancellation range.

#4 Khobai

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Posted 17 December 2017 - 03:00 PM

Quote

Sensor range nodes also extend BAP's ECM cancellation range.


dont they also extend the range you can detect ECM mechs?

#5 El Bandito

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Posted 17 December 2017 - 03:18 PM

View PostKhobai, on 17 December 2017 - 03:00 PM, said:

dont they also extend the range you can detect ECM mechs?


Yes.

#6 Jay Leon Hart

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Posted 17 December 2017 - 03:26 PM

View PostEl Bandito, on 17 December 2017 - 01:57 PM, said:

Sensor range nodes also extend BAP's ECM cancellation range.

View PostKhobai, on 17 December 2017 - 03:00 PM, said:

dont they also extend the range you can detect ECM mechs?

Good to know!

#7 OmniFail

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Posted 17 December 2017 - 03:31 PM

Besides the sensor range boost BAP is pretty much useless to equip on LRM boat in my opinion. Its better used on SSRM boats. Sure, it keeps EMC from locking you out of making locks at 150m (90m for light BAP). But 150m (90m) is below LRM launchers minimal optimal range of 180m. Logically if there is an enemy mech within 179m with EMC you should be shooting it with your close range weapons. Also note, that not carrying BAP on a mech equipped with a target locking system will give you warning of unseen flanking mechs with EMC. Yes, you will sense a presence that you have sensed before. Anyway only take it if you have the extra ton and space.

#8 Khobai

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Posted 17 December 2017 - 03:40 PM

Quote

Logically if there is an enemy mech within 179m with EMC you should be shooting it with your close range weapons.


clan LRMs still do good damage at 179m though

I always take a BAP on clan LRM mechs

#9 JigglyMoobs

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Posted 17 December 2017 - 03:45 PM

My Huntsman has both c-light BAP and Tac Comp 1. It's an infowar powerhouse! Posted Image

On a more serious note, does BAP do anything to stealthed mechs?

#10 OmniFail

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Posted 17 December 2017 - 04:21 PM

View PostKhobai, on 17 December 2017 - 03:40 PM, said:


clan LRMs still do good damage at 179m though

I always take a BAP on clan LRM mechs


I take it on some if I have the tonnage. But it only breaks EMC at less than 150m which is about the point where LRMs damage really begins to drop to a point where the heat would be better used on frying your oppressors with lazors.

#11 Dungeon 206

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Posted 17 December 2017 - 08:55 PM

ok guys thanks so much for the replies.

so just to confirm,

BOTH Clan Active Probe and Clan Light Active Probe will counter ECM up to 150m?
and this counter range is extended by Sensor Range nodes?
(where is this stated in the game or patches by the way?)

#12 Dungeon 206

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Posted 18 December 2017 - 12:54 AM

ok guys.
i went to run tests in private lobby.

turns out BOTH the Clan Active Probe and the Clan Light Active Probe counters ECM at 240m
(i only had one sensor range skill node unlocked which is +7%. not sure how much that contributed.)

#13 Iain Sumner

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Posted 18 December 2017 - 12:56 AM

View PostKhobai, on 17 December 2017 - 03:00 PM, said:


dont they also extend the range you can detect ECM mechs?


It's the Sensor Range that determines at what distance you are able to lock ECM mechs. And BAP boosts sensor range, thus increasing the lockable range. TC does that at a smaller degree as well.

I think you can get like 1,4k lock range at max and skill ECM reduces that distance by 75%, means with max sensor range you can lock skilled ECM at 350m or unskilled ECM at like 1k.

#14 Xetelian

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Posted 18 December 2017 - 03:00 AM

If it is greater than 150m then bringing it on an ATM/LRM mech is a good idea.

#15 Khobai

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Posted 18 December 2017 - 01:36 PM

I was wrong, they changed it apparently without putting it in the patch notes

BAP used to counter ECM under 150m. Now it counters ECM under 240m, which is weird because it has a longer counter range than ECM in counter mode, which makes no sense. PGI...

BAP also doesnt increase the range your sensors can detect ECM mechs at. It just counters the disrupt mode at 239m and makes the mech detectable as normal.

Works the same for both IS and Clan versions.

Edited by Khobai, 18 December 2017 - 02:35 PM.


#16 Mcgral18

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Posted 18 December 2017 - 02:39 PM

View PostKhobai, on 18 December 2017 - 01:36 PM, said:

I was wrong, they changed it apparently without putting it in the patch notes

BAP used to counter ECM under 150m. Now it counters ECM under 240m, which is weird because it has a longer counter range than ECM in counter mode, which makes no sense. PGI...

BAP also doesnt increase the range your sensors can detect ECM mechs at. It just counters the disrupt mode at 239m and makes the mech detectable as normal.

Works the same for both IS and Clan versions.

Remember when it was nerfed from 360M?
It's stayed at 240 from then on.


It technically DOES increase the range you can detect ECM mechs at, but that's due to the sensor range increases, which isn't exclusive to APs

The ECM's Magic Jesus Field is based on sensor range, so 50% of 800M=400M, but 50% of 1200M=600M
50% is invalid, but can't remember what PGI chose; 70.somethinganother? Then 2 nodes for the old 25%

#17 Khobai

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Posted 18 December 2017 - 02:43 PM

regardless its stupid

ecm shouldnt even grant stealth

#18 JigglyMoobs

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Posted 18 December 2017 - 03:41 PM

Does BAP do anything against stealth?

#19 Mechrophilia

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Posted 18 December 2017 - 03:53 PM

Here's an interesting question:

Does an increase in sensor range have any effect on thermal sensors?

#20 Khobai

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Posted 18 December 2017 - 06:05 PM

View PostJigglyMoobs, on 18 December 2017 - 03:41 PM, said:

Does BAP do anything against stealth?


you mean stealth armor?

no bap shouldnt counter stealth armor anymore





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