What Happened To The K2?
#1
Posted 19 December 2017 - 09:47 AM
Today,imho, the K2 is a big time sucking mech.
I do wish Santa could bring back our old big faithfull...
#2
Posted 19 December 2017 - 09:57 AM
Lots of folks are about to pour in to disagree with you I suspect.
From the HPPC build to the dual AC20, to the more recent (and one that I don’t get) build of 2 LG and 4ERML (my own old favorite is the 2AC10 4ML, and occcasionally just 4ERLL, but I am running the HPPCs atm), there are lots of decent if not good builds for the K2. And most importantly they almost all look pretty bad ***. So at the very least, the K2 always gets points for style. Many of the folks I regularly play with run K2s nightly at least for a match or two.
#3
Posted 19 December 2017 - 10:02 AM
#4
Posted 19 December 2017 - 10:12 AM
#5
Posted 19 December 2017 - 10:14 AM
K2 was one of the first dual lbx/ac20/guass build mechs. It still can too. If you're moving slow with it getting ganked by lights and fast movers go big xl or lfe. 280-300 range engines are great in the K2. 200 engines for the dual ac heavy builds. Only thing the K2 really lacks are jump jets which the other cats have.
#6
Posted 19 December 2017 - 10:18 AM
#7
Posted 19 December 2017 - 10:22 AM
I say find the right build to suit you, or upgrade you're favorite build.
#8
Posted 19 December 2017 - 10:26 AM
Inatu Elimor, on 19 December 2017 - 09:47 AM, said:
Was that ever a top build on the K2? Maybe before they nerfed the UAC/5 fire rate back in 2013. Like the mech is an angry PPFLD machine, good for any dual 10/20/guass ballistics or dual PPCs.
#9
Posted 19 December 2017 - 10:36 AM
#10
Posted 19 December 2017 - 12:07 PM
#11
Posted 19 December 2017 - 12:48 PM
#12
Posted 19 December 2017 - 12:51 PM
#13
Posted 19 December 2017 - 12:57 PM
#14
Posted 19 December 2017 - 01:10 PM
Its a DPS build and that requires more facetime.
Back in the day 4ml & 2 uac5's were very effective but today there are many more mechs out there with insanely high alphas. Stick your face out even briefly and you get melted far too quickly to be effective.
Instead, you have to play smarter if you want to run with that kind of build.
Stick to a pure support role, almost like a medium mech... don't be the first one the other team spots, use hit & run tactics, and only give significant facetime when the enemy is distracted with something else.
BTW, the K2 doesn't have any ballistic cooldown or jam quirks so you may want to consider something that aligns better with the quirks it does have.
#15
Posted 19 December 2017 - 01:20 PM
That or 2xAC20...when it works it's frikkin' evil.
#16
Posted 19 December 2017 - 01:42 PM
Edited by LT. HARDCASE, 19 December 2017 - 01:44 PM.
#17
Posted 19 December 2017 - 01:44 PM
most catapults could use +2M or +2E hardpoints
no heavy mech should have less than 8 hardpoints nowadays
A1 = 8M (+2M)
Butterbee = 4M, 4E (+nothing)
C1 = 2M, 6E (+2E)
C4 = 6M, 2E (+2M)
Jester = 8E (+2E)
K2 = 6E, 2B (+2E) or 4E, 4B (+2B to CT so can only be used for MG or AC2)
fixt.
Edited by Khobai, 19 December 2017 - 03:26 PM.
#18
Posted 19 December 2017 - 01:45 PM
#19
Posted 19 December 2017 - 01:56 PM
Inatu Elimor, on 19 December 2017 - 09:47 AM, said:
Today,imho, the K2 is a big time sucking mech.
I do wish Santa could bring back our old big faithfull...
Cant fathom why. The rescale was VERY kindt to the dear ol' Catapult. But then again, I have never piloted one, well not an owned one anyway. Just trial. And that was before the rescale.
#20
Posted 19 December 2017 - 02:05 PM
Khobai, on 19 December 2017 - 01:44 PM, said:
most catapults could use +2M or +2E hardpoints
no heavy mech should have less than 8 hardpoints nowadays
A1 = 8M (+2M)
Butterbee = 4M, 4E (+nothing)
C1 = 2M, 6E (+2E)
C4 = 6M, 2E (+2M)
Jester = 8E (+2E)
K2 = 6E, 2B (+2E)
fixt.
I'd give the K2 another pair of ballistic hard points instead of more energy.
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