The reason is that it shouldn't be done with scouting but still be possible with it. As was explained by Matt somewhere in an event thread.
That said... Perhaps one small change would be enough. For Invasion change the max multiplier from 4 to 3 vor even 2 so that dropping in a New mech would still lower your matchscore but far less. That way Invasion would be preferable to Scouting and the needed MS could be kept at 250 vor even raised to 300.
Situation now:
You need a MS of 250 per mech in Invasion. So with damage only roughly 500 DMG done per mech. This is because your matchscore gets divided by the number of mechs used.
Suggestion:
For Invasion only change the multiplier. Every mech only adds 0.5 instead of 1 to the counter.
In the end the needed MS could be changed to 300. It would be like the quickplay requirement because ecffectively you would need 150 MS per mech. At the same time Scouting would still be viable but a lot less compelling.
So both goals could be achieved while players who might be only doing it for the event and perhaps not even having 4 mechs for that side, have a better chance to not be totally frustrated.
We could discuss if forcing players to play a mode they don't want to play or for which they are not suited is a good idea all day long. In the end I think the suggestion might upset less people though. As far as I unterstand the event system, there is no difference between Scouting and Invasion (both are FP) and only a differentiation between QP and FP. Which means there is no way to set the needed MS for Invasion to 150 while keeping it at 250 for Scouting, which would even be preferable to my suggestion.
Edit: Smartphones and Forums don't mix well
Edited by Ibrandul Mike, 23 December 2017 - 04:31 PM.