Mzis Kari, on 12 January 2018 - 10:47 AM, said:
Just bought BSW-X1 just to make it clear if it is OP or not. And it definitely is.
It acts basically like a honeybadger. It goes where it wants at a reasonable speed. It kills what it wants. If it gets hit it... you might suppose it begins to twist it torso and tries to break line of sight? No! It doesn't give a single **** and resumes to move on it's own business - and it's good for you as you might got it's attention and you didn't! The only way to meet it and stay alive is to keep the distance, which is only possible if you run 83+kph on your backpedal.The only way to send this tiny monster to its hangar is to drop 200+ tons on top of it. All of this with no SP invested at all, and I wonder what monstosity this thing will become after I max out its survivability tree.
It does not matter if Clans got 5ssrm crows as 104kph is just not enough. We've already got 4srm hunchie and 6ssrm huntsman. I'm running LBX40, 6mpl and 4srma+2mpl HBKIIC's personally and I've found not a single way they are superior or even equal to BSW-X1, nor is HMN that I've ran previously. You can kite it, but you cannot outbrawl it in the same weight class. Clan kiters are easily countered with assassins, not to mention some maps are just bad for kiting.
There is STILL no salt in my post. No, really, cause some days you get the mail, some days the mail gets you, and it is just not our day today. It's okay to lose in a battle of equals. Trouble is IS posess couple of universal 'point towards enemy' setups that can be countered by specialized clan 'all our skill, teamplay and devotion' ones only. Trouble is IS gets some fun while clans get no more than sweet, and I know next time I enter the scouting queue I'll meet at least three BSW in opfor, which is just boring.
The best solution I've seen on this thread is to issue team tonnage limit instead of personal, thus overcoming imba setups in favor of diversity. Moreover, it is not quite necessary to form 4x4 teams as tonnage limit would be more than enough. I'd personally like to oppose half of Steiner scout lance for example in one match and 3BSW+Jenner in another, no matter what I choose as my ride. Just to make it more diverse and unpredictable. Hope some dev reads this tread.
The missile pod on the LT.
The 1X is almost all its firepower on the left side.
The temptation on Bushies is to leg - but that's 70 armor with the usual tweaks, you're close to 100 damage to pull the leg.
You've got to think about the LT. Pull the LT. Directly if you can, via the missile pod up on the back if they're twisted away. If it's a 1X you just turned it into 3 MGs, if it's a 1P it's now just 2 SRM4s. It's also hot and slow.
Bushies are very tanky and carry a great loadout. They're one of the best mediums. A Bushie in a 1 v 1 with a Huntsman is a really, really tough call and likely to end up on pilot skill.
However they're not OP. It's like the Atlas used to be - pull that LT missile stack FIRST. It's also like the HBR; take that LT *first*.
Clans have more total firepower and better heat management. You just have to apply it effectively. The Bushie, at 5 tons heavier and just about the most quirks the IS has is a close match for the lighter Huntsman/HBK IIC.
The real fundamental problem is that Clans are accustomed to just being flat out better in every other weight class (assaults, heavies, potentially lights) so when they run into an even fight they tend to fall apart. IS has always had to play smarter and harder. That there's this narrow slice of situations where the IS plays on an even field is a good thing.
It's also still a place Clans can win (and some of us consistently do). Overall Clans are stronger brawlers than IS - you just have to be really aggressive and win it on big alpha and heatcap advantages.